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[SOLVED] Help with debug message (Read 364 times)

Started by Lord Mike, February 16, 2011, 09:07:37 pm
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[SOLVED] Help with debug message
New #1  February 16, 2011, 09:07:37 pm
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Hello.
I need some help in figuring out why i receive this debug message: "PLAYER HELPER_SYSTEM (68) IN STATE 999900: 0.0000000179 WARNING: EXPRESSION TRUNCATED TO INTEGER: "
From what i can tell, it's taking me to a helper called helper_system, statedef 999900, but what does the rest of the message mean? And how can i fix this?
If anyone has a clue, i would really appreciate the help.

[mcode][StateDef 999900]
type        = A
movetype    = I
physics     = N
anim        = 9999
velset      = 0, 0
ctrl        = 0
poweradd    = 0
facep2      = 0
hitdefpersist   = 0
movehitpersist  = 0
hitcountpersist = 0
sprpriority = 10

[State 999900, オーラゲージ白設定]
type     = VarSet
trigger1 = !var(34)
------------------------------------○
var(34)  = 1
;━━━━━━━━━○
  ;1で表示
    ;0で非表示
    ;(デフォルト:1)
------------------------------------○
persistent = 0

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;              ブーストゲージ光沢設定 H999900,VAR(11)
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストゲージ白設定]
type     = VarSet
trigger1 = !var(35)
------------------------------------○
var(35)  = 1
;━━━━━━━━━○
  ;1で表示
    ;0で非表示
    ;(デフォルト:1)
------------------------------------○
persistent = 0

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;          ブーストオーラゲージX座標 H999900,var(36)
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストオーラゲージX座標]
type     = VarSet
trigger1 = !var(36)
------------------------------------○
var(36)  = 8
;━━━━━━━━━○
  ;お好みで
    ;(デフォルト:8)
    ;
------------------------------------○
persistent = 0

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;          ブーストオーラゲージY座標 H999900,VAR(33)
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストオーラゲージY座標]
type     = VarSet
trigger1 = !var(33)
------------------------------------○
var(33)  = 213
;━━━━━━━━━○
  ;お好みで
    ;(デフォルト:213)
    ;
------------------------------------○
persistent = 0

