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Skullgirls spriterips (Read 157578 times)

Started by JukeboxO, January 15, 2014, 02:53:32 am
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Skullgirls spriterips
#1  January 15, 2014, 02:53:32 am
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http://network.mugenguild.com/justnopoint/sprite%20rips/skull%20girls/<- Newest rips by r a n e r i + old rips for Fukua, Filia, and Cerabella by JukeBoxO

UPDATE: Filia's framedump has been fixed! No more transparent eyes.

Skullgirls' sprites have proven notoriously difficult to rip, as a byproduct of their lineart, shading, and coloring being separated into three different encrypted file formats.

Fortunately, an art compendium has arisen which has led to a glorious 1080p+ framedump of almost every character in the game. In the interest of seeing more Skullgirls shenanigans in MUGEN, I'm going to (very slowly) upload the complete framesets of select characters.

Fair warning: These sprites are VERY LARGE and will probably require re-sizing before they're suitable for MUGEN. They're also a hefty download, which is why the characters are individual downloads as opposed to a massive 2GB abomination.

Peacock:
Spoiler, click to toggle visibilty

Filia:
Spoiler, click to toggle visibilty

Valentine:
Spoiler, click to toggle visibilty

Painwheel:
Spoiler, click to toggle visibilty

Parasoul:
Spoiler, click to toggle visibilty

Squigly:
Spoiler, click to toggle visibilty

Cerebella:
Spoiler, click to toggle visibilty

Double:
Spoiler, click to toggle visibilty

Ms. Fortune (with head):
Spoiler, click to toggle visibilty

Ms. Fortune (without head):
Spoiler, click to toggle visibilty

Big Band:
Spoiler, click to toggle visibilty

Eliza:
Spoiler, click to toggle visibilty

Fukua:
Spoiler, click to toggle visibilty

Boss Marie:
Spoiler, click to toggle visibilty


More coming later!

Additionally, as a select few of these animations went unused, they are not cleaned/finished to a satisfactory degree. Use these unfinished animations at your own expense! Or clean them up. Or ignore them, iunno.
Last Edit: January 11, 2016, 08:21:35 pm by Just No Point
Re: Skullgirls spriterips
#2  January 15, 2014, 06:30:20 am
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OH CRAP! I wanna code a SkullGirls in my style sooooo bad! ur amazing for this...downloading!

     Posted: January 15, 2014, 06:32:05 am
wait a sec...FTW is this mega downloader...its this real?
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Re: Skullgirls spriterips
#3  January 15, 2014, 06:34:35 am
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You should probably pm a moderator or administrator to solve the issue with your old account or get it merged.
Re: Skullgirls spriterips
#4  January 15, 2014, 06:36:41 am
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OH CRAP! I wanna code a SkullGirls in my style sooooo bad! ur amazing for this...downloading!

      Posted: January 15, 2014, 06:32:05 am
wait a sec...FTW is this mega downloader...its this real?

Mega is the successor to megaupload. It's perfectly legitimate, and pretty useful too. It's what I'll be uploading all of these spriterips to, barring any trouble.

http://en.wikipedia.org/wiki/Mega_(website)

I'm planning on uploading Filia's sprites to it through the night, since it takes forever on my connection. Expect those tomorrow!

EDIT: Filia's sprites are now available to download in the second post! Hope you enjoy them.  Valentine and Painwheel might be coming later tonight.

EDIT EDIT: Added Valentine and Painwheel, woo. And thanks to the mods for sorting out my account issue! :p
Last Edit: January 15, 2014, 10:36:17 pm by JukeboxO
Re: Skullgirls spriterips
#5  January 16, 2014, 11:34:02 am
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thank u soooooo much! u r the fucking MAN for this. u will be credited once i complete Filla! XDDDDDDDDDDDDDDD after i finish Blue Ranger!
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Re: Skullgirls spriterips
#6  January 16, 2014, 11:40:20 am
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um holy shit indeed im downloading peacock as we speak.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Last Edit: January 16, 2014, 09:07:49 pm by Laharl
Re: Skullgirls spriterips
#7  January 17, 2014, 03:40:09 am
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Glad to see that people are enjoying them. I'll be uploading Parasoul and/or Cerebella tomorrow!
Re: Skullgirls spriterips
#8  January 17, 2014, 05:20:26 pm
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One question about the unused sprites.

