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BORYEMA'S CHARACTER RELEASE THREAD - who's ready for updates and new releases?!? (Read 68479 times)

Started by Boryema, October 31, 2012, 06:58:53 pm
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BORYEMA'S CHARACTER RELEASE THREAD - who's ready for updates and new releases?!?
#1  October 31, 2012, 06:58:53 pm
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Last Edit: March 19, 2014, 09:11:55 pm by boryema
Re: SOL BADGUY
#2  October 31, 2012, 09:09:58 pm
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Dem white pixels ._.

Gonna test it tho.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: SOL BADGUY
#3  October 31, 2012, 09:44:19 pm
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yeah, I'm not good at making portraits at all  ¯(°_o)/¯
Re: SOL BADGUY
#4  October 31, 2012, 09:49:44 pm
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I'm having the same issue when making big portraits too, I wonder if there is a legit way to get rid of these white dotz.
Re: SOL BADGUY
#5  October 31, 2012, 09:52:21 pm
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Make them black?

No one's going to care if the outline of the outer edge is 1 pixel thicker than the inner lines... also, take a look at the belt buckle in the portrait... I think some of the white in it got mixed up with your transparent color.
Re: SOL BADGUY
#6  October 31, 2012, 10:02:03 pm
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Belt on the portrait needs fixing as well.

My bad,didnt read the whole comment^
Re: SOL BADGUY
#7  October 31, 2012, 10:05:36 pm
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Make them black?

No one's going to care if the outline of the outer edge is 1 pixel thicker than the inner lines... also, take a look at the belt buckle in the portrait... I think some of the white in it got mixed up with your transparent color.

yeah, I'm not good at making portraits at all  ¯(°_o)/¯
Re: SOL BADGUY
#8  October 31, 2012, 10:17:20 pm
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Did you just copy/paste your answer again? :S

You just have to paint the white pixels in the borders black and then bucket fill that black blob in the buckle back to white... it's not too difficult...

Heck, if you send me the image, I'll do it for you.
Re: SOL BADGUY
#9  October 31, 2012, 10:39:43 pm
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Did you just copy/paste your answer again? :S

You just have to paint the white pixels in the borders black and then buckeI fill that black blob in the buckle back to white... it's not too difficult...

Heck, if you send me the image, I'll do it for you.

seriously? you'll do that? b/c I got a whole bunch of GGX characters that need portraits lol
Re: SOL BADGUY
#10  October 31, 2012, 11:22:32 pm
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Thats when you try to do D,F,punch while in the air,and then land before finishing it.
Also at D,F,kick during his slide,the MvC announcer screams Counter.
I dunno why.He always does that.
Re: SOL BADGUY
#11  November 01, 2012, 12:34:42 am
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Is there something I'm not getting?

Uh, I'll just fix that one, you can do the rest. Send me the image.
Re: SOL BADGUY
#12  November 01, 2012, 12:52:31 am
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You're probably better off starting over IMO. Too many problems with the source image.

Erroratu link=topic=145563.msg1657631#msg1657631 said:
Also at D,F,kick during his slide,the MvC announcer screams Counter.
I dunno why.He always does that.
Because he wants to take you for a ride!

yeah, I'm not good at making portraits at all  ¯(°_o)/¯
No. No no no no good lord no. You don't just shirk off a problem by saying you're not good at doing it. What's next, are you gonna respond to any bug reports you get with "yeah, I'm not good at coding at all (>^(>O_O)> "?
Re: SOL BADGUY
#13  November 01, 2012, 02:01:32 am
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You're probably better off starting over IMO. Too many problems with the source image.

