For people like this style.!!! like me.xDI fixed his combos like a capcom characterI fixed his air attackshttps://www.mediafire.com/?tqyqvisfhmsbyiwThanks: Sean Altly and Divinewolf for this epic char.!Thanks: Jadeeye for his Ai patchThanks: Infinity for let me used his capcom code
Great work yaret!Few things to point out:- You mispelled the topic name. It's Skullomania, not Shullomania, like you wrote- By Capcom style, what do you mean exactly? Capcom VS. series? because Capcom has alot of fighting games.Anyways, keep up the good work!
One question before downloading: This is a 6-button character?If yes, Can I turn him a VS Styled character?
Yes 6-button character, the char isn´t mine but you can turn him as long as you keep in mind to creditsthats mean your gonna do new AI patch? vs style that would be amazing ShinZankuro.
Thanks for another great release Yaret my friend! >DShinZankuro said, September 27, 2014, 06:25:53 amOne question before downloading: This is a 6-button character?If yes, Can I turn him a VS Styled character? Yes, please Kleyson!
The video effect(?) that was applied to the video was really disorientating. Other than that, thanks for sharing.
Markpachi said, September 27, 2014, 04:10:18 pmThe video effect(?) that was applied to the video was really disorientating. Other than that, thanks for sharing.it was youtube, I don´t know why
Some feedback on this right quick-I think you should adjust the ground velocity on all of your edits to be more like they should be (Look at Infinite or my chars as reference) for the normal attacks. The reason I say this because right now, the only push back I see is really on the hard punch or the hard kick.-Something needs to be done about the damage because when going from the chain combos into the special or super moves, the damage seems like it needs to be scaled down-Be careful with the pausetime on the normal attacks. I say this because in the past I too made this mistake, and I had to go back and adjust them. I still have to do more adjustments but I'm telling you this so you won't make the same mistake as I did.
Thanks Race for your Feedback, Im learning you know.xD this is the video comparation, I see it is ok I just had to tweak middle kick and waek punch, about the damage on his super they are ok like your Marco as reference.
yaret said, September 27, 2014, 09:23:40 pmThanks Race for your Feedback, Im learning you know.xD this is the video comparation, I see it is ok I just had to tweak middle kick and waek punch, about the damage on his super they are ok like your Marco as reference.[youtube]https://www.youtube.com/watch?v=lOjbXyu6pHQ&feature=youtu.be[/youtube]Actually I can tell that you don't have the latest version of Marco because I updated all of my stuff. He specifically had a huge update that fixed alot of issues he had that I didnt know of when I first released over a year ago. I tweaked Marco's damage. He no longer does damage like that when going from normal attack to super, or normal to special, or normal to special to super and etc. That is what I was trying to tell you in my post before. But if your satisfied with what you have done then cool. Keep it up Yaret!