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Shin Mako wips - Hikaru - Asuna - Kirito (Divinewolf/Pots Style) (Read 36548 times)

Started by Shin Mako, June 24, 2014, 09:16:30 am
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Re: Shin Mako's WIP's - Jago
#121  August 26, 2014, 04:45:50 pm
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In the original Killer Instinct I think most if not all characters had it.

If I remember right, the way it worked was  you had to do a combo breaker at some point.  Then afterwards, he would occasionally go into 'shadow mode' when doing one of his specials during a combo, which basically meant he would leave  'trails' of the last 4 or 5 animation frames in black and white which faded away quickly. 

Then when spinal transformed into another character during a combo, sometimes he would go into their 'shadow mode'. 

I haven't played the new KI, but I think 'shadow mode' is something completely different there.
Last Edit: August 26, 2014, 04:50:45 pm by H Mr. Ton!
Re: Shin Mako's WIP's - Jago
#122  August 26, 2014, 10:00:07 pm
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In the original Killer Instinct I think most if not all characters had it.

If I remember right, the way it worked was  you had to do a combo breaker at some point.  Then afterwards, he would occasionally go into 'shadow mode' when doing one of his specials during a combo, which basically meant he would leave  'trails' of the last 4 or 5 animation frames in black and white which faded away quickly. 

Then when spinal transformed into another character during a combo, sometimes he would go into their 'shadow mode'. 

I haven't played the new KI, but I think 'shadow mode' is something completely different there.

Thnx bro! Now I know half the battle... MFG!!!!!!!!!!!
Re: Shin Mako's WIP's - Jago
#123  August 26, 2014, 11:08:55 pm
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Jago's sprites don't really look that good to me, I'm afraid. They're quite jittery and pasting SNK Eiji's head on Capcom Joseph Joestar's body does not fit because the two sprite styles don't mesh well at all and his head barely moves in his animations. Speaking of which the animations look very jittery and jerky and he goes from that one flying kick special straight to being back on the ground which honestly does not look good at all.

Not a big fan of combining CvS and KI mechanics either as it just sounds like its going to be one big mess.
Re: Shin Mako's WIP's - Jago
#124  August 26, 2014, 11:15:57 pm
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the sprites are not perfect but they still retain what jago is as a character so that's fine with me
im not worried about jago sprites they are not horrible
it is how he plays this is first 2d jago not digitized character

the mechanics are still pots but I made the moves to link into other moves so everyone can play with jago and still feel like cvs and like ki
Re: Shin Mako's WIP's - Jago
#125  August 30, 2014, 06:19:56 am
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more progress
Re: Shin Mako's WIP's - Jago
#126  August 31, 2014, 01:18:10 am
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more progress
[youtube]http://www.youtube.com/watch?v=Ya26CFyYi74&feature=youtu.be[/youtube]

Now with supers/hypers!!!! simply amazing!!! Cant wait for this release! keep it up!!!!!!
Re: Shin Mako's WIP's - Jago
#127  September 03, 2014, 01:27:59 am
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jago is finished but the spriter would like to test jago before I can post him so here is videos you guys can see while I can start a new character

Re: Shin Mako's WIP's - Jago
#128  September 03, 2014, 11:58:23 am
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when the Release char?
Re: Shin Mako's WIP's - Jago
#129  September 03, 2014, 06:16:14 pm
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No danger/ no-mercy moves?
Re: Shin Mako's WIP's - Jago
#130  September 03, 2014, 09:30:31 pm
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it's a pots styled character there will be no mercy moves
maybe in future I can make that happen if I can use orchid as a base for jago
Re: Shin Mako's WIP's - Jago
#131  September 03, 2014, 11:23:40 pm
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Re: Shin Mako's WIP's - Jago
#132  September 03, 2014, 11:27:58 pm
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so it's not confirmed that I can release jago yet the spriter has not decided yet but I have 2 characters some of you might be surprised when you see them
Re: Shin Mako's WIP's - Jago
#133  September 04, 2014, 12:12:02 am
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Nice Jago bro :) I think some of the animations could be a bit smoother.


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Re: Shin Mako's WIP's - Jago
#134  September 04, 2014, 12:23:12 am
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im not a person to judge the sprites im coding just contact gartanham on mugen multiverse and tell him
no one on mugen multiverse are not giving feedback but I respect him enough to code jago
Re: Shin Mako's WIP's - Yoko
#135  September 04, 2014, 02:12:19 am
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                                                     Yoko



-credit goes to the spriters of the characters-
Last Edit: September 05, 2014, 01:27:38 am by Shin Mako
Re: Shin Mako's WIP's - Yoko/Eve
#136  September 04, 2014, 03:18:58 am
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everyone enjoy Jago!
Re: Shin Mako's WIP's - Yoko/Eve
#137  September 04, 2014, 06:32:56 am
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Hmm...what exactly do you have planned for these two I wonder? I recall the original Yoko being pretty decent, so curious as to what you'll add/change about that. Don't know anything about Eve other than she was made by Sankiti, so hopefully whatever you do with her will be a lot better. Dunno if you'll be adding in extra sprites to them for animations or not.
Re: Shin Mako's WIP's - Yoko/Eve
#138  September 04, 2014, 05:42:16 pm
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Yoko.!! pots style, I forgive you now :) I love you now :P I can´t wait to see what you will add her.
Last Edit: September 04, 2014, 05:50:23 pm by yaret
Re: Shin Mako's WIP's - Yoko/Eve
#139  September 04, 2014, 05:56:37 pm
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Re: Shin Mako's WIP's - Jago
#140  September 04, 2014, 06:54:15 pm
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it's a pots styled character there will be no mercy moves
maybe in future I can make that happen if I can use orchid as a base for jago

Well, you could make them lvl3 supers/hypers.
That's what I thought you'd do.

Still looks solid :)