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Shin Cyber-Akuma (Read 6972 times)

Started by DragonFaku, December 24, 2009, 03:40:18 am
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Shin Cyber-Akuma
New #1  December 24, 2009, 03:40:18 am
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UPDATED!!!

Hello, here it is, the new update for my char, i fixed some of the issues of the char
So there you have it: http://www.4shared.com/file/F5tBWPHu/Shin_Cyber-Akuma_2.html

Spoiler, click to toggle visibilty

I removed some things, like his recharge energy, that ridiculous taunt hyper and some other unnesesary stuff, and for frame rate issues, i replaced the MvC2 sparks with the SVC sparks.

Added new palletes and new stuff.
Last Edit: February 12, 2011, 02:10:34 am by DragonFaku
Re: Shin Cyber-Akuma
#2  December 24, 2009, 04:25:29 am
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- Wrong voice
- Why MvC2 style of all things?
- B is jerky
- Seizure-inducing SGS
- Weak SGS
- No sounds on Asura Warp
- Taunt is a knockdown (not a good kind like PotS' Shin Akuma, this one is way too heavy of a knockdown).
- Mash X/Y/A for infinite (last two escapeable unless you don't recover)
- Very high damage on QCB+2K
- Dust helper keeps going even after the Hadouken hits
- Speaking of Hadoukens, infinite priority on them.
- Why is his wing an attack during Shoryuu Repaa?
- Crouch X is an infinite.
- Crouch A is an infinite.
- Crouch B is an infinite (escapeable unless you don't recover).
- Crouch X is way too fast.
- Standing X is an infinite.
- Standing Y is an infinite (escapeable unless you don't recover).
- At the right distance, QCB+2K does 25% life (421/1000 on KFM).
- No pushback on standing/crouching X/Y/A
- EVERY ANIM on this char causes MAJOR debug flood.

Spoiler, click to toggle visibilty

Final grade: F-
Last Edit: December 24, 2009, 04:30:02 am by Orochi Gill
Re: Shin Cyber-Akuma
#3  December 24, 2009, 08:42:49 am
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Quote
- Wrong voice
- Why MvC2 style of all things?
- B is jerky
- Seizure-inducing SGS
- Weak SGS
- No sounds on Asura Warp
- Taunt is a knockdown (not a good kind like PotS' Shin Akuma, this one is way too heavy of a knockdown).
- Mash X/Y/A for infinite (last two escapeable unless you don't recover)
- Very high damage on QCB+2K
- Dust helper keeps going even after the Hadouken hits
- Speaking of Hadoukens, infinite priority on them.
- Why is his wing an attack during Shoryuu Repaa?
- Crouch X is an infinite.
- Crouch A is an infinite.
- Crouch B is an infinite (escapeable unless you don't recover).
- Crouch X is way too fast.
- Standing X is an infinite.
- Standing Y is an infinite (escapeable unless you don't recover).
- At the right distance, QCB+2K does 25% life (421/1000 on KFM).
- No pushback on standing/crouching X/Y/A
- EVERY ANIM on this char causes MAJOR debug flood.

Well actually, i added the SFIV Soundpack, i like the idea of putting new sounds.
MvC2 because is a MvC2 version.
I need to repair move things in the SGS.
seriously is Weak? actually when your life is low you can make a really strong SGS, but the command to make the move is X, X, A, B, C
Yeah, i need to repair that too.
Taunt is two things, knockdown and a hyper, if you tress the taunt/start button tree times
i gonna repair that
i don't know what is QCB+2K (i am a freaking n00b, i know)
i gonna repair that too
yes
because i not adjusted the colission blocks
i don't know how to repair that bug

Well is my first char ever. No one makes a good one in the first try.
Thanks for say me the things i need to repair.
Bye  :)

