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(SFEX2+) Mizukami Hokuto [5/10/2014] Released  (Read 8422 times)

Started by DEMAN, October 05, 2014, 07:22:21 pm
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(SFEX2+) Mizukami Hokuto [5/10/2014] Released
#1  October 05, 2014, 07:22:21 pm
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Mizukami Hokuto & Bloody Hokuto
Pal 1~6 is Hokuto, Pal 7~12 is Bloody Hokuto

Features
 Support both Mugen 1.0 and 1.1
 Support Simul mode (wont cause bug)
 Support localcoord resize

AI Make to act humanly as possible
 Understand enemy size.
 Can predict enemy position.
 React with reaction time, LV1 367~400ms, Lv8 134~167ms.
 Has 3 mind state, Defense, Attack, Counter. It effect reaction time and behaviour.



http://www.mediafire.com/download/fsbnqwah7nncuun/SFEX2Hokuto.rar

See anything odd, please let me know :D


† Today you beg for your life, but one day you will beg me for your death †
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#2  October 05, 2014, 07:23:45 pm
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Finally the complet Version is Here Thanks Dude!
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#3  October 05, 2014, 07:25:29 pm
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Now this is what I was waiting for many years, and you just made my day! hope to see the rest of EX characters, cheers! :D
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#4  October 05, 2014, 09:12:35 pm
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Hope you guys like her :D

But before I make any new SFEX, I gotta update the old one first... , if I dont get bored and just move on the the new one :D


† Today you beg for your life, but one day you will beg me for your death †
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#5  October 05, 2014, 10:14:46 pm
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Hope you guys like her :D

But before I make any new SFEX, I gotta update the old one first... , if I dont get bored and just move on the the new one :D

that's nice SFEx characters are always welcome from the mugen community and still waiting more from you good luck my friend. ;)
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#6  October 05, 2014, 11:59:14 pm
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So much nice character!!
I like your SFEX characters very much.I'm your characters fan! :thumbsup:
Thanks for sharing!!
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#7  October 06, 2014, 12:14:13 am
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Thanks DEMAN! Really a sweet Hokuto! :)
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#8  October 06, 2014, 12:16:48 pm
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Thx, you're all welcome :D

Here I try out her AI myself.



It possible to win, she is not too cheap for player. (But for another AI that can't perform tech throw command, it gonna be hell hahaha)

Gotta say, Im getting too old for fighting game. Cant believe how suck I'm now. If it were 6 year ago I shouldn't lose a round from this level of fight. Even mess up Excel command :P


† Today you beg for your life, but one day you will beg me for your death †
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#9  October 06, 2014, 02:25:05 pm
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very good thanks for share your work Deman
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#10  October 06, 2014, 02:41:03 pm
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Gotta say, Im getting too old for fighting game. Cant believe how suck I'm now. If it were 6 year ago I shouldn't lose a round from this level of fight. Even mess up Excel command :P

Yeah I hate that feeling, I occasionally get it too.

Congrats on the release. :)
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#11  October 07, 2014, 12:55:57 am
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AI Make to act humanly as possible
 
Spoiler, click to toggle visibilty

Alright, per our discussion, these are what I'm talking about:

No human alive can Guard those randomized, High, Low, Air Custom Combos and Regs
No human alive can consistently counter with a LVL3 Super based on p2 Attack
No human alive can throw in these instances (although I should probably make another vid that really highlights her throw coding)


And this:
Last Edit: October 07, 2014, 03:52:45 am by AI-Empire
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#12  October 07, 2014, 06:25:47 am
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lol why keep pressing the stupid spacebar and lol have you ever played the source of the game (the actual game) if you dont u wont understand
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#13  October 07, 2014, 07:23:30 am
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1. I don't think that level of mix up would be that hard for a real player to block. And she was (intentionally)mess up and get hit sometime. it just that Guile AI did not understand the push back from his own attack, and drop the combo.
However, I will include her reaction time code in change guarding from high and low.