Erroratu link=topic=145563.msg1657631#msg1657631 said:
Also at D,F,kick during his slide,the MvC announcer screams Counter.
I dunno why.He always does that.
Because he wants to take you for a ride!

yeah, I'm not good at making portraits at all  ¯(°_o)/¯
No. No no no no good lord no. You don't just shirk off a problem by saying you're not good at doing it. What's next, are you gonna respond to any bug reports you get with "yeah, I'm not good at coding at all (>^(>O_O)> "?

actually coding is something i'm fairly good at, making portraits is a learning process which is why i said i'm not good b/c i'm learning


anywho......................yeah the sound problem, i'll fix that ASAP

     Posted: November 01, 2012, 02:02:28 am


Thats when you try to do D,F,punch while in the air,and then land before finishing it.
Also at D,F,kick during his slide,the MvC announcer screams Counter.
I dunno why.He always does that.

fixing that ASAP

     Posted: November 03, 2012, 03:13:05 pm
update
Re: SOL BADGUY - update - annoying sound fixed
#14  November 14, 2012, 06:15:34 am
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you didnt bump the topic,because the when possible merge this post with your last one was on.That didnt let you bump it,so ill just do it for ya.Anyway downloading the update
Re: SOL BADGUY - update - annoying sound fixed
#15  November 14, 2012, 03:01:57 pm
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-Intro is wrong (flying sword); (open the spoiler)
Spoiler, click to toggle visibilty

-is this really CvS? It looks more like Infinite style, not CvS, and has Guilty Gear and MvC FXs;

-Custom combo is useless, it doesn't do its job;

-this, look at the FX: (open the spoiler)
Spoiler, click to toggle visibilty

-hitsounds play even if Sol doesn't actually hit the opponent (I can hear it in all his basics);
this code for instance:
Code:
[State 200]
type = PlaySnd
trigger1 = Animelem = 2 && random % 5 = 0
value = 2, 0   ;<- this is the guard sound
channel = 0
doesn't make any sense; with this you say that you want the guard sound to play randomly on the second element of the animation.
You already have set the hitsound and guardsound on the hitdef, so why do you do that?
Instead the code you used after this has a reason and that's the swing effect (I won't post that too, just know that I copied the previous example from your "Stand Light Punch");

-this error, look at the debug message on top left: (open the spoiler)
Spoiler, click to toggle visibilty

-too many duplicated sprites in the .sff!
Last Edit: November 14, 2012, 04:48:23 pm by G.o.D.
Re: SOL BADGUY
#16  November 16, 2012, 05:56:10 am
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
I'm having the same issue when making big portraits too, I wonder if there is a legit way to get rid of these white dotz.

LOL It's called using the eraser tool and taking some extra time to clean that up.  ;D Or you can use the burn tool in Photoshop.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: BORYEMA'S CHARACTER RELEASE THREAD :: Sol Badguy UPDATED RE-RELEASE
#17  June 04, 2013, 03:38:23 pm
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long awaited update to SOL BADGUY see first post
Re: BORYEMA'S CHARACTER RELEASE THREAD :: Sol Badguy UPDATED RE-RELEASE
#18  June 04, 2013, 03:56:44 pm
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- Infinite with (in air) D,DF,F, punch (yes, it's possible; it's easier if you do it while you're on the middle of the screen, and the enemy can't recover).
- Infinite with (on ground) D,DB,B, kick [you can replicate this if you (not the enemy, the enemy is close to you) are on the corner].

I will update my feedback when I find other errors, bugs or other.
Last Edit: June 04, 2013, 04:00:34 pm by Alex Sinigaglia
Re: BORYEMA'S CHARACTER RELEASE THREAD :: Sol Badguy UPDATED RE-RELEASE
#19  June 04, 2013, 04:04:00 pm
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The last pic is epic xD
Re: BORYEMA'S CHARACTER RELEASE THREAD :: Sol Badguy UPDATED RE-RELEASE
#20  June 04, 2013, 04:22:14 pm
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- Infinite with (in air) D,DF,F, punch (yes, it's possible; it's easier if you do it while you're on the middle of the screen, and the enemy can't recover).
- Infinite with (on ground) D,DB,B, kick [you can replicate this if you (not the enemy, the enemy is close to you) are on the corner].

I will update my feedback when I find other errors, bugs or other.

lol, you can do that in the regular GGXX games
http://www.youtube.com/watch?v=7Mk26ZbOAJ4

and his riot stamp isn't all that easy to do unless you're one of those who practice it until they get the loop right

The last pic is epic xD

lol very epic :P