Re: Shin Cyber-Akuma
#4  December 24, 2009, 09:09:06 am
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- Wrong voice
- Why MvC2 style of all things?
- B is jerky
- Seizure-inducing SGS
- Weak SGS
- No sounds on Asura Warp
- Taunt is a knockdown (not a good kind like PotS' Shin Akuma, this one is way too heavy of a knockdown).
- Mash X/Y/A for infinite (last two escapeable unless you don't recover)
- Very high damage on QCB+2K
- Dust helper keeps going even after the Hadouken hits
- Speaking of Hadoukens, infinite priority on them.
- Why is his wing an attack during Shoryuu Repaa?
- Crouch X is an infinite.
- Crouch A is an infinite.
- Crouch B is an infinite (escapeable unless you don't recover).
- Crouch X is way too fast.
- Standing X is an infinite.
- Standing Y is an infinite (escapeable unless you don't recover).
- At the right distance, QCB+2K does 25% life (421/1000 on KFM).
- No pushback on standing/crouching X/Y/A
- EVERY ANIM on this char causes MAJOR debug flood.

Spoiler, click to toggle visibilty

Final grade: F-

Is it me, or are you always this critical at people's characters?
Eh, might as well try this character out, even if what you said is crap.


i don't know what is QCB+2K (i am a freaking n00b, i know)

Easy. QCB=Quarter circle back + 2 kicks.
Re: Shin Cyber-Akuma
#5  December 24, 2009, 03:15:38 pm
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Current Status: N/A
Re: Shin Cyber-Akuma
#6  December 24, 2009, 04:26:41 pm
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Is it me, or are you always this critical at people's characters?
Eh, might as well try this character out, even if what you said is crap.

So a char literally made of infinites and debug flood should be called good?
Re: Shin Cyber-Akuma
#7  December 24, 2009, 04:41:00 pm
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Dont listen to Orochai Gilly he just havnt jacked off today  ;)

The chars is okay just needs some minor improvments.. 
We at mugen guild are glad you are interested in making mugen creations and hope you continue  :)


I bet 10 bucks Gilly will report this one.
U on the Lips
Re: Shin Cyber-Akuma
#8  December 24, 2009, 05:29:17 pm
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Please stop posting. :(
Re: Shin Cyber-Akuma
#9  December 24, 2009, 05:46:15 pm
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I'd love to live in TatariZane/BigSally's tyranny where even polite negative feedback is verboten
Re: Shin Cyber-Akuma
#10  December 24, 2009, 05:55:27 pm
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You edited it, not made it.

Yes, i forgot putting the char is edited. LMAO. But, i edited the sprite sheet before making the char.
Re: Shin Cyber-Akuma
#11  December 24, 2009, 06:54:15 pm
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It's alright. Too many CSLN's you're usin' IMO. But this could be good edit when you keep workin' on it.
Re: Shin Cyber-Akuma
#12  December 24, 2009, 08:32:28 pm
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Is it me, or are you always this critical at people's characters?
Eh, might as well try this character out, even if what you said is crap.

So a char literally made of infinites and debug flood should be called good?

Not good, but I don't really pay attention/care about it anymore.

Eh, might as well try this character out, even if what you said is crap.
What I mean by that, is I might as well try it out, Even if you gave the thing an F-. Not everything you said is crap.
Last Edit: December 24, 2009, 08:39:16 pm by TatariZane2002
Re: Shin Cyber-Akuma
#13  December 24, 2009, 08:54:11 pm
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All those crouching infinites mean that the character is bad.  There's just no other way to see it.
Re: Shin Cyber-Akuma
#14  December 25, 2009, 05:57:33 am
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All those crouching infinites mean that the character is bad.  There's just no other way to see it.

Buddy, i repaired that infinite punch/crouch kick crap.

but i really need to know how can i repair that infamous debug flood.

