It's great to see you back man. This Guy revamp is really nice and fresh. Loving the new stuff ! Only thing I'm still doubtful of is the Ki attack, as I feel this kind of character is not meant to have projectiles and should focus on close-range attacks.
Nice to see ya back at it I was just talking about yaGuy is looking great (fx irk me but no big deal)
Cybaster said, November 02, 2014, 01:08:09 pmIt's great to see you back man. This Guy revamp is really nice and fresh. Loving the new stuff ! Only thing I'm still doubtful of is the Ki attack, as I feel this kind of character is not meant to have projectiles and should focus on close-range attacks.Thanks man, good to be back!The projectile was to give him an advantage against (good) Gief players due to his vulnerability in close range. It's balanced out due to the fact it's an EX move only so it can't really be spammed.
Just saw this now, welcome back BC, and good luck with the SF4 project! I'll be watching this closely.
BC said, November 02, 2014, 10:47:40 amI'm not that great at making FX but if you have something I could work with then I'd appreciate some help, I'm not expecting anyone to do anything free of course.If i come across something that i think you could use ill hit you up ....A hyper cancel text that shoots across the screen in some fashion i was thinking actually. Not the traditional KOF type game look but something in that fashion. what that is? i dont have an exact idea on for you at the moment. But a different FX charge look for that feature is the idea though
now this..... is some damn'd good chizz.Staubhold said, October 31, 2014, 11:49:20 amI really missed the "Undertaker bell" rage sound. you & me both!
Guy's the full game board is up now, feel free to discuss there! http://mugenguild.com/forum/street-fighter-alpha-4.411
Thought i might post this here too but you can find it in the games sectionSFA4 Stagger and Dash Cancel Systems: http://youtu.be/cfQRHD4NMY8