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Skullomania + Other Chars Updates (Read 19200 times)

Started by DW, March 03, 2013, 10:57:54 pm
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DW

Re: Skullomania
#81  March 22, 2013, 05:12:13 am
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Have you considered giving KFM an AI?

I have... But, overall KFM is just my char template in all honesty. Rather than hold on to it though, I decided to release him. Figured people may want to play as him with an extra edge added on. Along with anyone wanting a "guide" in a sense to make chars in this style. The addition of AI may throw off people trying to look over his code for reference... I may have it as a patch for him, so the people can decide whether or not to apply it.

*stuff*

Assertspecial
nofg
nobardisplay

Look varies depending on the stage's layout. Just the way it is.

Xan

Re: Skullomania
#82  March 22, 2013, 05:19:25 am
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The addition of AI may throw off people trying to look over his code for reference... I may have it as a patch for him, so the people can decide whether or not to apply it.
Let's hope you're willing to keep it up to date like you do with Mai's 1.0 patch. :P
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Skullomania
#83  March 24, 2013, 08:46:26 am
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I have to Say, this Version of Skullomania is PERFECT! It didn't came with winquotes so i made my own. THE RIDE NEVER ENDS
Re: Skullomania
#84  March 24, 2013, 10:36:08 am
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I have to Say, this Version of Skullomania is PERFECT! It didn't came with winquotes so i made my own. THE RIDE NEVER ENDS

I agreed with you. I don't think it need update again. Divinewolf's Skullomania with Jadeeye's AI patch is perfect.       

The Greatest Fan of Kane ever!!!!!!!!
Re: Skullomania
#85  March 24, 2013, 10:39:45 am
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The addition of AI may throw off people trying to look over his code for reference... I may have it as a patch for him, so the people can decide whether or not to apply it.
Let's hope you're willing to keep it up to date like you do with Mai's 1.0 patch. :P


Nice avi CAN :XD:


Man this character made me redownload mugen when my stuff got deleted.



     Posted: March 24, 2013, 10:46:36 am
I think that's more likely due to the stage itself, since it looks like there's nothing but empty space behind that layerno = 1 object, and that the layerno = 1 objects are masking that empty space. Have you turned on debugbg to see if that particular part of the stage turns pink while the hyper effects are active?

I've just tested it, and indeed Skullo Dream simply makes the layerno = 1 objects disappear, which is weird.

Just make a duplicate layer and make the new one without layerno= 1. That's what Tamez suggested to me for something else a couple of days ago
Last Edit: March 24, 2013, 10:46:36 am by Watta
Re: Skullomania
#86  March 28, 2013, 05:42:28 pm
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Nice :) Im here because some one send me a vidoe on youtube about another Skullo.
I'm just remaking Skullo for Mugen1.0 (before I forget him and go work on Garuda AI ahaha)

You CVS version is very fun to play as, I really like it :D
But I got a problem using Skullodream.

I do believe Skullodream is the same as RagingDemon, it should be able to cancel out of any normal attack.


† Today you beg for your life, but one day you will beg me for your death †

DW

Re: Skullomania
#87  March 28, 2013, 06:21:10 pm
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Thanks. :) Your Skullo is nice too for a more SFEX accurate conversion. In regards to Skullo Dream, it can cancel from any normal attack. Aside from maybe the ones that he can't cancel from in general. Like standing/crouching HK. He can't cancel from those two at all. Whether it be special or super. That's my intent on those specific attacks. Anyway, thanks again.
Re: Skullomania
#88  March 28, 2013, 06:34:32 pm
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Thanks. :) Your Skullo is nice too for a more SFEX accurate conversion. In regards to Skullo Dream, it can cancel from any normal attack. Aside from maybe the ones that he can't cancel from in general. Like standing/crouching HK. He can't cancel from those two at all. Whether it be special or super. That's my intent on those specific attacks. Anyway, thanks again.

Thx :)

But he only allow to cancel only when time is less than 3, or when movecontact.
This type of attack should be allow to cancel at any time with or with out any movecontact.

It won't cancel, if I press really fast and finish it at the end of standing light punch.


† Today you beg for your life, but one day you will beg me for your death †

DW

Re: Skullomania
#89  March 28, 2013, 06:45:23 pm
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I'll see about tweaking it.
Re: Skullomania
#90  March 30, 2013, 10:18:53 am
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i'm a big fan of Skullo, so i look foward to tryin'im out. great share bruh
Spoiler, click to toggle visibilty

DW

Re: Skullomania + Other Chars Updates
#91  April 08, 2013, 06:21:07 pm
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I made these updates to chars between the 3rd-5th days of April. Just DL'd them all to make sure the most recent versions have been uploaded. Anyway...

