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Sho Hayate Kinzuna Encounter Release! (Read 12400 times)

Started by ironjw, April 22, 2014, 08:13:05 am
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Sho Hayate Kinzuna Encounter Release!
New #1  April 22, 2014, 08:13:05 am
  • **
                                          ============================================
                                                                    SHO HAYATE: KIZUNA ENCOUNTER
                                          ============================================



Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Dodge:  Back & Light Punch + Light Kick
Forward Dodge:  Light Punch + Light Kick

Colors


A or X = Red
B or Y = Blue
C or Z = Yellow

Dir + Button Moves
Forward Punch: F + Light Punch
Crouch Poke Jab:  DF + Light Punch
Elbow + Boomerang Swing:  F + Strong Punch
Crouch Jab & Boomerang Swing:  DF + Strong Punch

SPECIAL
Boomerang Swing:  B, BD, D, DF, F + Light Punch --> Boomerang Uppercut (contact):  B, BD, D, DF, F + Light Punch
Air Punch: air D + Light Punch --> Boomerang Uppercut (contact): D + Light Punch
Flame Dragon Kick:  F, D, DF + Light Kick  --> 4 Combo Punch (contact): F+Light Kick
                                                        or    --> 3 Combo Kick (contact): DF+Light Kick
Normal Boomerang:  D, DF, F + Strong Punch
Red Boomerang:  F, FD, D, DB, B + Strong Punch
Air Boomerang:  air D, DF, F + Strong Punch
3 Boomerang Straight (2 fake):  Hold D, U Light Punch
3 Boomerang Diagonal (2 fake):  Hold D, U Strong Punch
3 Boomerang Up (2 fake):  Hold D, U Strong Kick

DM
Sho Super Combo:  F , DF, D, DB, B, F Weak Punch  (Require 1500 Powers / Health 50% or Less)

Download Link: http://www.mediafire.com/file/ywv8q9ybpn906l7/ShoHayate4-28-2018.rar

Update:  4/25/2014
AI Update

Update: 2-10-2015

-Normal Attack Chain Boomerang Swing
-Normal Attack Chain with Flame Dragon Kick
-Add Damage Dampener every hit Reduce 20% of Attack
-Reduce Ai Dodging Attack
-Improve Ai combo
-Normal Strong Punch Longer Recovery Time
-Red Boomerang Attack Reduce Recovery Time
-Add Collision Box for All Boomerang Attacks
-Add Dust FX when Landing
-Fix Boomerang Helper Code, P2 Cant Cancel with Normal Attack on Contact

Update: 2-13-2015
-Add 2 Alternate Color
-Fix Pal Color

       =======================================================================
                                                                              SHO HAYATE EX
       =======================================================================



Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Dodge:  Back & Light Punch + Light Kick
Forward Dodge:  Light Punch + Light Kick

Dir + Button Moves
Forward hop Knee: F + Light Kick
Crouch Poke Jab:  DF + Light Punch

SPECIAL


Reflect (projectile) Boomerang Swing:  D, DB, B, Light Punch *** P2 PROJECTILE MUST BE HELPER TYPE WITH attr = SCA, AP
CREDIT TO GCNMario FROM HIS GUILE REFLECT MOVE!!!***


Dash Elbow Smash: hold DB, F, Light Punch


Air Punch: air D + Light Punch --> Boomerang Uppercut (contact): D + Light Punch


Flame Dragon Kick:  F, D, DF, Light Kick


Normal Boomerang:  D, DF, F + Strong Punch


Red Boomerang:  F, FD, D, DB, B + Strong Punch


Air Fireball:  air D, DF, F + Strong Punch


3 Boomerang Diagonal (2 fake):  Hold D, U Strong Punch


AIR COMBO

D+STRONG PUNCH or DF+STRONG PUNCH --> JUMP -->AIR LIGHT PUNCH-->AIR LIGHT KICK-->STRONG PUNCH-->AIR FIREBALL
D+STRONG PUNCH or DF+STRONG PUNCH --> STRONG KICK FOR (HARD KNOCK DOWN)


DM



Sho Super Combo:  F , DF, D, DB, B, F Weak Punch  (Require 1500 Powers / Health 50% or Less)


