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Skullomania Capcom style (Read 2230 times)

Started by yaret, September 27, 2014, 05:09:14 am
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Skullomania Capcom style
#1  September 27, 2014, 05:09:14 am
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For people like this style.!!!  :cool4: like me.xD

I fixed his combos like a capcom character
I fixed his air attacks


https://www.mediafire.com/?tqyqvisfhmsbyiw

Thanks:  Sean Altly and Divinewolf for this epic char.!
Thanks:  Jadeeye for his Ai patch
Thanks:  Infinity for let me used his capcom code
Last Edit: September 27, 2014, 05:16:23 am by yaret
Re: Shullomania Capcom style
#2  September 27, 2014, 05:11:47 am
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Great work yaret!

Few things to point out:
- You mispelled the topic name. It's Skullomania, not Shullomania, like you wrote
- By Capcom style, what do you mean exactly? Capcom VS. series? because Capcom has alot of fighting games.

Anyways, keep up the good work! :)
Re: Shullomania Capcom style
#3  September 27, 2014, 05:17:11 am
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just chain combos.xD that's all. Your kyo is more amazing day a day.
Re: Skullomania Capcom style
#4  September 27, 2014, 06:17:45 am
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This was some pretty cool editing man....
Re: Skullomania Capcom style
#5  September 27, 2014, 06:25:53 am
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One question before downloading: This is a 6-button character?

If yes, Can I turn him a VS Styled character? :D
Re: Skullomania Capcom style
#6  September 27, 2014, 02:44:20 pm
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  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
Yes 6-button character, the char isn´t mine but you can turn him as long as you keep in mind to credits
thats mean your gonna do new AI patch? vs style that would be amazing ShinZankuro.
Last Edit: September 27, 2014, 02:55:37 pm by yaret
Re: Skullomania Capcom style
#7  September 27, 2014, 04:01:46 pm
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Re: Skullomania Capcom style
#8  September 27, 2014, 04:10:18 pm
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The video effect(?) that was applied to the video was really disorientating. Other than that, thanks for sharing.



Re: Skullomania Capcom style
#9  September 27, 2014, 04:23:47 pm
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    • Dominica
    • yaretromero@hotmail.com
Re: Skullomania Capcom style
#10  September 27, 2014, 04:24:51 pm
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Oh, you probably left the "Video Stabilizer" feature checked. I'm pretty sure you can turn that off.



Re: Skullomania Capcom style
#11  September 27, 2014, 05:49:02 pm
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Nice edit. I could always use more Vs style characters & who cooler than Skullomania.
Re: Skullomania Capcom style
#12  September 27, 2014, 07:27:56 pm
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Some feedback on this right quick

-I think you should adjust the ground velocity on all of your edits to be more like they should be (Look at Infinite or my chars as reference) for the normal attacks. The reason I say this because right now, the only push back I see is really on the hard punch or the hard kick.

-Something needs to be done about the damage because when going from the chain combos into the special or super moves, the damage seems like it needs to be scaled down

-Be careful with the pausetime on the normal attacks. I say this because in the past I too made this mistake, and I had to go back and adjust them. I still have to do more adjustments but I'm telling you this so you won't make the same mistake as I did.
Re: Skullomania Capcom style
#13  September 27, 2014, 09:23:40 pm
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Thanks Race for your Feedback, Im learning you know.xD this is the video comparation, I see it is ok I just had to tweak middle kick  and waek punch, about the damage on his super they are ok like your Marco as reference.
Re: Skullomania Capcom style
#14  September 27, 2014, 09:42:06 pm
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    • mugenfreeforall.com/index.php?/forum/119-rces-creations/
Thanks Race for your Feedback, Im learning you know.xD this is the video comparation, I see it is ok I just had to tweak middle kick  and waek punch, about the damage on his super they are ok like your Marco as reference.
[youtube]https://www.youtube.com/watch?v=lOjbXyu6pHQ&feature=youtu.be[/youtube]

Actually I can tell that you don't have the latest version of Marco because I updated all of my stuff. He specifically had a huge update that fixed alot of issues he had that I didnt know of when I first released over a year ago. I tweaked Marco's damage. He no longer does damage like that when going from normal attack to super, or normal to special, or normal to special to super and etc.

That is what I was trying to tell you in my post before. But if your satisfied with what you have done then cool. Keep it up Yaret!