=4/5/2013=

Skullomania, Mai, KFM, KFG, and Yuka updated:

-(Neo)Skullo Dream cancelling triggers tweaked.(Skullo)
-Miscellaneous tweaks made to some normal/unique attacks timings.(All)
-Slight tweaks to parrying clsns.(Mai)
-Toki Tsubute tweaked a bit.(Mai)
-Rapid time cancelling added. Along with tweaks to hit vels/width application to accommodate said addition.(KFM, KFG, Yuka)
-Timings tweaked a bit for strong/EX version of Kung Fu Blow.(KFG)

I'm not responsible for any bugs you may see, with applying outdated AI patches to my chars. If you experience any bugs that way, take them up with said patcher.

Xan

Re: Skullomania + Other Chars Updates
#92  April 08, 2013, 06:26:00 pm
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* C.A.N asks if Mai's 1.0 patch was updated *
Spoiler, click to toggle visibilty
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

DW

Re: Skullomania + Other Chars Updates
#93  April 08, 2013, 06:33:28 pm
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Yes.
Re: Skullomania + Other Chars Updates
#94  April 10, 2013, 06:42:37 am
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Nice Skullomania character you have Divinewolf. I really enjoyed playing as him

DW

Re: Skullomania + Other Chars Updates
#95  April 10, 2013, 06:47:28 am
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Thank you. Glad you're enjoying him.
Re: Skullomania + Other Chars Updates
#96  April 10, 2013, 08:03:16 am
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Oh man...

THANK YOU for the update to Kung Fu Man. It bothered me greatly he couldn't combo his couching light kick into itself... That was one of the decent traits from the original KFM. He had decent pokes. The previous version didn't have this. And instead had a slow crouching light kick.

Even though I prefer using the normal KFM on my normal mishmash roster. This one goes wonderfully in my P.O.T.S styled roster.

The others are also welcome additions...

Though, something about Kung Fu Girl bothers me... This mainly has to do with the original spriter I guess. But I don't really like how... Sexualized she is.

Just seems odd this chibi little thing has breasts as big as Mai's... Hers bother me a bit too (yeah I'm weird like that, pardon me). But it's pretty much a part of the character at this point. KFG's just... Don't mesh well with that face. And worse yet, the "sexy" KO... As far as I know, no other P.O.T.S style character has this. So it seems odd when her clothes all rip apart when I finish her with any super... Where as the rest of my roster has clothing of sturdier material.

*Sigh*

My pointless rant aside. Nice work with these characters. I look forward to future works from you. I'd comment on some other characters. Like your Poison. But I feel this comment has gone on long enough.
XD

DW

Re: Skullomania + Other Chars Updates
#97  April 10, 2013, 06:19:00 pm
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The jig is up! I can't deny it any longer. After all, JMan called me out on it back when I first released KFG....

Stop lying and just admit you gave Mai and the rest a little extra something. >:[

Jokes aside, I really don't see why you and many others, feel the need to convey your opinions on KFG's sprites/look to me... :-\ A creator name S.Y.D. made the sprites. Even the original KFG sprites (made by someone named Johnny I believe...?) had bouncy breasts. S.Y.D just improved on the sprites GREATLY. Fanservice was/is just their thing. Please express your opinions on the sprite work, to their respective creator/spriter.
Re: Skullomania + Other Chars Updates
#98  April 10, 2013, 11:28:54 pm
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Hm... I apologize...

I'm just not sure HOW to contact the original spriters. Or even if they're still online...

Eh... I guess I'll just delete the line of coding for the sexy KO. And MAYBE the perfect KO...


Though I have to say. I'm surprised I'm not the only one who said something about it...
._.
Re: Skullomania + Other Chars Updates
#99  April 11, 2013, 08:03:42 am
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It's not a big deal to me.
Within gaming, Fanservice is pretty much everywhere.
Re: Skullomania + Other Chars Updates
#100  April 11, 2013, 02:19:49 pm
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It's not a big deal to me.
Within gaming, Fanservice is pretty much everywhere.
Hm... I suppose you're right.

*Sigh* Sorry I commented about that, Wolf... I just have a bad habit of speaking of what's on my mind sometimes...

At least removing the "Sexy KO" is simple enough to do on my own.