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SNK news thread. (Read 33911 times)

Started by Mgbenz, September 14, 2006, 01:22:14 pm
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Re: SNK news thread.
#361  October 29, 2007, 08:45:42 pm
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They have p2p games for kaillera with virtually zero delay, so why can't a PS2 or an XBOX give me that? It's not as if they're processing NEXT GEN GRAPHICS to send across the net, it's 2D sprites It's not overrated. If anything, it's rated just fine. You can only have so much fun kicking the AI's and your friend's ass before you crave more.

i have played those "virtually no lag games in kaillera" and they all are nowhere near playing in an arcade or console, side by side, even 3 ticks of lag make a really big difference in handling and comboing. and the gfx have nothing to do wiht network code.

[EDIT]

http://www1.neweb.ne.jp/wa/s-y/1000kami.jpg

those new character design sure are interesting; i was not expecting to see casca in samsho... now just to wish for gatsu.
Last Edit: October 29, 2007, 08:56:10 pm by R[E]ika
Re: SNK news thread.
#362  October 29, 2007, 11:54:54 pm
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WHERE THE HELL IS YOSHITORA.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: SNK news thread.
#363  October 30, 2007, 12:04:35 am
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They have p2p games for kaillera with virtually zero delay, so why can't a PS2 or an XBOX give me that? It's not as if they're processing NEXT GEN GRAPHICS to send across the net, it's 2D sprites It's not overrated. If anything, it's rated just fine. You can only have so much fun kicking the AI's and your friend's ass before you crave more.

i have played those "virtually no lag games in kaillera" and they all are nowhere near playing in an arcade or console, side by side, even 3 ticks of lag make a really big difference in handling and comboing. and the gfx have nothing to do wiht network code.

Except that wasn't what I was getting at. I was saying that you're not going to have a group of friends that are excelling at KOF be around all the time, or at all for that matter. Online VS is just better than IRL VS, because the challenge and ambition to get better is more present.
Re: SNK news thread.
#364  October 30, 2007, 12:15:53 am
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except that what you wrote had little to do what you wanted to get at, in this case.
Re: SNK news thread.
#365  October 30, 2007, 12:33:06 am
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Quote
You can only have so much fun kicking the AI's and your friend's ass before you crave more.

What's this then?
Re: SNK news thread.
#366  October 30, 2007, 01:25:05 am
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love that select screen. love that j character. cant wait :)

like cars in reverse ,  ya better back up
Re: SNK news thread.
#367  October 30, 2007, 01:44:16 am
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Re: SNK news thread.
#368  November 10, 2007, 12:42:00 am
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damn you November 27 (NGBC)

My messed up private mugen!
Re: SNK news thread.
#369  November 11, 2007, 10:45:00 am
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Re: SNK news thread.
#370  November 11, 2007, 10:48:36 am
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Well... if it's at an arcade where people are actually good or if you're sitting at home against people that are actually (fat chance that'll happen), then maybe I agree with your static "ahahaha" comment. But you just tend to be challenged more online which is why I find it better.
Re: SNK news thread.
#371  November 11, 2007, 01:51:52 pm
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Well I think it's location dependent as well (if you live somewhere where the arcade scene is non-existent, then okay online might be better), but you see, the better players don't become the better players from playing online.

Izlude

Re: SNK news thread.
#372  November 12, 2007, 01:11:30 am
You become better playing by just continuing to play, simple logic here. Online/Offline, it doesn't matter, you get more experience and learn more by just playing against more human players. There are alternatives like GGPO and Kaillera p2p which greatly improve performance overall, and Xbox Live is still fair game. It's not like you're fighting in Evo or SBO or anything, so you have nothing to lose maybe except bragging rights on SRK's Bad Games thread.

