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SMW Bowser (Read 25674 times)

Started by storm0062, September 30, 2008, 09:47:17 am
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SMW Bowser
#1  September 30, 2008, 09:47:17 am
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"BOWSER" from "SUPER MARIO WORLD"-------------
--------------------by "Storm0062"------------

PICS:






;---------------------------------------------

Save the princess from claws of the
terrible bowser!!!

Commands of bowser:

A = Mechakoopa
B = Crush
C = Fire from sky
X = Mechakoopa
Y = Ball
Z = Crush
S = Health mushroom

;---------------------------------------------

Some tips:

* Mechakoopas can be hurt on the floor
in this case, they explod in a little
bite of time!

* The ball is invincible
the better thing to do is escape it.

* The crush must be do near the ennemy.

* The fire can't be hurt,
escape and don't touch them!

* If you don't catch the mushroom, don't be
worry, you can take it on the floor!

;---------------------------------------------

DOWNLOAD:

http://www.sendspace.com/file/aqe897

Last Edit: September 30, 2008, 12:34:50 pm by storm0062
Re: SMW Bowser
#2  September 30, 2008, 10:59:53 am
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  • wat
Well,you give imageshack, i suggest that you post it directly like this:
Re: SMW Bowser
#3  September 30, 2008, 11:19:20 am
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  • Kung Lao - 70% Almost ready to release!
Looks like we need the bowsers castle fight stage from smw and fully done. I guess. Ima try it out.

Making Stick Figures in MS Paint is Fun....
Continuing Kung Lao =]
Re: SMW Bowser
#4  September 30, 2008, 01:49:04 pm
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  • My new project coperative
YAAAHHHHHHHHHHHHHHOOOOOO!!!!!!1
TAS
Re: SMW Bowser
#5  September 30, 2008, 04:01:16 pm
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  • Si monumentum requires, circumspice
    • USA
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MDI

Re: SMW Bowser
#6  September 30, 2008, 09:49:40 pm
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    • mugen.yolasite.com/stages.php
Awesome release! I'm actually surprised there isn't a good SMW Mario out there.
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: SMW Bowser
#7  October 02, 2008, 03:21:33 am
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Good idea. I always love creations like this.


However, there's some issues. All of these were seen during watch mode verses KFM.

- Opponents getting hit by the balls and/or mechakoopas can randomly be hit multiple times, making the moves especially cheap against the computer. You reduced the cheapness by them not hitting very hard, but...
- All his moves are rather weak. You should tune up his damage, or give him more ways to damage opponents (combos).
- No sound effects when opponents are hit by the balls or mechakoopas. (maybe the ground slam too, didn't check)
- Too many invincibility frames. You can easily stay nigh-invincible by just spamming the fire move over and over again.
- Everything's misaligned by a few pixels relative to the ground. Easily seen on a stage with reflection. Fires, mechakoopas, balls, and bowser himself slamming the ground go a little too far down.
- An extremely odd bug... If bowser is moved up or down via an opponent hitting him (KFM's uppercut, for example), everything becomes misaligned to the ground and never moves back. Fires will levatate above the ground, as will balls and mechakoopas. Bowser will slam midair.



Well done. I really enjoyed it and look forward to it becoming better.
Re: SMW Bowser
#8  October 02, 2008, 09:24:30 am
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Good idea. I always love creations like this.


However, there's some issues. All of these were seen during watch mode verses KFM.

- Opponents getting hit by the balls and/or mechakoopas can randomly be hit multiple times, making the moves especially cheap against the computer. You reduced the cheapness by them not hitting very hard, but...
- All his moves are rather weak. You should tune up his damage, or give him more ways to damage opponents (combos).
- No sound effects when opponents are hit by the balls or mechakoopas. (maybe the ground slam too, didn't check)
- Too many invincibility frames. You can easily stay nigh-invincible by just spamming the fire move over and over again.
- Everything's misaligned by a few pixels relative to the ground. Easily seen on a stage with reflection. Fires, mechakoopas, balls, and bowser himself slamming the ground go a little too far down.
- An extremely odd bug... If bowser is moved up or down via an opponent hitting him (KFM's uppercut, for example), everything becomes misaligned to the ground and never moves back. Fires will levatate above the ground, as will balls and mechakoopas. Bowser will slam midair.

Well done. I really enjoyed it and look forward to it becoming better.

excuse me but I'm french, so i go to try to answer...

-for the balls, mechakoopa, the cheap or weak moves I don't change anything now...
-for the fire move, the frame is invincible but I think in the future it's possible to make this move only with one power bar!
- for the misaligned I think it's not a terrible problem, but I see it...
- the problem come from one system I've imagine. nobody say me how to make an animation when projectile touch the floor... so i use projectile, with a certain timer an helper is created at the moment and the point I've calculated! So if bowser is too high or too low the moves bugs.... I try to fix all of that!

thanks
Re: SMW Bowser
#9  October 04, 2008, 12:01:49 am
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    • viewtiful9.blog124.fc2.com/
The fire move should have a long pause before doing it..
What exactly is going on in his winpose? [size=5pt]rape?[/size]..  :-\

Why is his name "Bowser in Spaceship" Ive never saw him fly in space..  ;P
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: SMW Bowser
#10  October 04, 2008, 03:36:26 pm
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i fix the fire and other when i got time, for the fire i said it will have 1 power bar to make them in future update...

for the winpose it's not finish, you can imagine bowser eating the princess :d

so why bowser in spaceship, it's because for me it's a spaceship :p

thanks for comment

xcuz for bad english, i'm french ;)

JozoTheBoogey

Re: SMW Bowser
#11  October 19, 2008, 02:46:44 pm
i fix the fire and other when i got time, for the fire i said it will have 1 power bar to make them in future update...

for the winpose it's not finish, you can imagine bowser eating the princess :d

so why bowser in spaceship, it's because for me it's a spaceship :p

thanks for comment

xcuz for bad english, i'm french ;)
WHy don't you add sound? Kamek has some bowsers sound files
Re: SMW Bowser
#12  October 20, 2008, 07:46:12 pm
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  • I'm quite mad, you see....
Absolutely fantastic. I never would have expected this particular incarnation of Bowser to show up in MUGEN, but it's certainly a pleasant surprise. Makes for a good bonus game.

Awesome work here, Storm.
Re: SMW Bowser
#13  October 21, 2008, 09:12:05 am
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thanks, but i haven't got time for now, so i up it in the future!  ;)
Re: SMW Bowser
#14  October 26, 2008, 12:21:40 pm
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Got all attacks? (Never played SMW  ;) )
Re: SMW Bowser
#15  October 27, 2008, 09:36:35 am
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yes he got all  attacks!!!  ;)