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Skullman & skullman NES stage by E.L.S.Y (Read 4752 times)

Started by NiO KuSaNaGi, March 29, 2010, 05:42:46 pm
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Skullman & skullman NES stage by E.L.S.Y
#1  March 29, 2010, 05:42:46 pm
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this is the first char from my brother, he used KFM as a base and megaman sprites...
also he edited a stage to have a NES version (all credits are inside)

it's a beta, and also his first char (he's not a coder), sure it could have a few issues, but not any bug so far, so don't be rude and hope to get feedback about the char to make it better...



http://www.spriters-academy.com.ar/index.php?topic=1441.msg48425#new
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Re: Skullman & skullman NES stage by E.L.S.Y
#2  March 31, 2010, 06:48:18 pm
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Internal Server Error and shit (oh, I forgot SprAc is still down...)

I'm interested about your bro's work, nio. Can you post a download link or something??
Re: Skullman & skullman NES stage by E.L.S.Y
#3  March 31, 2010, 07:50:00 pm
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Can i post a link,NiO da wan?
Re: Skullman & skullman NES stage by E.L.S.Y
#4  March 31, 2010, 10:37:41 pm
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Re: Skullman & skullman NES stage by E.L.S.Y
#5  March 31, 2010, 10:54:51 pm
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Hmm...

- CLSNs on walking away and on many animations are weird.
- Infinite priority on projectile, which is too fast to begin with.
- Level 1 super (QCFx2+P) is basically a Triple Kung Fu Palm that does 336 damage, 116 too much.
- QCBx2+P is Kung Fu Upper that does 240 damage, 40 too much.
- Misaligned hitsparks.

I understand that it's a beta, but some of this stuff does need to be fixed.
Re: Skullman & skullman NES stage by E.L.S.Y
#6  March 31, 2010, 11:25:52 pm
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AWESOME! He only needs to work a little more in his shoulders and boots, just to add small details, but that will make the char look better.

SALUDOS!  :sugoi:
 
Re: Skullman & skullman NES stage by E.L.S.Y
#7  April 01, 2010, 05:07:35 am
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well, add a download alternate link if you wish Xtrm!!  :sugoi:

Quote
- CLSNs on walking away and on many animations are weird.
I suppose they could be better, but he is not using an standard there...

Quote
- Infinite priority on projectile, which is too fast to begin with.
yeah, that was intentional, my bro set it that way
to be fast, but really weak...

Quote
- Level 1 super (QCFx2+P) is basically a Triple Kung Fu Palm that does 336 damage, 116 too much.
I will told him about it, but yeah remember is a KFM edit, and fist char of my bro, so not expect big changes or flashy stuff for now :P

Quote
- QCBx2+P is Kung Fu Upper that does 240 damage, 40 too much.
will check that too...

Quote
- Misaligned hitsparks.
yeah, far as I know, he doesn't change that yet...

thanks for the feedback dude!  :sugoi:
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Re: Skullman & skullman NES stage by E.L.S.Y
#8  April 01, 2010, 05:09:31 am
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No problem. Like I said, I understand it's a beta, so it's not that far along yet.
Re: Skullman & skullman NES stage by E.L.S.Y
#9  April 01, 2010, 05:50:29 am
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GT

Re: Skullman & skullman NES stage by E.L.S.Y
#10  April 01, 2010, 05:53:49 am
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No warehousing Yzan! ):<
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Re: Skullman & skullman NES stage by E.L.S.Y
#11  April 01, 2010, 06:04:47 am
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Re: Skullman & skullman NES stage by E.L.S.Y
#12  April 01, 2010, 06:07:38 am
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it's not warehouse, he has permission!!  o_O
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Re: Skullman & skullman NES stage by E.L.S.Y
#13  April 01, 2010, 06:12:09 am
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lol Yzan and I were joking.   :sugoi: 

-Taunt is misaligned (I suggest downloading Kong's MvC2 rips and using uncropped versions of those only to align the sprites)

-LP, LK, C.LP , CMP, & HK are misaligned.

-The HK Animation doesn't look too good.

-He feels too heavy when he jumps.

-Do the D, F, kick move. You'll see that Skullman's body disappears during one of the frames. Also, the second part of that move is misaligned.


-I like the tackle move. :D

-Please change the attack sounds. *The sounds of the CHK and the JHK are really off.
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Last Edit: April 01, 2010, 06:29:53 am by -YZXTRM-
Re: Skullman & skullman NES stage by E.L.S.Y
#14  April 01, 2010, 06:34:32 am
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taking notes about it!!
thanks!!  :sugoi:
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