well im making a shin ken (like shin gouki except hes ken) and ive coded the hadouken but when i go right in front of a char and do the hadouken, there is no hit...any solution? here is how i coded the strong hadouken:;------------------------------------------[StateDef 560]type = Smovetype= Aphysics = Sjuggle = 1velset = 0,0ctrl = 0anim = 560poweradd = 20[State 560, 1]type = Projectiletrigger1 = AnimElem = 5projanim = 565projhitanim = 570projpriority = 1projheightbound = -240, 100projedgebound = 100projscreenbound = 100projshadow = 0offset = 95,-60velocity = 4.5attr = S, SPdamage = 50animtype = heavyguardflag = MAhitflag = MAFDPpausetime = 10,10hitsound = 5,2sparkxy = 500,500guardsound = S6,0ground.type = Lowground.slidetime = 25ground.hittime = 25ground.velocity = -6air.animtype = Backair.velocity = -4,-6air.juggle = 3air.fall = 1down.velocity = -4,-6down.hittime = 30down.bounce = 0[State 560, end]type = ChangeStatetrigger1 = AnimTime = 0value = 0ctrl = 1;-------------------------------------------------------sorry if i misspelled...
You're saying the hadouken doesn't hit, or doesn't come out?Also doe it hit if you're further away.More info so we can provide correct answer please.
i think what he's saying is, ken is at point blank of his opponent, and when he does the hadouken it either doesnt appear or it appears behind them and doesnt hit.my solution to his would be adding some CLSN2 boxes to ken's arms. OR moving the projectile about 10 pixels back.
He might be saying that. The hadouken might have a small start up animation with no clsn's at all that causes it to miss as well.Many things could be the problem. Asking for clarification so we don't point out a huge list and only have him try one of them then say it doesn't work is the best way to go.
IVE ADDED CLSNS AND THE HADOUKEN COMES OUT and it also hits the guy from far away buy my problem is when i go right in front of the guy and do the hadouken...the hadouken doesnt hit the guy but it does come out though...
Turn on the clsn display (ctrl+c) and you'll see that when you shoot the fireball, the clsn1 doesn't come into contact with the clsn2 of the opponent.Make your clsn larger.
solution b: use teh width sctrl. solution c: keep it liek that, since in some games the projectiles go through the oponents when you are too close.