[State 999900, オーラゲージ白表示00]
type     = Explod
trigger1 = !numexplod(10300)&&roundstate>1
trigger1 = var(34)
anim     = 10300
ID       = 10300
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示01]
type     = Explod
trigger1 = !numexplod(10301)&&roundstate>1
trigger1 = var(34)
anim     = 10301
ID       = 10301
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示02]
type     = Explod
trigger1 = !numexplod(10302)&&roundstate>1
trigger1 = var(34)
anim     = 10302
ID       = 10302
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示03]
type     = Explod
trigger1 = !numexplod(10303)&&roundstate>1
trigger1 = var(34)
anim     = 10303
ID       = 10303
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示04]
type     = Explod
trigger1 = !numexplod(10304)&&roundstate>1
trigger1 = var(34)
anim     = 10304
ID       = 10304
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示05]
type     = Explod
trigger1 = !numexplod(10305)&&roundstate>1
trigger1 = var(34)
anim     = 10305
ID       = 10305
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示06]
type     = Explod
trigger1 = !numexplod(10306)&&roundstate>1
trigger1 = var(34)
anim     = 10306
ID       = 10306
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示07]
type     = Explod
trigger1 = !numexplod(10307)&&roundstate>1
trigger1 = var(34)
anim     = 10307
ID       = 10307
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示08]
type     = Explod
trigger1 = !numexplod(10308)&&roundstate>1
trigger1 = var(34)
anim     = 10308
ID       = 10308
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示09]
type     = Explod
trigger1 = !numexplod(10309)&&roundstate>1
trigger1 = var(34)
anim     = 10309
ID       = 10309
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表10]
type     = Explod
trigger1 = !numexplod(10310)&&roundstate>1
trigger1 = var(34)
anim     = 10310
ID       = 10310
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示11]
type     = Explod
trigger1 = !numexplod(10311)&&roundstate>1
trigger1 = var(34)
anim     = 10311
ID       = 10311
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示12]
type     = Explod
trigger1 = !numexplod(10312)&&roundstate>1
trigger1 = var(34)
anim     = 10312
ID       = 10312
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示13]
type     = Explod
trigger1 = !numexplod(10313)&&roundstate>1
trigger1 = var(34)
anim     = 10313
ID       = 10313
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示14]
type     = Explod
trigger1 = !numexplod(10314)&&roundstate>1
trigger1 = var(34)
anim     = 10314
ID       = 10314
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示15]
type     = Explod
trigger1 = !numexplod(10315)&&roundstate>1
trigger1 = var(34)
anim     = 10315
ID       = 10315
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示16]
type     = Explod
trigger1 = !numexplod(10316)&&roundstate>1
trigger1 = var(34)
anim     = 10316
ID       = 10316
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示17]
type     = Explod
trigger1 = !numexplod(10317)&&roundstate>1
trigger1 = var(34)
anim     = 10317
ID       = 10317
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示18]
type     = Explod
trigger1 = !numexplod(10318)&&roundstate>1
trigger1 = var(34)
anim     = 10318
ID       = 10318
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示19]
type     = Explod
trigger1 = !numexplod(10319)&&roundstate>1
trigger1 = var(34)
anim     = 10319
ID       = 10319
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示20]
type     = Explod
trigger1 = !numexplod(10320)&&roundstate>1
trigger1 = var(34)
anim     = 10320
ID       = 10320
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示21]
type     = Explod
trigger1 = !numexplod(10321)&&roundstate>1
trigger1 = var(34)
anim     = 10321
ID       = 10321
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示022]
type     = Explod
trigger1 = !numexplod(10322)&&roundstate>1
trigger1 = var(34)
anim     = 10322
ID       = 10322
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示23]
type     = Explod
trigger1 = !numexplod(10323)&&roundstate>1
trigger1 = var(34)
anim     = 10323
ID       = 10323
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示24]
type     = Explod
trigger1 = !numexplod(10324)&&roundstate>1
trigger1 = var(34)
anim     = 10324
ID       = 10324
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示25]
type     = Explod
trigger1 = !numexplod(10325)&&roundstate>1
trigger1 = var(34)
anim     = 10325
ID       = 10325
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示26]
type     = Explod
trigger1 = !numexplod(10326)&&roundstate>1
trigger1 = var(34)
anim     = 10326
ID       = 10326
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示27]
type     = Explod
trigger1 = !numexplod(10327)&&roundstate>1
trigger1 = var(34)
anim     = 10327
ID       = 10327
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示28]
type     = Explod
trigger1 = !numexplod(10328)&&roundstate>1
trigger1 = var(34)
anim     = 10328
ID       = 10328
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示29]
type     = Explod
trigger1 = !numexplod(10329)&&roundstate>1
trigger1 = var(34)
anim     = 10329
ID       = 10329
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白表示30]
type     = Explod
trigger1 = !numexplod(10330)&&roundstate>1
trigger1 = var(34)
anim     = 10330
ID       = 10330
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=95
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;                         オーラゲージ白移動 VAR(16)
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, オーラゲージ白移動制御01]
type     = VarAdd
trigger1 = var(34)
var(16)  = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 999900, オーラゲージ白移動制御02]
type     = VarSet
trigger1 = var(34)
trigger1 = var(16) >99
var(16)  = 0
supermovetime = 9999999999
pausemovetime = 9999999999

