I see you gave me credit for some coding used in this. Awesome dude and thanks.I had no idea you were going to make 3 modes of him. I guess now I have to make up newer things with mine. But don't be surprised if I put my "Slash' super in the Sodom I did too.Other than that, Yeah man good job dude. Looks like most things were pointed out. Thanks for the color separation too. I might use it for a future update.
Memo said, November 11, 2014, 08:12:02 amI like your Sodom, I see a couple attacks in there that are custombut everything fits well with the char. Youve gotten better at thissince you released Birdie.Thanks Memo, and yeah I included new supers combos that doesn't exist in the original Sodom because he only has 2 super combos... (Capcom ). Particularly is my boss favorite of Final Fight and I really like the samurais and well the rest is history.Knuckles8864 said, November 11, 2014, 09:23:40 amA few more things.-Sodom has a special intro with Guy (perhaps a secret character in the works?) and when using the Street Fighter one, you can see he slashes with swords.-Would you mind doing the same thing you did for the supers with the normals/specials. Those seem a bit powerful as well.-It would be nice to super cancel from Lvl. 1's to Lvl. 2's. I think the only ones I can really see are Meido no Miyage to Meido no Miyage, and Meido no Miyage to Slasher Attack.-Would it be okay to post some palettes somewhere? I feel like a bother by asking all these requests, really, but everything else is great.-Yeah I would remake Guy (I like Pots version but need a new one with the new hisparks and more super combos, because is my favorite character of final fight, etc). With 3 modes like Sodom, but in a future when atleast release Rose and Blanka. -Ok no problem, is in the files Normal-LessDamage.st and Special-LessDamage.st-Now added.-Yeah palettes always are welcome and don't worry man for feedback/requests ~Hale "R@CE" Caesar~ said, November 11, 2014, 08:21:22 pmI see you gave me credit for some coding used in this. Awesome dude and thanks.I had no idea you were going to make 3 modes of him. I guess now I have to make up newer things with mine. But don't be surprised if I put my "Slash' super in the Sodom I did too.Other than that, Yeah man good job dude. Looks like most things were pointed out. Thanks for the color separation too. I might use it for a future update. You're welcome, and thanks Hale "R@CE" Caesar, actually I would add more sprites on Sodom but in a future because I need to edit some sprites and that takes me time, if exist any change with the sprites I will tell you LeoPort91 said, November 11, 2014, 08:32:45 pmThanks! awesome release good jobThanks man mpower said, November 11, 2014, 09:07:56 pm・A few feedbackButsumetsu Buster can't catch crouching enemy.I tried a lot of times with a lot of characters and he always catch crouching enemies, probably is the other char or is very small.Sodom is updated check the first post
Have you considered using Audacity to edit the volume of the voices? I used it to bump up the volume alittle on Cammy's SFIV voice files when configuring them to a character.
For a little more damage reduction on the normals, specials and supers, how about I get you those palettes? Custom OrangeCustom Red/GreenCustom PinkMeta KnightBishamonShy GuyThe Shredder
Thanks for the update! Some feedback... - running step sounds does not fit the animation - maybe you should consider adding negative edge to all commands - would love to see a palette selector
Unused Chesspiece said, November 12, 2014, 04:35:03 amHave you considered using Audacity to edit the volume of the voices? I used it to bump up the volume alittle on Cammy's SFIV voice files when configuring them to a character.No I never came to my mind, use audacity to edit the volume of the voices, only I used for record my songs, excellent idea now I can update all my chars Knuckles8864 said, November 12, 2014, 10:37:25 amFor a little more damage reduction on the normals, specials and supers, how about I get you those palettes? Spoiler, click to toggle visibiltyCustom OrangeCustom Red/GreenCustom PinkMeta KnightBishamonShy GuyThe ShredderThanks for the palettes man WatsonGrim69 said, November 12, 2014, 09:32:58 pmNice! You released him! Time 2 have fun. Thnx 4 the share!Enjoy it man Staubhold said, November 12, 2014, 09:58:43 pmThanks for the update! Some feedback... - running step sounds does not fit the animation - maybe you should consider adding negative edge to all commands - would love to see a palette selector-Ok I will fix it.-???-Well technically Pots chars hasn't palette selector and personally I don't like the palette selector, but I will consider.And you're welcome man Soon the next update on Sodom and my other chars