Arcades are dead here in upstate NY, there is no scene, most of my friends "grew out" of video games, there is nothing out here unless I want to drive a few hundred miles, but then that's a buncha BS. Online is as good as it gets for me. Arcades today are a shit load of fuck anyways. You see how expensive they are? Last time I saw an arcade machine, it was Marvel vs. Capcom 2 and they wanted a fucking dollar for one credit. That's bullshit. Plus you got these elite groups of players that'll only play through money matches and expect you to gamble 50 bucks for a match, well screw that. If I wanted to get my ass kicked so badly, I could log into GodWeapon or DaRoms and challenge AcidGlow to SvC Chaos or Art Of Fighting 2, and he'll drop me like a cement brick for free.

I've met alot of very good players through online play specialized in games hardly anybody plays anymore (the main selling point here, games nobody plays anymore) and I've seen people pull off some crazy shit online... there is no doubt they are good online, and probably even better offline without zero lag/input delay holding them back.

Last Edit: November 12, 2007, 01:24:36 am by Izlude
Re: SNK news thread.
#373  November 12, 2007, 03:49:05 am
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ahhahha yes.  no one plays mvc 1 or stret fighter alpha 3 that much offline only recently cause of hype but besides that no.
its not about arcades either find good players theres plenty of console tournaments out there to get your good dose of competition.
 and no you dont need to put up 50 for a money match thats only for shit talkers

lol my dude acidglow got mentioned hes ok in aof 2 its pretty fun i guess

like cars in reverse ,  ya better back up

Izlude

Re: SNK news thread.
#374  November 12, 2007, 04:52:26 am
I wanna get better at AOF2 so I can whoop him one in those match vids he's been uploading. Ya know it's weird, I can play Ryo Sakazaki in any game pretty decently, whether it's FFSP, KOF, SvC, but I can't play him worth shit in AOF2. I don't even wanna think about how bad I'd do with him in AOF3, last time I played that game I couldn't even figure out half of the moves or how to get that combo system working. I wanted to play it again, but none of the romsets I have work with Mame32 .64, I might have to resort to Kawaks for this one.

AOF3 was pretty cool though, Kasumi is awesome (Yay for her being in KOF), and the sprite artwork and animation is just holy shit, awesome. Even better than Garou I think. Just a damn shame nobody plays these games anymore, let alone offline, but rarely online either. It's all SF3:TS, SFA3, MvC and KOF2k2. Honestly, I can't stand playing 2k2, I'd take 98 anyday. Hard enough as it is to find a good game of Garou. Hell, even harder to find a game non-fighters, like Battle Toads or Metal Slug. These games are shitloads of fun in co-op play.

Yet I see people playing single player games like Final Fantasy and stuff on SNES9x, and I wonder what the hell they are doing. Taking turns? XD
Re: SNK news thread.
#375  November 12, 2007, 05:58:35 am
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Console tournaments are awesome. The last time one was held (or rather, I attended) was at a university for CVS2. I don't know how to play CVS2 so I had no idea what I was doing on the singles brackets but I still had tons of fun. Even though I was probably 5-7 years younger than everyone there. I don't know but I just can't replicate that experience I had when I'm in front of my TV or computer playing online. Just can't.

Oh, and playing online in my country sort of blows. USA (and all the big players) are pretty much across the globe.


If the Garou you're mentioning is MOTW; that game makes me sick. Feinting is pretty much Roman Cancelling that takes no power bar and can be abused over and over again to the point where if one is that good with timing them they can pretty much win the match from chip damage. People can super you while you're half a meter off the ground. The juggling in that game just pisses me off, really. Each to their own I guess. The graphics, the stages and the music is nice, just the overall game I didn't like.

Similar to SvC; gameplay-wise it's a pile of bull because of imbalance but I actually liked the atmosphere it had with the music/stages and the way it blending in with characters (that were well-sprited) and the pre-battle dialogue etc. A lot different from the KOF stuff SNK was throwing out those days.

Then again it's probably because I just suck at these games that makes me dislike them, but to be honest I've never sucked so much with Ryu/Ken in my entire life.

Speaking of AOF2, I wonder why SNK hasn't thrown John into KOF yet.

