Various hit sparks from Street Fighter X Tekken.Spoiler: Light Impact (click to see content)Spoiler: Medium Impact (click to see content)Spoiler: Hard Impact (click to see content)Spoiler: Special Impact (click to see content)Spoiler: Charge Attack (click to see content)Spoiler: Throw Tech (click to see content)http://s6.postimage.org/p3wpukfwx/throwtech.gifhttp://www.mediafire.com/?7utvbpkrxp3ppcz
Black Training Stage.Mod to remove dust from training stage.SF4 MEST to turn character models off.In PhotoShop, adjusted color levels RGB to 40 to make background color 0x000000.Ono Explorer is not made to read SFXT bcm files so I cannot rip sprites without disabling camera angles. I can rip pretty much a character minus throws, and supers.
Mr. I said, March 04, 2013, 11:29:15 amso I cannot rip sprites without disabling camera anglesSorry, I'm not understanding that right - you can't disable camera angles, or you have to disable them ? Because I'd like to see, say, Jin's super's effects with camera angles disabled.
All dynamic camera angles are pre-programmed into the character in their script file. Deleting that entry will cause the camera to the default one. Similar to what happens HERE.The pic is a SSF4 character opened in ONO Moveset Editor. It is not compatible with opening SFXT bcm files yet. You must use a hex editor to edit the file, but right now not sure where any of those values are in the file.
but we, the mugen people would prefer a character to be ripped with the default camera/dynamic camera angles disabled, sien we are going to prot them to 2d anyway; and that is what you can do unless I read it wrong.
For the time being you can at least capture character's throw animations without the camera angles in scramble mode.
maximilianjenus said, March 04, 2013, 07:13:28 pmbut we, the mugen people would prefer a character to be ripped with the default camera/dynamic camera angles disabled, sien we are going to prot them to 2d anyway; and that is what you can do unless I read it wrong.The screenshot was of Cody in SSF4:AE so yes it is possible to rip all of the ultra, and other dynamic camera angles for AE. But for SFXT this tool won't work (crashes), therefore it is impossible (for me at least) to find the address and which bits control the camera angles to disable them. If anything it will take a lot of guess work with a hex editor, something of which I don't have much patience for.
I know this doesn't goes here, but as you're talking about acamera angles and all...CAN SOMEONE make a vid for Viper's Ultras without the camera angles? I tried drawing them by hand(and scan) and I don't like the result too much. Thanks in advance!!
Mr. I said, March 04, 2013, 11:28:50 pmmaximilianjenus said, March 04, 2013, 07:13:28 pmbut we, the mugen people would prefer a character to be ripped with the default camera/dynamic camera angles disabled, sien we are going to prot them to 2d anyway; and that is what you can do unless I read it wrong.The screenshot was of Cody in SSF4:AE so yes it is possible to rip all of the ultra, and other dynamic camera angles for AE. But for SFXT this tool won't work (crashes), therefore it is impossible (for me at least) to find the address and which bits control the camera angles to disable them. If anything it will take a lot of guess work with a hex editor, something of which I don't have much patience for.i see, you meant the oposite of what I understood, yeah, it makes sense.