Will it be possible that Lab Zero's going to add in those sprites as new moves in the future, or are they going to be forever unused?
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Re: Skullgirls spriterips
#9  January 17, 2014, 10:55:06 pm
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One question about the unused sprites.

Will it be possible that Lab Zero's going to add in those sprites as new moves in the future, or are they going to be forever unused?

In the case of Filia's unused timeout/taunt, they were unused due to objections by some of the staff. In the case of other animations like Peacock's intro or her Keaton Buster super, they were superfluous, or took up too much memory on consoles.

Additionally, Parasoul is now available to download! Cerebella hopefully will happen tomorrow.
Re: Skullgirls spriterips
#10  January 17, 2014, 11:37:26 pm
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Nice and will you be doing Squigly as well?
Re: Skullgirls spriterips
#11  January 18, 2014, 02:36:10 am
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I have Squigly's framedump, so yes! In fact, since you show interest in her I'll upload her next alongside Cerebella.

The only character I don't have a framedump of is Marie, but she might be coming later on.

EDIT: Cerebella and Squigly are uploaded!
Last Edit: January 18, 2014, 06:29:05 pm by JukeboxO
Re: Skullgirls spriterips
#12  January 19, 2014, 10:04:15 am
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Looks interesting. I always thought that the character sprites are almost unrippable, so seeing actual rips of the sprites is a nice surprise.
Also, I would like to know, which framedump you want to upload next.
Re: Skullgirls spriterips
#13  January 19, 2014, 12:18:16 pm
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How much sprites does Ms Fortune have compared tot eh others? What with her head being a separate thing and all.
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Re: Skullgirls spriterips
#14  January 19, 2014, 10:05:33 pm
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Re: Skullgirls spriterips
#15  January 20, 2014, 05:13:18 am
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Just a side-note: These aren't actually being ripped. These are frame dumps which Lab Zero gave as a backer reward on IndieGoGo.

Also: I sure hope somebody does something with these sprites.
Re: Skullgirls spriterips
#16  January 20, 2014, 07:26:10 am
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Just a side-note: These aren't actually being ripped. These are frame dumps which Lab Zero gave as a backer reward on IndieGoGo.

Also: I sure hope somebody does something with these sprites.

Yup, this is the case! Hope I didn't mislead anyone. The reason I can't provide Marie right now is because she wasn't included in the initial release of the art compendium.

How much sprites does Ms Fortune have compared tot eh others? What with her head being a separate thing and all.

She has almost double the amount of sprites since she has different ones for with/without head, so I'll be uploading her last.

Double should be coming next!

Additionally, a modding/export tool for Skullgirls, titled "SkullMod", is currently under development. Hopefully, I will be able to use this tool to rip other sprites of interest that were not included in the art compendium (block indicator, bursts, reset flash, etc.) I suggest you all check it out, since it's a neat little thingy.

http://skullgirls.com/forums/index.php?threads/modding-tool-skullmod.1294/
Last Edit: January 20, 2014, 08:55:40 am by JukeboxO
Re: Skullgirls spriterips
#17  January 20, 2014, 07:27:11 am
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Can't wait. Love that cat, I do.
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Re: Skullgirls spriterips
#18  January 20, 2014, 11:58:36 pm
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Double's frames have now been uploaded! In addition, the first half of Ms. Fortune's have been uploaded as well. Her headless frames will be coming tomorrow.

     Posted: January 23, 2014, 12:17:38 am
With Ms. Fortune's sprites uploaded, that wraps up everything I currently have to offer!

I plan on uploading Marie and Big Band's frames as well, when they are made available.

ALD

Re: Skullgirls spriterips
#19  January 23, 2014, 06:46:16 am
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great! all sprite pack :dio:
Re: Skullgirls spriterips
#20  January 23, 2014, 09:30:04 am
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Wow thanks! I can actually make one of them for Mugen... But I always wanted to do Peacock at my own style.