Izlude

Re: SNK news thread.
#376  November 12, 2007, 06:35:10 am
How is Feinting like Roman Canceling? Roman Cancels can be used to cancel out of almost any move, while Feint Moves are treated like special moves (can be canceled from some normal attacks), but they have no recovery time and can be used to follow up with another attack (or has I like to do, feint and then do something totally different to mix it up). Feint Moves were also in Real Bout Fatal Fury 2, and could be used to extend chain combo's, making dizzy and even re-dizzy combo's possible. But while RB2 had no guard breaks and dizzies, Garou:MOTW has guard breaks and no dizzies... weird huh? :P

I actually think the Brake Moves are far worse really, since they also require no power at all and can be spammed to you're heats content, plus they are actual attacks that guarantee a free hit/juggle. A tiny bit of power wouldn't be too much to ask for I think, especially given the juggling possibilities they open up. I wish I knew how people are able to consistently use their Brake Moves so easily, I have enough trouble as it is performing Jae Hoon's Brake on command or even Terry's.

I see people doing Rock's 360 command grab and braking it, and doing an insane combo like a Rising Tackle afterwards and then a P-Power Shining Knuckle. It's nuts. One of my worst match-up's in MOTW is against a skilled Butt player that can consistently perform his Brake Move, Koho, which serves has his primary anti-air. There are some nasty combo possibilities with that move, especially if it registers has a counter hit, you're pretty much fucked.

Which is probably why I'll take a game of RB2 over Garou any day, but there's a serious lack of players around. I play with a small circle online when I get the chance, but it gets kinda boring fighting the same guys over and over again with the lack of new blood. I consider RB2 to be one of the most balanced fighting games SNK's ever produced.

Then again it's probably because I just suck at these games that makes me dislike them, but to be honest I've never sucked so much with Ryu/Ken in my entire life.

I'm the same way. I hate SvC Chaos and KOF2k2, mostly cuz I'm no good at either one. Yet I try to tolerate playing them from time to time when nobody else is playing a game I'm any good at. XD
Last Edit: November 12, 2007, 06:49:13 am by Izlude
Re: SNK news thread.
#377  November 12, 2007, 07:23:01 am
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Well hey, I'm just a fucking retard. I meant brake (break?) moves, not feint. Sorry. But yeah, I guess you catch my drift on what I was trying to say there. I've just been on a Capcom mood nowadays so my memory with these games aren't serving me too well.

Not much to say on RB2, it wipes the floor with MOTW in the gameplay department.

Brake moves do indeed suck, and it doesn't help that MOTW probably has one of the worst juggling systems in the history of Garou (IMO of course).

Izlude

Re: SNK news thread.
#378  November 12, 2007, 07:41:11 am
Ooooh so you meant brake moves lol. I supposed I can sort of see the resemblance, the concept is the same, canceling the animation of a special attack. Course MOTW did it first, but Guilty Gear just took the idea and made it way crazy making so many moves RC'able and then throwing in FRC's and stuff. Shit, you can even RC normal throws lol.

But yeah, the juggles can be pretty bad. If Butt scores a counter hit with a Braked Koho, he can do a second Braked Koho, a weak Hienshippukyaku (Or his Zanretsuken T.O.P attack), then top it off with Kyokugen Ko Hou. Guaranteed 50-80% damage or more. Then Grant probably has the easiest corner juggle combo in the game after Gato. Hokutomaru is also loaded with some insane launchers, and Kain as well. I play with mostly Jae Hoon and the best thing he's got is that he can chain two S-Power supers together, which is nothing compared to what his bro Dong Hwan is capable of or even Kevin, who is pretty much the king of chains and juggles.

The juggles in MOTW got nothing on the shit possible in SvC or the majority of KOF's though. That's just a completely different league. Most of it is stuff you'll only see a combo vid though, but I see the occasional online player able to put it into practice.
Re: SNK news thread.
#379  November 12, 2007, 07:52:16 am
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* TempesT uses Kim and Kula in 2002

:B

Izlude

Re: SNK news thread.
#380  November 12, 2007, 08:51:49 am
* TempesT uses Kim and Kula in 2002

So who's the 3rd member of the dream team? :P

I've been starting to dig Kula a bit, but I'm mainly a Terry+Ryo+Kim guy. I got quite a few choices in back-up characters though.