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[solved] conflict with block button and special move (Read 157 times)

Started by ttas, July 31, 2011, 03:40:25 am
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[solved] conflict with block button and special move
#1  July 31, 2011, 03:40:25 am
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I'm having a button command conflict with some of my moves.

I have a block button programmed in as both z and c.
I also have a special move that uses those buttons, B B D z and B B D c.
When I try to execute the command for B B D z (or c) the block seems to interrupt it and the move won't trigger.

How can I fix that?

Code:
[Command]
name = "block"
command = z
time = 1

[Command]
name = "release"
command = ~z
time = 1

[State -1, Block]
type = changestate
value = 120
triggerall = command = "block"
triggerall = ctrl
trigger1 = statetype = S
trigger2 = statetype = C
triggerall = stateno != [120,160]
triggerall = Var(50) != 1

[State -1, Release]
type = changestate
value = 140
triggerall = command = "release"
triggerall = ctrl
trigger1 = statetype = S
trigger2 = statetype = C



Code:
[Command]
name = "SP1"
command = ~B,B,D,z
time = 35

[State -1, SP1]
type = changestate
value = 12000
triggerall = command = "SP1"
trigger1 = statetype = S && statetype != A
trigger1 = ctrl

Last Edit: July 31, 2011, 08:55:26 am by ttas
Re: CMD conflict
#2  July 31, 2011, 03:42:48 am
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Move the special move above the block command in the command file. Mugen executes moves in the order they are, from top to bottom.
Re: CMD conflict
#3  July 31, 2011, 04:17:02 am
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Didn't work.

But I tried other things and it's definitely a problem with the Hold Button section in the CMD. I changed the Block hold to b and retried the move and it will work with any other button except the one that is being used as a hold down.

So any other ideas?


Re: CMD conflict
#4  July 31, 2011, 04:27:12 am
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It's like as soon a I even tap the block button it cancels out coding before it and doesn't allow for anything during it either.

I can't even program a move like Hold block and F F.
Re: [solved] conflict with block button and special move
#5  July 31, 2011, 08:55:54 am
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I was having a conflict with common1, got it sorted out now.