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[SOLVED] CvS2-styled KO sound (Read 304 times)

Started by Trinitronity, May 28, 2012, 08:37:14 pm
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[SOLVED] CvS2-styled KO sound
New #1  May 28, 2012, 08:37:14 pm
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Hello again,
since I'm currently trying to make CvS2 styled versions of some chars, I also need to know, how to make a CvS2 styled KO sound. From what I know, it's NOT "11,0", and thus, it doesn't contains a pause backed in to the sound. I also can't find any code in Warusaki's chars, that is related to KO sounds. Could someone help me?
Thanks in advance!
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Last Edit: June 02, 2012, 07:41:18 pm by Trinitronity
Re: CvS2-styled KO sound
#2  June 01, 2012, 01:04:58 am
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For CVS KO crys or sounds your going to need to use the program Audacity with some knowledge because its a little technical for sound editing thats how I knew hot to do it.

Where you can download my MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu
Back up MUGEN website in progress...
Re: CvS2-styled KO sound
#3  June 01, 2012, 11:28:45 am
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns

2OS

Re: CvS2-styled KO sound
#4  June 01, 2012, 12:34:18 pm
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after looking at warusaki's code apparently the accurate ""delay"" is 13 ticks so


[Statedef -2]

[State ]
type=null
trigger1=stateno=5900&&time=1
trigger1=var(11):=0
trigger1=var(59):=0

[State ]
type=varadd
trigger1=roundstate=3&&!alive
var(11)=1

[State ]
type=playsnd
trigger1=var(11)=12
trigger1=var(59)!=59
trigger1=var(59):=59
value=


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Re: CvS2-styled KO sound
#5  June 02, 2012, 07:15:05 pm
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after looking at warusaki's code apparently the accurate ""delay"" is 13 ticks so


[Statedef -2]

[State ]
type=null
trigger1=stateno=5900&&time=1
trigger1=var(11):=0
trigger1=var(59):=0

[State ]
type=varadd
trigger1=roundstate=3&&!alive
var(11)=1

[State ]
type=playsnd
trigger1=var(11)=12
trigger1=var(59)!=59
trigger1=var(59):=59
value=
Code:
;KOŽžƒ{ƒCƒX
[State -2,AI]
type = VarAdd
trigger1 = var(0)&2**17
ignorehitpause = 1
var(0) = -(2**17)

[State -2,AI]
type = VarAdd
trigger1 = !(var(0)&2**17)
trigger1 = anim = 5950 || stateno = 5950
ignorehitpause = 1
var(0) = 2**17

[State -2,AI]
type = Varset
trigger1 = movetype != H
trigger1 = roundstate = 2
ignorehitpause = 1
var(37) = 0

[State -2,AI]
type = Varset
trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5080
trigger1 = roundstate = 2
trigger1 = time = 0
ignorehitpause = 1
var(37) = gethitvar(hitshaketime)

[State -2, KO]
type = PlaySnd
triggerall = roundstate = [2,3]
trigger1 = !(var(0)&2**17) && !fvar(20)
trigger1 = Var(27) = ifelse(!var(37),1,ifelse(var(37)>20,20,var(37)))
trigger2 = !(var(0)&2**17) && fvar(20)
trigger2 = Var(27) = 12
ignorehitpause = 1
value = 110, var(12)

[State -2, KO]
type = PlaySnd
triggerall = roundstate = [2,3]
triggerall = var(0)&2**17
triggerall = !alive
trigger1 = anim = 5950 && animelemtime(1) = 2
ignorehitpause = 1
value = 5950, var(12)

[State -2,KO]
type = Varadd
trigger1 = !alive
ignorehitpause = 1
var(27) = 1

[State -2,KO]
type = Varset
trigger1 = alive
ignorehitpause = 1
var(27) = 0
Is it something like, what I have found here in cvsryu?
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns

2OS

Re: CvS2-styled KO sound
#6  June 02, 2012, 07:33:38 pm
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    • deuceovspadez.webs.com/
yes you just don't actually need all those extra variables he has.


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Re: CvS2-styled KO sound
#7  June 02, 2012, 07:40:48 pm
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yes you just don't actually need all those extra variables he has.
Thanks. Now, I also compared, the code with the correspondenting anims, and now, I found, what I need.
This topic can be solved now.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns