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Shimo KOF02UM by Ikaruga released 1/31/13 (Read 2111 times)

Started by Roman55, February 01, 2013, 05:51:39 am
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Shimo KOF02UM by Ikaruga released 1/31/13
#1  February 01, 2013, 05:51:39 am
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Re: Shimo KOF02UM by Ikaruga released 1/31/13
#2  February 01, 2013, 12:31:17 pm
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An edit of Antagonist's Shimo?
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns

GOH

Re: Shimo KOF02UM by Ikaruga released 1/31/13
#3  February 04, 2013, 01:19:37 am
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Interesting take. After a few minutes of playing I have to ask:

- Why is she able to recover from DMs? The only character I remember doing that in 2K2UM was Foxy.
- Why is she able to cancel from specials back into the crouching HK slide while in Max Mode?

Will continue testing.
Re: Shimo KOF02UM by Ikaruga released 1/31/13
#4  February 04, 2013, 03:21:14 am
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- Why is she able to cancel from specials back into the crouching HK slide while in Max Mode?

Will continue testing.

Maybe because it counts somehow as am special attack.
An example of this is k9999 in kof 2002, he can cancel his qcf+P attack into his crouching HK slide while in max mode.
http://www.mugen-infantry.net/forum/index.php?topic=64575
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Re: Shimo KOF02UM by Ikaruga released 1/31/13
#5  February 07, 2013, 06:16:51 pm
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all kof characters have been updated and yet, kyo-kof98's jackhammer punch needs to cooldown more because it keeps doing that just so it can knockdown the opponent easily