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Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14 (Read 6116 times)

Started by varo_hades, November 09, 2014, 04:21:07 am
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Sodom Street Fighter/Final Fight (Pots Gameplay) Update 28/11/14
#1  November 09, 2014, 04:21:07 am
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My projects mugen:
Street fighter 2
Spoiler, click to toggle visibilty
Final fight
Spoiler, click to toggle visibilty
Last Edit: November 29, 2014, 05:00:04 am by varo_hades
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#2  November 09, 2014, 04:34:23 am
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Awesome, now time to test out.
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#3  November 09, 2014, 04:45:16 am
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ask hades or someone to hook you up with a new small portrait!

About to download and try this bad boy out. :)
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#4  November 09, 2014, 10:05:40 am
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Just great!
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#5  November 09, 2014, 11:38:48 am
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Nice!! :) Now I'll try this new Sodom!! :)
Thank you for your hard work, Varo Hades!
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#6  November 09, 2014, 02:04:20 pm
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I appreciate your dedication to made this Sodom! Downloading for sure!

Thanks Varo Hades! Can't wait for more! :thumbsup:
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#7  November 09, 2014, 02:26:35 pm
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I like sodom,Great char!!
Thanks for sharing!! :thumbsup:
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#8  November 09, 2014, 05:09:13 pm
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Final Fight is my favourite beat'em up game, so, here is my small portrait - if you like it:
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#9  November 09, 2014, 08:37:40 pm
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Nooooice!  Been waiting for this!  Take tickity take take take.  Thank you!
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#10  November 09, 2014, 10:50:37 pm
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Mind if I send in my two cents of review on Sodom?

+Not two, but three styles are great.
+He feels very well to play as.
+Great edition to any CvS styled theme going on.
+The Lvl 3's are creative and bloody.
+I'll have to come up with a few palettes for him.
+Grab that small portrait by Dan Mt.

-I feel he is way too strong. (Example, his Lvl. 3's do 500 damage. Half of what most characters can do. That's a bit overkill.)
-Tengu Walking is a bit tricky to pull off in my opinion, but
-He can't really combo out of supers. I'd say he should from his Jigoku Scrape to Meido no Miyage, Final Samurai/Slasher Attack, and Samurai's Revenge/Sodom's Revenge.
-Samurai's Revenge sword sheathing sound comes way too late. I'd say take note of the intro you used for him.
-Sodom's taunt is kind of weird. I understand it's a minor headbutt, but the attack should not be there for long.
-It says Sodom has a Custom Combo, but I'm not getting a Custom Combo.
-Using Daimyo Throw backwards makes Sodom go in the direction he was jumping, not in the opposite way.

But I'd say this is pretty complete. Very nice job, Varos, and keep up the good work.
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#11  November 09, 2014, 11:20:02 pm
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I enjoy your take on Sodom! Love it!

Some very short feedback...

 - readme misses the double k input on both level 3 (Samurai's Revenge & Sodom's Revenge)
 - IMO the command for both level 3 are very hard to pull off
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#12  November 09, 2014, 11:25:11 pm
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And speaking of the Level 3's, they are both unblockable. Was that intentional?
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#13  November 10, 2014, 08:23:28 am
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Final Fight is my favourite beat'em up game, so, here is my small portrait - if you like it:

Wow that Small portrait is incredible, definitely I will use it thanks :).
And Final Fight is my favourite beat em up game too.

Mind if I send in my two cents of review on Sodom?

+Not two, but three styles are great.
+He feels very well to play as.
+Great edition to any CvS styled theme going on.
+The Lvl 3's are creative and bloody.
+I'll have to come up with a few palettes for him.
+Grab that small portrait by Dan Mt.

-I feel he is way too strong. (Example, his Lvl. 3's do 500 damage. Half of what most characters can do. That's a bit overkill.)
-Tengu Walking is a bit tricky to pull off in my opinion, but
-He can't really combo out of supers. I'd say he should from his Jigoku Scrape to Meido no Miyage, Final Samurai/Slasher Attack, and Samurai's Revenge/Sodom's Revenge.
-Samurai's Revenge sword sheathing sound comes way too late. I'd say take note of the intro you used for him.
-Sodom's taunt is kind of weird. I understand it's a minor headbutt, but the attack should not be there for long.
-It says Sodom has a Custom Combo, but I'm not getting a Custom Combo.
-Using Daimyo Throw backwards makes Sodom go in the direction he was jumping, not in the opposite way.