2. "humanly as possible" as possible, is not 100% perfect. And I intent for this to happen. The most realistic would be AI LV4, with reaction time of 233~300ms, that is average reaction time for most good gamer. AI LV8 is super human with reaction time of 100~167ms, it like this for more challenge.

And for that, yes EVERY human alive (that know how to play) can consistently counter with a LV3 Super based on p2 Attack. Like you playing Seth in SF4, won't you use Ultra1 when you see your enemy throwing a fireball from far away? She is the same. If your attack and recover time is so slow, she would has enough time to react. And LV8 has superhuman reaction.

3. SFEX's throw is instances, so her throw is not broken. If enemy is not her, my tech throw would be success throw (Tech throw cant be done while recovering from attack). If I were younger, I can throw as almost same fashion as her (As LV4). My friend play Zangief, and he special throw me with 90% success rate, he even throw me in the middle of Skulloslide that not even hit him yet. So if me and my friend still consider human back then, yes it humanly possible. And again, AI LV8 has superhuman reaction so you cant base your complain on that.

Also, your game run faster than 60fps, so her reaction now are even faster. I don't plan to make her reaction time match the real sec, just so people would cheat victory from her.

4. Well she judge that this attack is unsafe to counter. It's consider the same as Blanka electricity, where you can stop it anytime you want. And there no way to code AI to check that attack true range, It can be a counter in the air waiting for her to jump, Or a force field from a broken enemy, she has no way of knowing. But sure I think a random action must be taken in this event.


† Today you beg for your life, but one day you will beg me for your death †
Last Edit: October 07, 2014, 09:17:45 am by DEMAN
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#14  October 07, 2014, 12:41:52 pm
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lol why keep pressing the stupid spacebar and lol have you ever played the source of the game (the actual game) if you dont u wont understand
You sound like someone who's never coded AI before. These videos aren't directed at you.

2. "humanly as possible" as possible, is not 100% perfect. And I intent for this to happen. The most realistic would be AI LV4, with reaction time of 233~300ms, that is average reaction time for most good gamer. AI LV8 is super human with reaction time of 100~167ms, it like this for more challenge.
Oh. I see. You didn't say that at first, but still, even at LVL8, I don't think what follows is appropriate, but now that you've said this, I understand.
1. I don't think that level of mix up would be that hard for a real player to block. And she was (intentionally)mess up and get hit sometime. it just that Guile AI did not understand the push back from his own attack, and drop the combo.
However, I will include her reaction time code in change guarding from high and low.
You know, I was hoping I wouldn't have to create another video which just creates more work for me.
https://www.youtube.com/watch?v=xQ0pbe1ilIo&feature=youtu.be
No one can consistently block crouching attacks that switch to airborne one's at these kinds randomized times. This applies even moreso to SFEX's custom combos and especially to CvS2's A-Groove and SFA3's V-ism. Do YOU watch tournaments? And Guile's AI doesn't need to detect the pushback; this is about Hokuto's AI.
And this is worse: https://www.youtube.com/watch?v=cMMoLlKasDM#t=0m12s
Edit: AI LVL8 is designed to be inhuman. Gotcha. I think it's too much, but ok.
And for that, yes EVERY human alive (that know how to play) can consistently counter with a LV3 Super based on p2 Attack. Like you playing Seth in SF4, won't you use Ultra1 when you see your enemy throwing a fireball from far away? She is the same. If your attack and recover time is so slow, she would has enough time to react. And LV8 has superhuman reaction.
Woah! No.
Look again:
https://www.youtube.com/watch?v=FDcwVTWhsGU#t=0m48s
She Cancels from crouching Medium Punch meaning no Human could have input the command in that amount of time. And his Sonic Boom isn't "far way" it's right next to her.
https://www.youtube.com/watch?v=FDcwVTWhsGU#t=1m01s
She cancels from crouching Strong Kick meaning no Human could have input the command in that amount of time
3. SFEX's throw is instances, so her throw is not broken. If enemy is not her, my tech throw would be success throw (Tech throw cant be done while recovering from attack). If I were younger, I can throw as almost same fashion as her (As LV4). My friend play Zangief, and he special throw me with 90% success rate, he even throw me in the middle of Skulloslide that not even hit him yet. So if me and my friend still consider human back then, yes it humanly possible. And again, AI LV8 has superhuman reaction so you cant base your complain on that.
You answered this accurately by saying that LVL8 is inhuman. But, no, no human could ever consistently throw Guile without getting hit 100% of time because no human is inhumanly capable detecting the enemy's statetype. A human would have to guess and as you can see, Guile switches from crouching attacks to airborne attacks so a "guess" based on the timing would get you hit. Secondly, I can't name a fighting game, except maybe Tekken, where throws aren't instant. Still, no human could ever react like this.
4. Well she judge that this attack is unsafe to counter. It's consider the same as Blanka electricity, where you can stop it anytime you want. And there no way to code AI to check that attack true range, It can be a counter in the air waiting for her to jump, Or a force field from a broken enemy, she has no way of knowing. But sure I think a random action must be taken in this event.
You're kidding right. That's why I included Guy. She'll just sit there blocking and you think that's good AI coding? Just fix it. At least make her counter or something.
Last Edit: October 07, 2014, 01:58:19 pm by AI-Empire
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#15  October 07, 2014, 02:13:56 pm
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1. That why I said I gonna include the reaction time code, her just don't have that yet, that why her guard is perfect. Also the reaction is base on a game that run 60fps, if you game run faster, she will react even faster. But if you game are slower, she would react slower too, consider that an ever easier mode for player.