[State 999900, オーラゲージ白移動00]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10300)
ID       = 10300
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16), var(36)+7, var(36)+7+var(16)), var(33)+11     ; var(36), var(33)  ; 6,221  ;12,232
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動01]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10301)
ID       = 10301
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-1, var(36)+7, ifelse(var(16) >=2, var(36)+7+var(16)-1, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動02]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10302)
ID       = 10302
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-2, var(36)+7, ifelse(var(16) >=3, var(36)+7+var(16)-2, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動03]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10303)
ID       = 10303
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-3, var(36)+7, ifelse(var(16) >=4, var(36)+7+var(16)-3, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動04]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10304)
ID       = 10304
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-4, var(36)+7, ifelse(var(16) >=5, var(36)+7+var(16)-4, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動05]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10305)
ID       = 10305
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-5, var(36)+7, ifelse(var(16) >=6, var(36)+7+var(16)-5, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動06]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10306)
ID       = 10306
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-6, var(36)+7, ifelse(var(16) >=7, var(36)+7+var(16)-6, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動07]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10307)
ID       = 10307
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-7, var(36)+7, ifelse(var(16) >=8, var(36)+7+var(16)-7, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動08]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10308)
ID       = 10308
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-8, var(36)+7, ifelse(var(16) >=9, var(36)+7+var(16)-8, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動09]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10309)
ID       = 10309
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-9, var(36)+7, ifelse(var(16) >=10, var(36)+7+var(16)-9, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動10]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10310)
ID       = 10310
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-10, var(36)+7, ifelse(var(16) >=11, var(36)+7+var(16)-10, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動11]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10311)
ID       = 10311
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-11, var(36)+7, ifelse(var(16) >=12, var(36)+7+var(16)-11, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動12]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10312)
ID       = 10312
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-12, var(36)+7, ifelse(var(16) >=13, var(36)+7+var(16)-12, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動13]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10313)
ID       = 10313
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-13, var(36)+7, ifelse(var(16) >=14, var(36)+7+var(16)-13, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動14]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10314)
ID       = 10314
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-14, var(36)+7, ifelse(var(16) >=15, var(36)+7+var(16)-14, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動15]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10315)
ID       = 10315
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-15, var(36)+7, ifelse(var(16) >=16, var(36)+7+var(16)-15, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動16]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10316)
ID       = 10316
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-16, var(36)+7, ifelse(var(16) >=17, var(36)+7+var(16)-16, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動17]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10317)
ID       = 10317
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-17, var(36)+7, ifelse(var(16) >=18, var(36)+7+var(16)-17, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動18]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10318)
ID       = 10318
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-18, var(36)+7, ifelse(var(16) >=19, var(36)+7+var(16)-18, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動19]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10319)
ID       = 10319
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-19, var(36)+7, ifelse(var(16) >=20, var(36)+7+var(16)-19, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動20]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10320)
ID       = 10320
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-20, var(36)+7, ifelse(var(16) >=21, var(36)+7+var(16)-20, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動21]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10321)
ID       = 10321
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-21, var(36)+7, ifelse(var(16) >=22, var(36)+7+var(16)-21, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動22]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10322)
ID       = 10322
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-22, var(36)+7, ifelse(var(16) >=23, var(36)+7+var(16)-22, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動23]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10323)
ID       = 10323
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-23, var(36)+7, ifelse(var(16) >=24, var(36)+7+var(16)-23, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動24]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10324)
ID       = 10324
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-24, var(36)+7, ifelse(var(16) >=25, var(36)+7+var(16)-24, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動25]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10325)
ID       = 10325
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-25, var(36)+7, ifelse(var(16) >=26, var(36)+7+var(16)-25, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動26]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10326)
ID       = 10326
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-26, var(36)+7, ifelse(var(16) >=27, var(36)+7+var(16)-26, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動1p27]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10327)
ID       = 10327
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-27, var(36)+7, ifelse(var(16) >=28, var(36)+7+var(16)-27, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動28]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10328)
ID       = 10328
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-28, var(36)+7, ifelse(var(16) >=29, var(36)+7+var(16)-28, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動29]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10329)
ID       = 10329
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-29, var(36)+7, ifelse(var(16) >=30, var(36)+7+var(16)-29, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ白移動30]
type     = ModifyExplod
trigger1 = var(34)
trigger1 = numexplod(10330)
ID       = 10330
pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16)-30, var(36)+7, ifelse(var(16) >=31, var(36)+7+var(16)-30, var(36)+7)), var(33)+11
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;                                    ブーストゲージ値
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストゲージ値]
type     = VarSet
trigger1 = 1
var(55)  = root,var(5)
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ値]
type       = VarSet
trigger1   = var(55) < 0
var(55)    = 0
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ値]
type       = VarSet
trigger1   = var(55) > 300
var(55)    = 300
supermovetime = 999999999999
pausemovetime = 999999999999

;〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓■
;        ──────────────────        ■
;─────────ブーストゲージ──────────■
;        ──────────────────        ■
;〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓■

