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*UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0 (Read 12173 times)

Started by OldGamer, April 26, 2014, 08:19:20 pm
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*UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#1  April 26, 2014, 08:19:20 pm
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Video Demonstration for SNK-Dragon Sky Stage


Special thanks to Insigniawarfare for helping me Fix my problem :D
http://mugenguild.com/forum/topics/solvedhelp-zoffsetlink-my-stage-please--159140.new.html#new

Mugen Stage Made by OldGamer
Original Sprite created by Omega
Extra Sprite rips made By OldGamer
Sound Track rip by OldGamer from Sengoku PC Game
Stage was made from the Original game of Sengoku 2 by SNK
The Stage can do Super Jump
The Stage come with both version of the mugen software
The Stage is fully animated and coded by OldGamer
Come with Rips Folder made By Omega & OldGamer for resources for everyone to used for future projects

Stages been used by Omega Original Sprite sheet and what been used and added

1.Background skies
2.The clouds
3.The Moon
4.Dragon Scale Floor

Added Sprite rips for the stage By OldGamer
1.Dragon's head
2.Moving Rocks

The Download location
http://www.mediafire.com/download/e1v142scqyf1jle/SNK-Dragon+Sky+Stage.rar

Backup Download location
https://mega.co.nz/#!yJRD3ZTL!aet16QUTjchMEIB2lyKhIX1EXFRU3PW8Zivgd6Xzto0
Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Last Edit: April 26, 2014, 11:17:36 pm by OldGamer
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#2  April 26, 2014, 08:23:59 pm
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hum, there is a huge problem on your stage. You forgot to put zoffsetlink, so the chars will follow the floor movement.
check the mugen docs.
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#3  April 26, 2014, 08:30:34 pm
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hum, there is a huge problem on your stage. You forgot to put zoffsetlink, so the chars will follow the floor movement.
check the mugen docs.
thank you O Ilusionista but can you tell what the different from zoffset = 200 and you say zoffsetlink ?? that first time I ever heard of that word before my friend and how do you want me to type it on the def file :)

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Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#4  April 26, 2014, 08:38:52 pm
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Damn cool stage there OG
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#5  April 26, 2014, 08:43:11 pm
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Damn cool stage there OG
thank you was Omega Idea :) . now I have a new learning skill to figure out.this is the first time I never heard of the word zoffsetlink before. but I dont know where is this mugen doc that O Ilusionista referring too XD
Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#6  April 26, 2014, 09:08:13 pm
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Mugen Folder> Docs> bgs

Rest in peace, Tamez. Thank you for everything.
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#7  April 26, 2014, 09:16:54 pm
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Damn cool stage there OG
thank you was Omega Idea :) . now I have a new learning skill to figure out.this is the first time I never heard of the word zoffsetlink before. but I dont know where is this mugen doc that O Ilusionista referring too XD

yeah pretty much what Markpachi said OG in most mugen engine folders youll see something for docs in there youll find what you need on basic stuff like characters and stages ;)
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#8  April 26, 2014, 09:29:34 pm
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Damn cool stage there OG
thank you was Omega Idea :) . now I have a new learning skill to figure out.this is the first time I never heard of the word zoffsetlink before. but I dont know where is this mugen doc that O Ilusionista referring too XD

yeah pretty much what Markpachi said OG in most mugen engine folders youll see something for docs in there youll find what you need on basic stuff like characters and stages ;)
I did and I dont understand none of it I very confuse by this...would be another way to explain better so this old man can understand easy.. these words they say on mugen doc not helping me with it :( I dont understand none of it really

zoffsetlink = elem_ID
    If this parameter is specified, it links the zoffset value to the y-position of a background element with the specified ID number. For example, you can link the value to a dummy element (see Other background element types) with a sin.y parameter to make the characters bob up and down in a sinusoidal fashion.

could be easy just give me the code text so I can put in the stage than just saying confusing word  I sure I dont understand :(

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Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#9  April 26, 2014, 09:32:36 pm
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Hey, i remember that game! :D

Thanks for that OG!
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#10  April 26, 2014, 09:40:46 pm
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Damn cool stage there OG
thank you was Omega Idea :) . now I have a new learning skill to figure out.this is the first time I never heard of the word zoffsetlink before. but I dont know where is this mugen doc that O Ilusionista referring too XD

yeah pretty much what Markpachi said OG in most mugen engine folders youll see something for docs in there youll find what you need on basic stuff like characters and stages ;)
I did and I dont understand none of it I very confuse by this...would be another way to explain better so this old man can understand easy.. these words they say on mugen doc not helping me with it :( I dont understand none of it really

zoffsetlink = elem_ID
    If this parameter is specified, it links the zoffset value to the y-position of a background element with the specified ID number. For example, you can link the value to a dummy element (see Other background element types) with a sin.y parameter to make the characters bob up and down in a sinusoidal fashion.

could be easy just give me the code text so I can put in the stage than just saying confusing word  I sure I dont understand :(

damn...sorry OG stage coding isnt fully my thing yet so i cant give you a clear helpful answer on that code stuff unless  its with character creation which is more my area :-\

