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Sleep / Frozen State (Read 434 times)

Started by Liero, November 12, 2007, 11:52:35 pm
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Sleep / Frozen State
#1  November 12, 2007, 11:52:35 pm
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I have a group of characters that when they do a move, it has a chance of putting the other character to sleep and/or freezing them in ice.  After a certain amount of time, the player in the sleep or frozen state has a random chance of recovering.  I can accomplish this with no problems. The issue I have, however, is that I want the characters to maintain that state even when they are hit.  As of now if they are hit, they go into their respective "get hit" state and then go back into the normal idle standing state.  What I want is for them to be able to be hit and then for them to go back to the frozen or sleep state. How can I do this?
Re: Sleep / Frozen State
#2  November 13, 2007, 12:06:40 am
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Put them in a custom state (you probably already have that) but put a hitoverride in that custom state ? That hitoverride would be your own "get hit then go back to frozen state". Well, I'm not entirely sure a hitoverride doesn't go back to the character's own state, but it's worth a try.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Sleep / Frozen State
#3  November 13, 2007, 12:36:37 am
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Aha!  Thanks a lot that actually worked!