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;                                      ブーストゲージ
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストゲージ紫01]
type   = Explod
trigger1 = !numexplod(10020)&&roundstate>1
anim   = 10020
ID    = 10020
pos      = var(36), var(33)-1
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=91
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ紫02]
type     = Explod
trigger1 = !numexplod(10021)&&roundstate>1
anim   = 10021
ID    = 10021
pos    = var(36)+1, var(33)-1
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=92
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ赤]
type     = Explod
trigger1 = !numexplod(10010)&&roundstate>1
anim   = 10010
ID    = 10010
pos      = var(36), var(33)
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=93
scale    = 0.5,0.51
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ黄]
type     = Explod
trigger1 = !numexplod(10011)&&roundstate>1
anim   = 10011
ID    = 10011
pos      = var(36), var(33)
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=93
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ緑]
type     = Explod
trigger1 = !numexplod(10012)&&roundstate>1
anim   = 10012
ID    = 10012
pos      = var(36), var(33)
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=93
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;                 ブーストゲージ制御
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストゲージ紫1移動]
type     = ModifyExplod
trigger1 = numexplod(10020)
trigger1 = var(55) <= 300
ID       = 10020
pos      = var(36)+ceil(var(55)*0.371), var(33)-1
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ紫スケール]
type     = ModifyExplod
trigger1 = numexplod(10021)
ID       = 10021
scale    = ifelse(var(55) >= 300,0.5,var(55)*0.001666),0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ赤スケール]
type     = ModifyExplod
trigger1 = numexplod(10010)
ID       = 10010
scale    = ifelse(var(55) >= 100,0.5,0),0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ黄スケール]
type     = ModifyExplod
trigger1 = numexplod(10011)
ID       = 10011
scale    = ifelse(var(55) >= 200,0.5,0),0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, オーラゲージ緑スケール]
type     = ModifyExplod
trigger1 = numexplod(10012)
ID       = 10012
scale    = ifelse(var(55) >= 300,0.5,0),0.5
supermovetime = 999999999999
pausemovetime = 999999999999

