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So What make final bosses worthy of being final bosses (in canon) ? (Read 1776 times)

Started by Lucky_Chloe, March 10, 2014, 12:53:22 pm
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Re: So What make final bosses worthy of being final bosses (in canon) ?
#21  March 14, 2014, 03:48:52 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: So What make final bosses worthy of being final bosses (in canon) ?
#22  March 14, 2014, 05:45:32 pm
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Tvtropes?
Yeah no. Go away.
Re: So What make final bosses worthy of being final bosses (in canon) ?
#23  March 14, 2014, 10:43:27 pm
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What?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: So What make final bosses worthy of being final bosses (in canon) ?
#24  March 15, 2014, 12:09:44 am
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Can he materialize metal like his Magnetic Tempest and throw in the comic books? Or are those moves completely made up?
He can't materialize metal, but in the Capcom games you're supposed to basically just pretend he grabbed that metal from somewhere in the stage. Since it's a fighting game, there's no way they can really show that without a lot of extra work and without dramatically disrupting the match.
Re: So What make final bosses worthy of being final bosses (in canon) ?
#25  March 15, 2014, 02:17:16 am
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He can't materialize metal, but in the Capcom games you're supposed to basically just pretend he grabbed that metal from somewhere in the stage. Since it's a fighting game, there's no way they can really show that without a lot of extra work and without dramatically disrupting the match.

Its funny how it looks like his conjuring crumpled aluminum tin foil. His stage specific metal summon made more sense.

I've always wondered whey they took away his other projectile more (the other one that follows you even when high jumping). They could have just nerfed it or made it into an aerial only super move.

As he reappeared in any of the new VS titles his gameplay was more focus on combos and juggles . They could have given him moves similar to the Magnet Arcana or Anita(MVC1 assist) with him throwing random metallic objects.  I really liked the way his gameplay was redesigned in Xmen Mutant Academy for the PS1. They've made a ton of new moves that in my opinion were better like his air medium punch vibrating some kind of magnetic arc or his version of Power Geyser like move Magnetic Shockwave for the PS1 exclusive title.
Re: So What make final bosses worthy of being final bosses (in canon) ?
#26  March 15, 2014, 08:11:23 am
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Re: So What make final bosses worthy of being final bosses (in canon) ?
#27  March 15, 2014, 01:26:25 pm
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Or it was stupid to post a link to it out of nowhere just to repeat the exact same thing someone else already said - that trope was exactly the joke Tsubaso was referring to. And everyone should know at this point that a single link to TVTropes makes people waste entire hours, so posting one for no reason at all is just stupid.
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