Super Air Aireball: (air only) D, DF, F, D, DF, F Strong Punch (Require 1000 Powers)

Download Link: http://www.mediafire.com/download/c59ebz6dcyz26gc/ShoHayate+EX+2-13-2015.rar


UPDATE: 2-13-2015
-ADD 2 ALTERNATE COLOR
-FIX REFLECT ATTACK NOW IT ACTUALLY WORK! :mugoi:
-ELBOW SMASH ADD DELAY RECOVERY & ADD MORE WIDTH
-ADD AI AIR COMBO
-ADD DAMAGE DAMPENER 80% REDUCTION PER HIT IN COMBO
-REMOVE UNWANTED COMBO FOR AI
-UPDATE MY POSTING WITH MORE PHOTOS
-ADD PROJECTILE COLLISION BOX
-FIX RED BOOMERANG AI PREFORMING IN AIR
-UPDATE FORWARD / BACK DASH FOR AI
-REDUCE AI FORWARD DODGE


[Special Credit and Thanks]
Elecbyte for Mugen
Ryon for Video Tutorials
And SNK [/b]
Last Edit: April 29, 2018, 07:02:38 am by ironjw
Re: Sho Hayate Kinzuna Encounter Release!
#2  April 22, 2014, 08:38:33 am
  • ****
  • Lilly,Jbs Jr. are my world
    • USA
    • zombiebrocksmugenwarehouse.webs.com/
wow, thanks man, i cant believe in my 13 years in mugen this is the 1st time ive seen a true KE version of him, awesome
Re: Sho Hayate Kinzuna Encounter Release!
#3  April 22, 2014, 09:02:11 am
  • ***
    • Italy
    • mark.nar@hotmail.it

  • Online
Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?
Re: Sho Hayate Kinzuna Encounter Release!
#4  April 22, 2014, 10:37:25 am
  • ****
  • A.K.A. NED
Thanks a lot for this release!
Particulary because Kizuna series characters needs love too.

I want to hug you...
Re: Sho Hayate Kinzuna Encounter Release!
#5  April 22, 2014, 11:49:01 am
  • ***
Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?

Yes, and other Neo-Geo fighting games accurately.  Be sure to also find someone who can create good AI patches for your characters, too.

I would love to see all four versions of Hanzou from the World Heroes franchise converted.
My Mugen Wish List would include protagonists, mascots and other iconic characters with everything they have brought straight from their source with little or no editing.
Re: Sho Hayate Kinzuna Encounter Release!
#6  April 22, 2014, 05:11:01 pm
  • ****
  • Every day is night
    • Brazil
    • magmadragoonmk2.webs.com
Please don't request characters to be done. Especially in a release topic.
Re: Sho Hayate Kinzuna Encounter Release!
#7  April 22, 2014, 05:20:10 pm
  • ***
    • Italy
    • mark.nar@hotmail.it

  • Online
Ok. Anyway, I was just curious, since Ironjw has released Neo Geo characters never released before. :)
Re: Sho Hayate Kinzuna Encounter Release!
#8  April 22, 2014, 05:31:37 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Wow. This is truly fantastic.

Just when you think releases for Mugen are beginning to stagnate or slow down, we get a character conversion like this from an awesome fighting game. And he's well done too!!

Thanks for sharing. I hope to see more Kizuna Encounter characters from you. Mugen surely needs more of them!! :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Sho Hayate Kinzuna Encounter Release!
#9  April 23, 2014, 12:27:37 am
  • **
Wow. This is truly fantastic.

Just when you think releases for Mugen are beginning to stagnate or slow down, we get a character conversion like this from an awesome fighting game. And he's well done too!!

Thanks for sharing. I hope to see more Kizuna Encounter characters from you. Mugen surely needs more of them!! :sugoi:

Ok. Anyway, I was just curious, since Ironjw has released Neo Geo characters never released before. :)

Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?

Yes, and other Neo-Geo fighting games accurately.  Be sure to also find someone who can create good AI patches for your characters, too.

I would love to see all four versions of Hanzou from the World Heroes franchise converted.

Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?

Thanks a lot for this release!
Particulary because Kizuna series characters needs love too.

