after looking at warusaki's code apparently the accurate ""delay"" is 13 ticks so
[Statedef -2]
[State ]
type=null
trigger1=stateno=5900&&time=1
trigger1=var(11):=0
trigger1=var(59):=0
[State ]
type=varadd
trigger1=roundstate=3&&!alive
var(11)=1
[State ]
type=playsnd
trigger1=var(11)=12
trigger1=var(59)!=59
trigger1=var(59):=59
value=
;KOŽžƒ{ƒCƒX
[State -2,AI]
type = VarAdd
trigger1 = var(0)&2**17
ignorehitpause = 1
var(0) = -(2**17)
[State -2,AI]
type = VarAdd
trigger1 = !(var(0)&2**17)
trigger1 = anim = 5950 || stateno = 5950
ignorehitpause = 1
var(0) = 2**17
[State -2,AI]
type = Varset
trigger1 = movetype != H
trigger1 = roundstate = 2
ignorehitpause = 1
var(37) = 0
[State -2,AI]
type = Varset
trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5080
trigger1 = roundstate = 2
trigger1 = time = 0
ignorehitpause = 1
var(37) = gethitvar(hitshaketime)
[State -2, KO]
type = PlaySnd
triggerall = roundstate = [2,3]
trigger1 = !(var(0)&2**17) && !fvar(20)
trigger1 = Var(27) = ifelse(!var(37),1,ifelse(var(37)>20,20,var(37)))
trigger2 = !(var(0)&2**17) && fvar(20)
trigger2 = Var(27) = 12
ignorehitpause = 1
value = 110, var(12)
[State -2, KO]
type = PlaySnd
triggerall = roundstate = [2,3]
triggerall = var(0)&2**17
triggerall = !alive
trigger1 = anim = 5950 && animelemtime(1) = 2
ignorehitpause = 1
value = 5950, var(12)
[State -2,KO]
type = Varadd
trigger1 = !alive
ignorehitpause = 1
var(27) = 1
[State -2,KO]
type = Varset
trigger1 = alive
ignorehitpause = 1
var(27) = 0
Is it something like, what I have found here in cvsryu?