But I'd say this is pretty complete. Very nice job, Varos, and keep up the good work.

-Well I like the high damage on the super combos specially on the level 3 but don't worry I will update with a patch in the update.
-Well is because originally only can execute like recover and is a counter attack, but I implement 3 ways of execute like recover of the original SFZ saga, if you jump and execute close to drop of the ground B, D,DB, k and B, D,DB, k, B, D,DB, k, because one time is for Yagura Reverse.
-Has Combos without necessity of super combos, but I admit that are dificult to do them, and well the original Sodom is dificult to do combos too, anyway probably I can give it a little less time to recover and make more combos.
-Ohh yeah my bad.
-Ok I will fix it.
-Yeah I see only Sodom of Final Fight can, I need to fix it.
-I need to check it.

And thanks man :)

I enjoy your take on Sodom! Love it!

Some very short feedback...

 - readme misses the double k input on both level 3 (Samurai's Revenge & Sodom's Revenge)
 - IMO the command for both level 3 are very hard to pull off

-Ohh yeah my bad.
-Really? for me isn't, but I can add a easycommand.

And speaking of the Level 3's, they are both unblockable. Was that intentional?

Yeah was intentional.

And thanks at all guys for appreciate my hard work on Sodom, because I endeavored a lot on Sodom (specially on the color separation and super combos), I appreciate your words and thanks guys :)
My projects mugen:
Street fighter 2
Spoiler, click to toggle visibilty
Final fight
Spoiler, click to toggle visibilty
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#14  November 10, 2014, 05:35:28 pm
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Thanks Hades you made my day!
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#15  November 10, 2014, 05:59:47 pm
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Awesome release! Downloading now

When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#16  November 11, 2014, 01:31:02 am
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Quality work Varo, each time I see you release something you improve!
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#17  November 11, 2014, 01:42:10 am
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Good job, Varo ;).

Great character, just some suggestions :

- Level 3 should be blockable I think (all of POTS characters are like that)
- Voice sound is too low (all of your characters have that)
- Check the sprites alignements (Birdie is a little bit better but not yet) ; look :



Apart this, congratulations for your excellent work ;)
Re: Sodom Street Fighter/Final Fight (Pots Gameplay)
#18  November 11, 2014, 08:07:21 am
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Good job, Varo ;).

Great character, just some suggestions :

- Level 3 should be blockable I think (all of POTS characters are like that)
- Voice sound is too low (all of your characters have that)
- Check the sprites alignements (Birdie is a little bit better but not yet) ; look :



Apart this, congratulations for your excellent work ;)

-Is added in a super-lessdamage.st
-Yeah but I can't find better voices :S
-Probably, you mean to alignament of 5000-5900?

And thanks man :)

Ok guys Sodom is updated, can check the link in the first post :D
My projects mugen:
Street fighter 2
Spoiler, click to toggle visibilty
Final fight
Spoiler, click to toggle visibilty
Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
#19  November 11, 2014, 08:12:02 am
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I like your Sodom,  I see a couple attacks in there that are custom
but everything fits well with the char.  Youve gotten better at this
since you released Birdie.
Re: Sodom Street Fighter/Final Fight (Pots Gameplay) Update 11/11/14
#20  November 11, 2014, 09:23:40 am
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A few more things.
-Sodom has a special intro with Guy (perhaps a secret character in the works?) and when using the Street Fighter one, you can see he slashes with swords.
-Would you mind doing the same thing you did for the supers with the normals/specials. Those seem a bit powerful as well.
-It would be nice to super cancel from Lvl. 1's to Lvl. 2's. I think the only ones I can really see are Meido no Miyage to Meido no Miyage, and Meido no Miyage to Slasher Attack.
-Would it be okay to post some palettes somewhere?

I feel like a bother by asking all these requests, really, but everything else is great.
Last Edit: November 11, 2014, 09:42:47 am by Knuckles8864