I plan on working on missing rosters only.....
Currently focus on Samurai Showdown 1 characters with Ukyo WIP 20%.
Yes. when SS set is complete I can start working on VFC characters.



      Posted: April 23, 2014, 12:31:12 am
Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?

Yes, and other Neo-Geo fighting games accurately.  Be sure to also find someone who can create good AI patches for your characters, too.

I would love to see all four versions of Hanzou from the World Heroes franchise converted.

All my characters are OPEN SOURCE if anyone interested in AI Patches please PM me
or your welcome to post under any of my release post


      Posted: April 23, 2014, 12:32:45 am
wow, thanks man, i cant believe in my 13 years in mugen this is the 1st time ive seen a true KE version of him, awesome

Give me 13 years to complete SNK rosters
LOL!
Last Edit: April 23, 2014, 07:25:24 am by ironjw
Re: Sho Hayate Kinzuna Encounter Release!
#10  April 23, 2014, 01:21:03 am
  • ****
  • A.K.A. NED
What about a playable version of Gordon?
Would be great.

I want to hug you...
Re: Sho Hayate Kinzuna Encounter Release!
#11  April 23, 2014, 03:23:48 am
  • ****
    • USA
    • sites.google.com/site/demonkaimugen
Interesting release there
Re: Sho Hayate Kinzuna Encounter Release!
#12  April 23, 2014, 06:14:44 am
  • *****
  • The Lord of Vampire
  • RoK Member / MUGEN Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Glad to see you back Iron! And with Sho Hayate in action!

I really hope to see more KE chars, but it's great that you focused to make SS1 chars. We need this! :sugoi:

Thanks a lot Iron and keep it up! ;)
Re: Sho Hayate Kinzuna Encounter Release!
#13  April 23, 2014, 07:04:38 pm
  • avatar
  • **
Great to see such a quality job done on a Voltage Fighter Gowcaizer character. Wish more people would work on characters from
this great game. Many thanks!!
Re: Sho Hayate Kinzuna Encounter Release!
#14  May 10, 2014, 11:01:33 am
  • avatar
    • jonnny6531@yahoo.com.tw
Are your character can change to another character?
I just want to change this character for me.
But I don't know this character can or can't change.
I want to the answer.
Thanks and sorry
Re: Sho Hayate Kinzuna Encounter Release!
#15  May 11, 2014, 04:13:42 am
  • **
Are your character can change to another character?
I just want to change this character for me.
But I don't know this character can or can't change.
I want to the answer.
Thanks and sorry

I dont understand your question......
This character dont have transformation.....
You are welcome to change anything you like!


Re: Sho Hayate Kinzuna Encounter Release!
#16  May 11, 2014, 04:19:58 am
  • **
Re: Sho Hayate Kinzuna Encounter Release!
#17  May 11, 2014, 04:26:09 am
  • **
Glad to see you back Iron! And with Sho Hayate in action!

I really hope to see more KE chars, but it's great that you focused to make SS1 chars. We need this! :sugoi:

Thanks a lot Iron and keep it up! ;)


Thank you for ALL your positive feed back guys!
Re: Sho Hayate Kinzuna Encounter Release!
#18  May 11, 2014, 05:03:02 am
  • avatar
    • jonnny6531@yahoo.com.tw
Are your character can change to another character?
I just want to change this character for me.
But I don't know this character can or can't change.
I want to the answer.
Thanks and sorry

I dont understand your question......
This character dont have transformation.....
You are welcome to change anything you like!

My English is not good.
But very thanks your answer!
Thanks!
Re: Sho Hayate Kinzuna Encounter Release!
#19  May 16, 2014, 10:50:03 am
  • ***
  • Sir Alp of the Loop Table
  • Masterin' more Loops than 19-Foe'dy-Foe.
    • USA
    • www.youtube.com/user/Xer0Stryke
kool release bruh. here's some feedback:


+nice aggro AI, i dig it.
-no projectile collision on his boomerangs tho.
-due to this, his AI takes advantage & either spams you out completely, or just enough to rush in & take you out.
-AI overdodges, which makes him "untouchable" alot of times.
-his pal color is off or lossy durin' his intro, then reverts back to his default palette when it's done.

hope this helps some.
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