varo_hades said, November 13, 2014, 03:40:50 amStaubhold said, November 12, 2014, 09:58:43 pmThanks for the update! Some feedback... - maybe you should consider adding negative edge to all commands-???Negative Edge - No Delay Detection
mpower said, November 11, 2014, 09:07:56 pm・A few feedbackButsumetsu Buster can't catch crouching enemy.I fixed the bug, sorry to say that I said before, I was confused with other special move xDStaubhold said, November 13, 2014, 08:21:05 amvaro_hades said, November 13, 2014, 03:40:50 amStaubhold said, November 12, 2014, 09:58:43 pmThanks for the update! Some feedback... - maybe you should consider adding negative edge to all commands-???Negative Edge - No Delay DetectionI gotcha now, and sure I will add it
A very good Sodom. I enjoy it a lot! Just a few things I noticed:- When controlled by the AI, Sodom's Lv 3 supers seem to have been switched around (FF Sodom will always use "Sodom's Revenge" and SFA Sodom will always use "Samurai's Revenge"). It works correctly on player controlled Sodoms, though.- "Tengu Walking" seems to behave strangely. I can combo into it out of most basic attacks and also out of LP and LK even when they miss. Which is fun, sure, but I wonder whether this was intentional or not.- Even stranger, AI Sodom doesn't seem to have the same restrictions for "Tengu Walking" as human players and can be frequently seen performing the move out of "Yagura Reverse" which I have never been able to do. Bug or am I doing something wrong?
【MFG】gui0007 said, November 23, 2014, 02:05:26 amSweet update Varo! Downloadiiing... Enjoy the update man mpower said, November 23, 2014, 04:29:27 amNice update! Thanks for fix!You're welcome man Toni said, November 23, 2014, 06:56:00 pmA very good Sodom. I enjoy it a lot! Just a few things I noticed:- When controlled by the AI, Sodom's Lv 3 supers seem to have been switched around (FF Sodom will always use "Sodom's Revenge" and SFA Sodom will always use "Samurai's Revenge"). It works correctly on player controlled Sodoms, though.- "Tengu Walking" seems to behave strangely. I can combo into it out of most basic attacks and also out of LP and LK even when they miss. Which is fun, sure, but I wonder whether this was intentional or not.- Even stranger, AI Sodom doesn't seem to have the same restrictions for "Tengu Walking" as human players and can be frequently seen performing the move out of "Yagura Reverse" which I have never been able to do. Bug or am I doing something wrong?-Ohh yeah, I will fix it.-Is intentional, for makes more combos without necessity of make super combos, I know that original Sodom has little combos and even are hard to execute.-Well yes, the cpu always has advantage to execute the moves, like example no need to charge moves and the same in this case. About the Yagura Reverse only works like attempt blow.And thanks
Thank you for the update!After adding the negative edge system I can easily prform the "normal" level 3 Supers. Small typo in the readme...Sodom's Revenge super (Master Mode) is listed with "B, DF, F, B, DF, F, k", but should be "B, DF, F, B, DF, F, 2k"
Staubhold said, November 24, 2014, 12:20:04 amThank you for the update!After adding the negative edge system I can easily prform the "normal" level 3 Supers. Small typo in the readme...Sodom's Revenge super (Master Mode) is listed with "B, DF, F, B, DF, F, k", but should be "B, DF, F, B, DF, F, 2k"Ohh yeah I wrote bad again xD, I will fix it.
Wow. This looks really good. Keep up the good work. Also, have you ever thought of extending the length of his katanas? His SFA katanas seem much shorter than those he used in Final Fight.Lastly, good luck with the other characters. Looking forward to Cody, Gen and Birdie.Thanks.
atomicbuster said, November 26, 2014, 05:31:17 pmWow. This looks really good. Keep up the good work. Also, have you ever thought of extending the length of his katanas? His SFA katanas seem much shorter than those he used in Final Fight.Lastly, good luck with the other characters. Looking forward to Cody, Gen and Birdie.Thanks.Thanks and well I named Sodom (Street Fighter) and Sodom (Final Fight) for differentiate both Sodoms not means that be a true conversion of Final Fight because need more sprites without Katanas, different stance, etc.