2. Really? that normal around my town to beable to do that.
We would buff direction command and wait for enemy to attack then press attack to unleash counter.
plus SFEX can cancel normal to special or super even attack is not hit, but not while attack was over and recovering.
If you play the game, you should know this.


3. I don't know... If it were me. I would buff heavy kick like crazy while Guile is on the ground, and do so again when he landing, this habit was show in me Vs AI. Also If she would be able to move she would sometime miss her throw and heavy attack would come out. It just that your Guile put her in guard state so she can't. She missing those throw, but you don't allow those to happen by keep attacking.

Also That look impossible to react because it run faster that 60fps, if you show it in normall speed that still possible. But yeah, AI lv8 is inhuman.

4. What do she have to be able to act like Guy? she dont have dash or dodge or any dragon punch move. All her normal and special don't has invincible frame that last long for her attack to even half way ready to hit. She have 1 move that can do so but that move is so so dame slow, and she knew that enemy can stop his attack mid way. Would you still attack?

Normal Human reaction would be, to look and see where that attack blind spot is and attack there. But there is no way for AI to check enemy attack box. Is that attack cover high or low area, we don't know. Can that attack be hit high, or is it like zangief that no hurt box in upper body, we don't know. All AI could do, is random action and hope it work, still it better than keep guarding.

That why I said "sure I think a random action must be taken in this event." I will do it, but her dont do that now. you cant expect the old version to fix itself, wait till the update.


† Today you beg for your life, but one day you will beg me for your death †
Last Edit: October 07, 2014, 02:34:34 pm by DEMAN
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#16  October 07, 2014, 03:25:55 pm
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1. That why I said I gonna include the reaction time code, her just don't have that yet, that why her guard is perfect. Also the reaction is base on a game that run 60fps, if you game run faster, she will react even faster. But if you game are slower, she would react slower too, consider that an ever easier mode for player....
Also That look impossible to react because it run faster that 60fps, if you show it in normall speed that still possible. But yeah, AI lv8 is inhuman.
I understand the reaction code, but game speed has no effect on the AI. I made a video. I compare Hokuto AI to Guy's again.

I made sure that is indeed possible to do something other than guarding by making sure the guard.hittime allowed ctrl during certain attacks as you can see by Guy getting hit and/or countering. And, no, guarding like Hokuto's still isn't humanly possible at Slow 1.