And one more thing, i don't care about what they saying about if is good or crap, i made it for fun.  :)
Last Edit: December 26, 2009, 07:23:59 am by DragonFaku
Re: Shin Cyber-Akuma
#15  December 26, 2009, 07:13:56 am
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Whatever is said, Orochi Gill gave you real feedback.  :)

DragonFaku, take it easy (something that you obviously do  ;)), however rude the provided feedback is (including personal opinions/tastes, that are another part of the story), ONLY DragonFaku's the CREATOR/EDITOR's involved, then, nothing personal against you ; I mean, nobody will care about why there are bugs, and what previously happened in your life for the so-called bugs are here when the character's released : your 'public' will face actual facts. At least you try... Take the advices in consideration for whatever else you may do later, you'll improve this way. Good luck.

Merry Xmas, btw.
Deltacide1 said:
Here come all the Street Fighter NOOBS that have never played a fucking Street Fighter game until 4.
Fucking faggots !
Re: Shin Cyber-Akuma
#16  December 26, 2009, 07:40:24 am
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An MVC2 styled character with a charge and(judging just by the video) non-standard VS styled Hyper commands?
No thanks.
Last Edit: December 26, 2009, 08:00:16 am by Hoshi
Re: Shin Cyber-Akuma
#17  December 26, 2009, 05:07:15 pm
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Things I liked ...

-SFIV Voice.
-It's Shin f@ckin' Cyber Akuma ... I've always wanted to see some make this ... haha.

Things I think need fixed ...

-All standing attacks don't push the opponent back ... wtf!? :-(
-Shun Goku Satsu command for some odd reason feels like I'm pulling teeth.
-The character moves very weirdly ...
-Most of his attack don't feel like they come out right ...

Overall ...

I'm not too impressed ... he needs alot of work, but I really think this character could be awsome ... I'de like to see you keep working on him ...  :sugoi:
Re: Shin Cyber-Akuma
#18  December 29, 2009, 03:54:28 pm
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To add to everything else:

-some sounds too quiet..... some undetectable over the louder hit noises
-some damage issues: Air spear kick (qcf+k in air) does too much damage
                              Crouching hp up close does too much damage
                               The air hadouken storm (qcfx2p) does too little damage


Keep working on him.... i see some good potential with the first mvc2 style cyber akuma and await your updates eagerly  :sugoi:
Re: Shin Cyber-Akuma
#19  January 06, 2010, 12:43:33 am
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Great! a good initial release. this char has alot of potential so keep working in him until hes perfect!
I'm also glad someone has finally made him - Its SHIN MECH GOUKI btw lol

Feedback:
-Animation for Shoryuken seems too jerky and straight like he's flying in a linear diagonal line
(not sure if this is deliberate or not coz he has wings lol but if it is you should add some smoke or booster effects to blend it in?)

-Shakunetsu gou shoryu broken -should go alot higher with the third shoryuken like in MSHvsSF, and he shouldnt be able to continue attacking after the last hit before touching the ground unless this is deliberate (he is SHIN MECH GOUKI after all lol).

- SGS background shakes and you can see behind it at top of screen during Tenma Gou Zankuu.

Ideas:
-coz it IS SHIN CYBER AKUMA, His SHIN Tatsumaki Senpu should be more EPIC and needs more lightning or hurricane effects.
 see Shin Akuma by "ByroRexterion" or "VIP Akuma" for an example of this
-Get rid of the MVC2 hitsparks and use CVS style ones like Vyns MVC conversions.
- Considering that he IS SHIN cyber Akuma, how about giving him a striker or two?
- What about an extra lvl3 super assist like shadow lady could come out and do a big ass hyper beam laser assist combo or something.
Last Edit: January 06, 2010, 12:50:42 am by MugenMasterNo1
Re: Shin Cyber-Akuma
#20  January 06, 2010, 01:42:38 pm
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Everything you suggested would do nothing but break the shit out of him.
Re: Shin Cyber-Akuma
#21  January 06, 2010, 03:06:45 pm
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True. The author said he was going for an MVC2 version so changing the sparks away from mvc2, adding strikers which arent compatible with the style of other mvc2 versions, and team up supers arent really in sync with what he seems to be going for. In fact, a more suitable name for this topic would be MVC2 Cyber Akuma because im failing to see anything particularly 'shin' about him.

