Is it possible to get both the id of P3 and P4 on simul mode?because im planning to make a guard bar which is counted by a variable when the enemy guarded my attack, whe that variable is decreased to 0, my character will send the enemy to a custom state (Guard cancel state). My problem is, I wanted to assign different variables for P3 and P4 so my idea was to get their ID. But how do i get their IDs separately?
p2 and p4 go together. p1 and p3 go together.You can use a varset to get a hold of enemynear(0 or 1), playerID at the start of the round.I forget if partner, playerID is a valid redirect. I don't normally code with simul mode in mind.
Thanks that method really works.Man, I still have problem, can I ask a thing?how do I reduce this variable when the target enemy successfully guarded my attack?
Thanks guys.Now I learned a new thing, but I'm having a problem right now, how do i suppose to distinguish if my player is P1 or P3?Because right now im coding a groove select stuff, but the trouble comes when partners are both my character. The groove select should have a different position from p1 and p3.If I'm not mistaken, p1 and p3 are partners that's on right, and p2 and p4 are enemies, Right?
Cyanide said, May 06, 2010, 11:57:41 pmyour ID will be lower than his.Wow, thank you very much Cyanide, everything is fixed up.