But i did send out the bat signal so that maybe some of the homies stop in here to drop you a tip on that stuff. Just hold tight a bit. some more stage coders here might jump in for the mean time and give you some code advice on what to do for this situation ;)
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#11  April 26, 2014, 09:44:59 pm
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Damn cool stage there OG
thank you was Omega Idea :) . now I have a new learning skill to figure out.this is the first time I never heard of the word zoffsetlink before. but I dont know where is this mugen doc that O Ilusionista referring too XD

yeah pretty much what Markpachi said OG in most mugen engine folders youll see something for docs in there youll find what you need on basic stuff like characters and stages ;)
I did and I dont understand none of it I very confuse by this...would be another way to explain better so this old man can understand easy.. these words they say on mugen doc not helping me with it :( I dont understand none of it really

zoffsetlink = elem_ID
    If this parameter is specified, it links the zoffset value to the y-position of a background element with the specified ID number. For example, you can link the value to a dummy element (see Other background element types) with a sin.y parameter to make the characters bob up and down in a sinusoidal fashion.

could be easy just give me the code text so I can put in the stage than just saying confusing word  I sure I dont understand :(

damn...sorry OG stage coding isnt fully my thing yet so i cant give you a clear helpful answer on that code stuff unless  its with character creation which is more my area :-\

But i did send out the bat signal so that maybe some of the homies stop in here to drop you a tip on that stuff. Just hold tight a bit. some more stage coders here might jump in for the mean time and give you some code advice on what to do for this situation ;)
its okay this why we have the help development  section I make a post ask around and hope someone can explain it to me on how  the code work :)

Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#12  April 26, 2014, 09:47:05 pm
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yeah true. im sure somebody will jump in quicker there  :)
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#13  April 26, 2014, 09:50:26 pm
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Take a look here:
Quote
zoffsetlink = elem_ID
If this parameter is specified, it links the zoffset value to the y-position of a background element with the specified ID number. For example, you can link the value to a dummy element (see Other background element types) with a sin.y parameter to make the characters bob up and down in a sinusoidal fashion.
http://elecbyte.com/mugendocs/bgs.html

you need to give your floor an ID

See it in action http://mugenguild.com/pots/ at page 2, Skies over Aengmore
Re: SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#14  April 26, 2014, 10:08:41 pm
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Take a look here:
Quote
zoffsetlink = elem_ID
If this parameter is specified, it links the zoffset value to the y-position of a background element with the specified ID number. For example, you can link the value to a dummy element (see Other background element types) with a sin.y parameter to make the characters bob up and down in a sinusoidal fashion.
http://elecbyte.com/mugendocs/bgs.html

you need to give your floor an ID

See it in action http://mugenguild.com/pots/ at page 2, Skies over Aengmore
thank you so mush O Ilusionista I sure to do that now. I made a help post just in case



     Posted: April 26, 2014, 11:23:13 pm
the stage is now updated all thank  to Insigniawarfare for helping me Fix my problem and for O Ilusionista telling more about the zoffsetlink :D
Join My JUSMUGEN Community.
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Re: *UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#15  April 27, 2014, 02:06:52 am
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Glad you got that fixed. Looks ultra cool. I suggest maybe editing the sky so the tile isn't so obvious.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: *UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#16  April 27, 2014, 07:57:09 am
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nice men grant work :)
Re: *UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#17  April 27, 2014, 10:12:01 am
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Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: *UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#18  April 27, 2014, 10:27:56 am
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great looking stage man, but the BGM totally Sells the Stage,Love it
Re: *UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#19  April 27, 2014, 10:48:31 am
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Video Demonstration for SNK-Dragon Sky Stage
[youtube]http://www.youtube.com/watch?v=_JrifI7SocI[/youtube]

Special thanks to Insigniawarfare for helping me Fix my problem :D
http://mugenguild.com/forum/topics/solvedhelp-zoffsetlink-my-stage-please--159140.new.html#new

Mugen Stage Made by OldGamer
Original Sprite created by Omega
Extra Sprite rips made By OldGamer
Sound Track rip by OldGamer from Sengoku PC Game
Stage was made from the Original game of Sengoku 2 by SNK
The Stage can do Super Jump
The Stage come with both version of the mugen software
The Stage is fully animated and coded by OldGamer
Come with Rips Folder made By Omega & OldGamer for resources for everyone to used for future projects

Stages been used by Omega Original Sprite sheet and what been used and added

1.Background skies
2.The clouds
3.The Moon
4.Dragon Scale Floor

Added Sprite rips for the stage By OldGamer
1.Dragon's head
2.Moving Rocks

The Download location
http://www.mediafire.com/download/e1v142scqyf1jle/SNK-Dragon+Sky+Stage.rar

Backup Download location
https://mega.co.nz/#!yJRD3ZTL!aet16QUTjchMEIB2lyKhIX1EXFRU3PW8Zivgd6Xzto0

Just wonder what's that guy Lee fought with?  (I mean the one with bruce lee outlook)
Re: *UPDATED*SNK-Dragon Sky Stage by Omega & OldGamer for 1.1 & 1.0
#20  April 27, 2014, 10:54:12 am
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Great stage once again and thank you as usual man. I enjoyed ripping this stage from Sengoku 2.