Just had another little bash with him....  my main concern really are damage values as mentioned before. On top of everything else, standing hp where he shoots his arm only takes off 6 or 7 damage as opposed to crouching hp up close which takes off over 250 (hmmm). Still the best cyber akuma out there though imo.
Last Edit: January 06, 2010, 03:25:11 pm by ultraman
Re: Shin Cyber-Akuma
#22  January 10, 2010, 10:53:10 pm
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Quote
Great! a good initial release. this char has alot of potential so keep working in him until hes perfect!
I'm also glad someone has finally made him - Its SHIN MECH GOUKI btw lol

Feedback:
-Animation for Shoryuken seems too jerky and straight like he's flying in a linear diagonal line
(not sure if this is deliberate or not coz he has wings lol but if it is you should add some smoke or booster effects to blend it in?)

-Shakunetsu gou shoryu broken -should go alot higher with the third shoryuken like in MSHvsSF, and he shouldnt be able to continue attacking after the last hit before touching the ground unless this is deliberate (he is SHIN MECH GOUKI after all lol).

- SGS background shakes and you can see behind it at top of screen during Tenma Gou Zankuu.

Ideas:
-coz it IS SHIN CYBER AKUMA, His SHIN Tatsumaki Senpu should be more EPIC and needs more lightning or hurricane effects.
 see Shin Akuma by "ByroRexterion" or "VIP Akuma" for an example of this
-Get rid of the MVC2 hitsparks and use CVS style ones like Vyns MVC conversions.
- Considering that he IS SHIN cyber Akuma, how about giving him a striker or two?
- What about an extra lvl3 super assist like shadow lady could come out and do a big ass hyper beam laser assist combo or something.

Yeah, i put both names to made him more compatible with his special intro against himself.

-The shoryuken thing, i made him flying in diagonal, like in the MSvsSF

-I can't make him go much higher because that may cause a error.

-Hmm, i need to adjust that

Thanks for the ideas

-I can't put spark effects in the kick, because that may crash the char.

-I don't want to change the hitsparks because is a MvC2 style char.

-He already haves alot of hypers.

-That laser will make him a cheap char, and i don't want a cheap char. Sorry  :(

But thanks anyways ;D
Re: Shin Cyber-Akuma
#23  January 10, 2010, 10:58:30 pm
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Cyber Akuma is already a jerk. But...Shin.  :o
I am 12 years old.

I know you know it. You know it. But, what is "it"?
Re: Shin Cyber-Akuma
#24  January 25, 2010, 01:21:54 pm
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-I can't put spark effects in the kick, because that may crash the char.
-I don't want to change the hitsparks because is a MvC2 style char.
-He already haves alot of hypers.
-That laser will make him a cheap char, and i don't want a cheap char. Sorry  :(
But thanks anyways ;D

I understand with the hit sparks now - you are trying to make him MVC2 accurate and thats cool.

The super assist is cheap now i think of it. I just thought that since you can super assist in the actual MVC@, it would be nice even if you made it a LVL3 Hyper and the helper only appears for that one move.

It is good you are not trying to make a cheap ver this character and you are trying to make a serious balanced conversion of him.
I think too many people are taking the name too literally. I guess they expect somehing extra because of the "shin".

But keep up the good work on him he is a keeper on my roster anyhow.
 
Cyber Akuma is already a jerk. But...Shin.  :o

How else can we defeat OMEGA Womanizer TIGER WOODS and MECH SHIN PRESIDENTIAL DIAMONDS IN MOUTH MEPHISTOPHOLIES DEVIL SHIN BEAST MODE MERCIFUL HEAVEN GHETTO 24karat ALIEN SEX GOD OROCHI KEN etc?
Last Edit: January 25, 2010, 01:34:28 pm by MugenMasterNo1
Re: Shin Cyber-Akuma
#25  January 27, 2010, 07:59:59 am
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Less cheap character = Moderate damage and defense, anything too high or low can deal with overkill to either character.