Ok, it isn't much but here's what i got so far:
;-------
;Walking
[Statedef 20]
type = S
physics = S
sprpriority = 0
[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)
[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)
[State 20, 3]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20
[State 20, 4]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 21 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 21
[State 20, Goto Stand]
type = ChangeState
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
value = 0
[State 20, Goto Fwd Jump]
type = ChangeState
trigger1 = Command = "x" && Command = "holdfwd"
value = 40
;---------
;Jumping
[Statedef 40]
type = A
movetype= A
physics = A
anim = 41
ctrl = 0
[State 40, 1]
type = Velset
trigger1 = time = 0
x = 0
y = -7.5
[State 40, 2]
type = VelAdd
trigger1 = command = "holdx"
y = -0.15
[State 40, 3]
type = PosAdd
trigger1 = command = "holdx"
y = -1
[State 40, 4]
type = ChangeAnim
trigger1 = command = "holdfwd"
trigger1 = anim != 41
value = 41
[State 40, 5]
type = ChangeAnim
trigger1 = command = "holdback"
trigger1 = anim != 42
value = 42
[State 40, 6]
type = PosAdd
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)
[State 40, 7]
type = PosAdd
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)
[State 40, 8]
type = ChangeAnim
trigger1 = Vel Y >= 0
value = 44
[State 40, 8]
type = ChangeState
trigger1 = Vel Y >= 0
value = 41
;---------------------------------------------------------------------------
;Jump down
[Statedef 41]
type = A
movetype= A
physics = A
poweradd= 0
[State 41, 1]
type = VelAdd
trigger1 = 1
y = -0.1
[State 41, 2]
type = ChangeAnim
trigger1 = command = "holdfwd"
trigger1 = anim != 44
value = 44
[State 41, 3]
type = ChangeAnim
trigger1 = command = "holdback"
trigger1 = anim != 45
value = 45
[State 41, 4]
type = PosAdd
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)
[State 41, 5]
type = PosAdd
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)
;---------------------------------------------------------------------------
; Lose by Time Over
; CNS difficulty: basic
[Statedef 170]
type = S
ctrl = 0
anim = 170
velset = 0,0
[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
;---------------------------------------------------------------------------
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
[State 180, 1]
type = ChangeState
trigger1 = Time = 0
value = 181
;---------------------------------------------------------------------------
; Win pose 1
; CNS difficulty: basic
[Statedef 181]
type = S
ctrl = 0
anim = 180
velset = 0,0
[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
;---------------------------------------------------------------------------
; Introduction
; CNS difficulty: basic
[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0
[State 190, 1] ;Freeze animation until PreIntro is over
type = ChangeAnim
trigger1 = RoundState = 0
value = 190
[State 190, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 190, 4] ;Change to stand state
type = ChangeState
trigger1 = AnimTime = 0
value = 0