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[SOLVED] Grabbing opponents head (Read 165 times)

Started by Noctis, May 03, 2011, 10:24:00 pm
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[SOLVED] Grabbing opponents head
#1  May 03, 2011, 10:24:00 pm
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I've never actually done this before so I don't know how to do it. How do I use the targetbind to position the opponents head under my hand like I'm grabbing their head? I've tried a couple things with a head.pos, but I can't get it to work.
Do I have to use an animation for it?
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Last Edit: May 03, 2011, 11:58:08 pm by Noctis
Re: Grabbing opponents head
#2  May 03, 2011, 10:36:10 pm
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This is what required sprites are for. Create a custom animation. Make sure the sprites you need for "head grabbing" are in it but use the 5xx2 series of sprites which should be aligned to the characters head.

5012, 0 = Hit in stomach, light, axis on head.

etc.


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Re: Grabbing opponents head
#3  May 03, 2011, 11:57:57 pm
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Thanks for all the help. I think I understand most of Fighter Factory again. I'll probably be back again, though... ::)
"There is nothing either good or bad, but thinking makes it so."