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SNK news thread. (Read 33912 times)

Started by Mgbenz, September 14, 2006, 01:22:14 pm
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Re: SNK news thread.
#81  February 27, 2007, 08:50:28 pm
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all i know is that Snk is going to kick some a$$ this year.


Re: SNK news thread.
#82  February 27, 2007, 08:51:06 pm
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They go bankrupt and then do this?!
what? rehashes? It was about time!

I never bought each game, because they were around 30 USD each
Now I can buy entire series for almost the same price :sugoi:
"We live in a world of perpetual outrage"

psicoso

Re: SNK news thread.
#83  February 28, 2007, 06:07:39 am
I have AoF for Super Nintendo :P  Got it for my birthday back in 9something (4/5?)
Re: SNK news thread.
#84  March 02, 2007, 09:25:07 pm
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From Cyberfanatix

An interview by SPOnG.com, where SNK USA President sheds light on plans.

SNK Speaks on Wii Virtual Console Deal

As you may be aware, Nintendo made a somewhat muted announcement that was to see SNK titles hitting the Wii Virtual Console. No games, franchises or a release date was known. We spoke to SNK US boss Ben Herman to find out more.

"Nintendo is going to be adding Neo Geo games to Virtual Console," Explained Herman. "The games will be available at some point this year. I can't say exactly when. I expect that we'll be putting out a certain limited number of titles per month.

"I can't say which games or franchises will come available right now, though that is being worked out in Japan as we speak. Of all the MVS and AES games in the Neo Geo Library, I'd say that any of them would be available.

"I know that Nintendo has all the code for NES and SNES titles, all of the manuals and so on. They have a pretty good filing cabinet and all they have to do is seek permission from the IP holder to put the game out over Virtual Console, then share the income. When this was announced, I said to you, wouldn't it be great if they could put the Neo Geo system on there. I didn't mean the arcade system, rather the AES home system. Right now I don't know if the focus will be on AES or MVS, even though they are largely the same, but the fact that the Neo Geo is being added is a very exciting thing."

So how will this news impact on SNK's traditional business areas of delivering home versions of its coin-op offerings? We're aware that SNK has encountered some trouble in the US domestic market with platform holders over content issues with modern released of older titles... "It's difficult to say," continued Herman. "If you're dealing with a customer, who wants to download games through Virtual Console, that's great. I think that if anything, it's going to make our consumers who know us, as well as a lot of new players who do not know us, become much more familiar with the SNK franchises."

So no conflict between the boxed SNK releases? "No. I think that if we were to release games that have not been available on modern systems... There are a lot of games that people want from us that we have been unable to release for whatever reason, and it would be a nice opportunity to deliver these games. There'd be a lot of money involved in releasing a version of a game that has limited or niche appeal. This way, if people want to buy something, they can just buy it.

"I think that when we're added to Virtual Console, if people don't know Neo Geo, they're going to see it on Virtual Console, look at it, taste it and in that sense, it's going to be a very good thing for SNK's visibility and the world rediscovering who we are."

How does this impact on the deal with Sony, being penned out right now, for Neo Geo content on the PlayStation 3? Will certain titles be exclusive to one system's online offering?

"What I would say is, right now, I personally have not seen anything to suggest that there will be any exclusivity of titles for either machine. Microsoft has been very selective and is not looking for everything... Sony is just getting started. Nintendo is being careful, with NES and SNES titles, not to over-saturate the market. Microsoft has shown us that online games can be a strong part of a machine's offering. Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007. So the best chance they have at building an online presence appears to be what they're doing with Virtual Console.

"You have two platforms out now that run high-def games and a lot of our catalogue merchandise is not in high-def, obviously. There will be new arcade development, and the arcade development that was announced last year at the Tokyo Game Show, will include high-def content because unless you have a high-def product, you're not going to put out a PS3 of an Xbox 360 game. Right now we have PlayStation 2, PSP, Nintendo Wii and DS, for which I would like to get more product, though we have the first DS product coming out this spring... These are great platforms and we're participating in many of them."

So, any exciting peripherals for the VC? There's speculation that we might see a huge dirty wireless arcade stick...

"Two things: One, Nintendo has told the games community to go out and developer peripherals that will work with whatever games are coming out for the Wii. Two, there's a number of peripheral companies. It's their job to do this and those are the companies that will work on that. Of course, one nice thing Nintendo did was to release the Classic Controller..."


In short they will be Neo-Geo games for the Wii Virtual Console!

Source SNK Speaks on Wii Virtual Console Deal
Re: SNK news thread.
#85  March 12, 2007, 03:04:52 pm
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News From Cyberfanatix

SNK lead artist and producer, Falcoon has updated his blog with information on upcoming arcade KOF game, KOF Maximum Impact: Regulation A.

- At the moment, the game is 70% complete.
- Location Test is planned.
- The date and location will be announced shortly
- Location is likely to be somewhere in Tokyo.
- There are more secret characters not yet revealed, other than Ash and Mary.
- Returning characters are also adjusted, with the addition of new moves and desperation moves.
- The game balance is also being readjusted for arcade gaming.
- The development is having some setbacks due to "lack of talent".
- The development team is looking for part-time bug testers. You can apply for the position through website.

http://www.snkplaymore.jp/blog/falcoon/

FusionAX

Re: SNK news thread.
#86  March 15, 2007, 01:49:59 pm
Lemme guess, KOF:MRA won't be a sequel to MI2?
And they'll replace the decent gameplay with standard KOF gameplay?
Oh brother, there went the fun.
Re: SNK news thread.
#87  March 15, 2007, 02:19:13 pm
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It's technically MI2 with new stuff and 'balanced' gameplay. No one said they're changing the gameplay. Watch the videos....
Re: SNK news thread.
#88  March 15, 2007, 02:48:25 pm
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Lemme guess, KOF:MRA won't be a sequel to MI2?
And they'll replace the decent gameplay with standard KOF gameplay?
Oh brother, there went the fun.
Where's the downside of technical gameplay VS button mashing :mblivious:
"We live in a world of perpetual outrage"
Re: SNK news thread.
#89  March 15, 2007, 03:19:50 pm
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if they don't change the gameplay it is giong to fail hard at the arcades.
Re: SNK news thread.
#90  March 15, 2007, 03:22:31 pm
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if they do change the gameplay it is going to fail hard in the port sales.
"We live in a world of perpetual outrage"
Re: SNK news thread.
#91  March 15, 2007, 04:18:09 pm
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

9mm

Re: SNK news thread.
#92  March 16, 2007, 02:07:42 am
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Lemme guess, KOF:MRA won't be a sequel to MI2?
And they'll replace the decent gameplay with standard KOF gameplay?
Oh brother, there went the fun.
Where's the downside of technical gameplay VS button mashing :mblivious:
WTF are you talking about? Button mashing gets you four hits at most, anything more takes skill. It ain't that easy.

I swear if it ain't 2d people will never be happy.
Old Internet Joke:
Q. How do you shut up a new guy?
A. Use the Search button, the answer has already been posted.
Good 3D = RIVAL SCHOOLS, TECH ROMANCER, ETC, lurk +, etc.
#93  March 16, 2007, 03:35:04 am
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Re: SNK news thread.
#94  March 16, 2007, 03:15:16 pm
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"We live in a world of perpetual outrage"

9mm

Re: Good 3D = RIVAL SCHOOLS, TECH ROMANCER, ETC, lurk +, etc.
#95  March 17, 2007, 04:18:40 am
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WTF are you talking about? Button mashing gets you four hits at most, anything more takes skill. It ain't that easy.
ITT LIES.
Some characters have LONG Stylish at with just...say LK.
If a button mashing combo greater than 4 exists, Momo would have found it already, but since I doubt your a liar, lets tack on the modifer "against a human."
Richard Wong said:
9mm link=topic=44663.msg459530#msg459530
date=1174007262 said:
I swear if it ain't 2d people will never be happy.
What does that have to do with ANYTHING?
You'd be suprised how many people who I've met who HATE the KOF:MI series just because its 3d.
Old Internet Joke:
Q. How do you shut up a new guy?
A. Use the Search button, the answer has already been posted.
Re: SNK news thread.
#96  April 05, 2007, 02:14:16 pm
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Savage Reign / Kizuna Encounter Compilation

SNK Playmore will be releasing the Savage Reign / Kizuna Encounter Compilation soon.

The game is expected to hit the Japanese stores on 21st June 2007. It will be available for 3,990 Yen.

No US release has been announced!
Re: SNK news thread.
#97  April 05, 2007, 02:36:33 pm
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Sweet.

I'm still waiting for the World Heroes Collection. They need to hustle it up!
Re: SNK news thread.
#98  April 05, 2007, 06:32:53 pm
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Soooo...is there actually ANY news on KOFXII yet? That's really the only one I care about.

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Re: SNK news thread.
#99  April 05, 2007, 08:33:04 pm
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There will be a hyper mega announcement and you won't miss it.


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Re: SNK news thread.
#100  April 06, 2007, 03:35:43 am
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kof 12 has already been released.