2. Really? that normal around my town to beable to do that.
Spoiler, click to toggle visibilty
You're missing the point. In CvS I believe you're able to buffer light punch and light kick into Hypers as well. You don't see people doing that as consistently, as much, or as quickly as Hokuto though; you don't even see that in MvC!!! I'm saying that given the circumstances of the video, no human would be able to do that at such a randomized time, and what's more, during a Human's input of the command that human would get hit.
4. What do she have to be able to act like Guy? she dont have dash or dodge or any dragon punch move. All her normal and special don't has invincible frame that last long for her attack to even half way ready to hit. She have 1 move that can do so but that move is so so dame slow, and she knew that enemy can stop his attack mid way. Would you still attack?
NO! NO! It is the AI. It is the AI. The AI is broken. Her moves don't matter. As you can see she's still beating Guile regardless of her moves. You need to fix her guarding and you need to fix her throws. They are not her only options first of all, but Guile was simply made for testing purposes and testing only. As you can see, other, less broken AIs get hit at Hard 8. This kind of stuff really needs fixing too. https://www.youtube.com/watch?v=Mt0Fv4oinRI        Make her jump backward for heaven's sake
Normal Human reaction would be, to look and see where that attack blind spot is and attack there. But there is no way for AI to check enemy attack box. Is that attack cover high or low area, we don't know. Can that attack be hit high, or is it like zangief that no hurt box in upper body, we don't know. All AI could do, is random action and hope it work, still it better than keep guarding.
Right, but an AI can simulate that by getting hit and not guarding perfectly. That's what I am saying.
That why I said "sure I think a random action must be taken in this event." I will do it, but her dont do that now. you cant expect the old version to fix itself, wait till the update.
Great. Thank you.
Last Edit: October 07, 2014, 03:47:40 pm by AI-Empire
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#17  October 07, 2014, 04:28:02 pm
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1. As I said, I'll include the code for guard, wait till update. Why do you keep complain about some thing that going to be fix.

2. Well that was my mind set, to not attack when you know it useless. It inhuman to attack, knowing it will fail. Also she did not throw you in every chance she got, because her mind still in defense state. She would miss her throw, if her mind is in counter mode. Also she remember move that chance from ground to air. When she see it once, she'll remember it.

3. That not random, she counter on reaction, but LV8... you should get the point, it's faster than normal. Her input already make slower when she not attacking or guarding. And would not guard, if she in counter mode.

4. I don't think so. AI still didn't do anything wrong. It just need a mind state of "screw that shit! Im losing anyway let attack!!"

But my mind set would be "screw that! if they don't want to have fun or challenge to prove thier skill and just want to win, let not play" since it would be pointless anyway if enemy can spam projectile none stop from far away, like MVC2.


† Today you beg for your life, but one day you will beg me for your death †
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#18  October 07, 2014, 04:53:31 pm
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1. As I said, I'll include the code for guard, wait till update. Why do you keep complain about some thing that going to be fix.
The English isn't translating very well. It's no biggie.
When she see it once, she'll remember it.
...
3. That not random, she counter on reaction, but LV8... you should get the point, it's faster than normal. Her input already make slower when she not attacking or guarding. And would not guard, if she in counter mode.
Ummm...
4. I don't think so. AI still didn't do anything wrong. It just need a mind state of "screw that shit! Im losing anyway let attack!!"
But my mind set would be "screw that! if they don't want to have fun or challenge to prove thier skill and just want to win, let not play" since it would be pointless anyway if enemy can spam projectile none stop from far away, like MVC2.
I made a vid of her options because I'm personally dissatisfied with freezing AI. An AI should at least TRY these things.

Anyway, okay. I'll wait on the update. This was a nice discussion.
Last Edit: October 07, 2014, 04:57:21 pm by AI-Empire
Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#19  November 01, 2014, 11:53:42 pm
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could you properly do nanase from street fighter ex 2+?
you see us?

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Re: (SFEX2+) Mizukami Hokuto [5/10/2014] Released
#20  November 02, 2014, 12:09:08 am
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Requesting people make things is honestly kind of rude unless they ask for suggestions. Might wanna cut that out in the future.
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