The torso looks fine on MP, but I agree with Cazaki that his head shrinks in a bit. You weren't kidding when you said you were getting the hang of everything now lol. Animations look very fluent indeed. Great work.
Yeah, I can see the head shrinkage, but the torso thing I don't see. Plus, the sprites and proportioning are coming directly from sprites (of the 3-D model) ripped from SFEX2. I'll fix the head though.
Sean Altly said, August 16, 2012, 12:43:58 amThanks, it is a pain.Here's two more animations, MP and HP (DivineWolf's is 6 Buttons, which is why there's an LP, MP, and HP).I will probably use the MP animation for the CVTW version's HP because I like it better and it's more unique.Why not use MP as far HP and use HP as close HP? It will give the CVTW version more variety. You're already spriting it, you might as well use every part of the buffalo.
I might've only said that because of the head then I'm not sure why it seems that way to me, idk, if it looks fine to you then don't even sweat it. Still looks excellent regardless.
The torso looks like he's leaning to the side a bit during the punch, but the head is definitely too small. That said, he's looking pretty cool. I'm looking forward to seeing him in action.
related in 3 ways:1) it's the fuckin Street Fighter EX opening theme2) it's by WizzyWhipItWonderful3) it's awesome!(also it was me who suggested he did this theme, I made the image for it as well)
Koldskool said, August 18, 2012, 12:09:00 pmAnother great tune from WizzyWhipItWonderful. Thank you, good sir.
Good job, Wizzy, I love your stuff. I got your PM, looking forward to Skullomania's tune.Just to add more content to this post, LK animation!
Alright everyone, all of his normals are done. That doesn't sound like much, but the sprites are for DivineWolf who is making him as a 6-button character like in SFEX, so I actually had to do more normals than usual. Here they all are (SPOILER'D because of all the .gifs):Spoiler, click to toggle visibiltyStanding LPStanding MPStanding HPStanding LKStanding MKStanding HKCrouching LPCrouching MPCrouching HPCrouching LKCrouching MKCrouching HKJumping LPJumping MP and HP (same animation in SFEX)Jumping LKJumping MKJumping HKI'm aware some of them seem redundant, but those are the exact normals he had in SFEX2, so what can I say. Now, it's on to his specials! Woohoo!
I've really enjoyed watching your sprite work improve over the last couple of years, Sean. Keep up the great work.