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;                           ブーストゲージ白表示
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストゲージ白表示00]
type     = Explod
trigger1 = !numexplod(10200)&&roundstate>1
trigger1 = var(35)
anim     = 10200
ID       = 10200
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示01]
type     = Explod
trigger1 = !numexplod(10201)&&roundstate>1
trigger1 = var(35)
anim     = 10201
ID       = 10201
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示02]
type     = Explod
trigger1 = !numexplod(10202)&&roundstate>1
trigger1 = var(35)
anim     = 10202
ID       = 10202
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示03]
type     = Explod
trigger1 = !numexplod(10203)&&roundstate>1
trigger1 = var(35)
anim     = 10203
ID       = 10203
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示04]
type     = Explod
trigger1 = !numexplod(10204)&&roundstate>1
trigger1 = var(35)
anim     = 10204
ID       = 10204
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示05]
type     = Explod
trigger1 = !numexplod(10205)&&roundstate>1
trigger1 = var(35)
anim     = 10205
ID       = 10205
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示06]
type     = Explod
trigger1 = !numexplod(10206)&&roundstate>1
trigger1 = var(35)
anim     = 10206
ID       = 10206
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示07]
type     = Explod
trigger1 = !numexplod(10207)&&roundstate>1
trigger1 = var(35)
anim     = 10207
ID       = 10207
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示08]
type     = Explod
trigger1 = !numexplod(10208)&&roundstate>1
trigger1 = var(35)
anim     = 10208
ID       = 10208
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示09]
type     = Explod
trigger1 = !numexplod(10209)&&roundstate>1
trigger1 = var(35)
anim     = 10209
ID       = 10209
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示10]
type     = Explod
trigger1 = !numexplod(10210)&&roundstate>1
trigger1 = var(35)
anim     = 10210
ID       = 10210
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示11]
type     = Explod
trigger1 = !numexplod(10211)&&roundstate>1
trigger1 = var(35)
anim     = 10211
ID       = 10211
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示12]
type     = Explod
trigger1 = !numexplod(10212)&&roundstate>1
trigger1 = var(35)
anim     = 10212
ID       = 10212
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示13]
type     = Explod
trigger1 = !numexplod(10213)&&roundstate>1
trigger1 = var(35)
anim     = 10213
ID       = 10213
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示14]
type     = Explod
trigger1 = !numexplod(10214)&&roundstate>1
trigger1 = var(35)
anim     = 10214
ID       = 10214
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示15]
type     = Explod
trigger1 = !numexplod(10215)&&roundstate>1
trigger1 = var(35)
anim     = 10215
ID       = 10215
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示16]
type     = Explod
trigger1 = !numexplod(10216)&&roundstate>1
trigger1 = var(35)
anim     = 10216
ID       = 10216
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示17]
type     = Explod
trigger1 = !numexplod(10217)&&roundstate>1
trigger1 = var(35)
anim     = 10217
ID       = 10217
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示18]
type     = Explod
trigger1 = !numexplod(10218)&&roundstate>1
trigger1 = var(35)
anim     = 10218
ID       = 10218
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示19]
type     = Explod
trigger1 = !numexplod(10219)&&roundstate>1
trigger1 = var(35)
anim     = 10219
ID       = 10219
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示20]
type     = Explod
trigger1 = !numexplod(10220)&&roundstate>1
trigger1 = var(35)
anim     = 10220
ID       = 10220
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示21]
type     = Explod
trigger1 = !numexplod(10221)&&roundstate>1
trigger1 = var(35)
anim     = 10221
ID       = 10221
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示22]
type     = Explod
trigger1 = !numexplod(10222)&&roundstate>1
trigger1 = var(35)
anim     = 10222
ID       = 10222
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示23]
type     = Explod
trigger1 = !numexplod(10223)&&roundstate>1
trigger1 = var(35)
anim     = 10223
ID       = 10223
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示24]
type     = Explod
trigger1 = !numexplod(10224)&&roundstate>1
trigger1 = var(35)
anim     = 10224
ID       = 10224
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示25]
type     = Explod
trigger1 = !numexplod(10225)&&roundstate>1
trigger1 = var(35)
anim     = 10225
ID       = 10225
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示26]
type     = Explod
trigger1 = !numexplod(10226)&&roundstate>1
trigger1 = var(35)
anim     = 10226
ID       = 10226
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示27]
type     = Explod
trigger1 = !numexplod(10227)&&roundstate>1
trigger1 = var(35)
anim     = 10227
ID       = 10227
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示28]
type     = Explod
trigger1 = !numexplod(10228)&&roundstate>1
trigger1 = var(35)
anim     = 10228
ID       = 10228
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示29]
type     = Explod
trigger1 = !numexplod(10229)&&roundstate>1
trigger1 = var(35)
anim     = 10229
ID       = 10229
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白表示30]
type     = Explod
trigger1 = !numexplod(10230)&&roundstate>1
trigger1 = var(35)
anim     = 10230
ID       = 10230
postype  = back
facing   = 1
bindtime = -1
ontop    = 1
sprpriority=94
scale    = 0.5,0.5
supermovetime = 999999999999
pausemovetime = 999999999999

;━━━━━━━━━━━━━━━━━━━━━━━━━━●
;                  ブーストゲージ白移動判定 var(47)
;━━━━━━━━━━━━━━━━━━━━━━━━━━●
[State 999900, ブーストゲージ白移動制御01]
type       = VarAdd
triggerall = numexplod(10200)
trigger1   = var(35)
var(47)    = 4
supermovetime = 9999999999
pausemovetime = 9999999999

[State 999900, ブーストゲージ白移動制御02]
type       = VarSet
trigger1   = var(47) >= 148
;trigger2   = !root,var(6)
trigger2   = var(55) < 100
var(47)    = 0
supermovetime = 9999999999
pausemovetime = 9999999999

[State 999900, ブーストゲージ白移動00]
type     = ModifyExplod
trigger1 = numexplod(10200)
ID       = 10200
pos      = ifelse(ceil(var(55)*0.371) < var(47), 0, ifelse(var(47), var(47), 0))+var(36), var(33)+2; var(36), var(33)  ; 6,221  ;12,232
postype  = back
bindtime = -1
supermovetime = 999999999999
pausemovetime = 999999999999

[State 999900, ブーストゲージ白移動01]
type     = ModifyExplod
trigger1 = numexplod(10201)
ID       = 10201
pos      = ifelse(ceil(var(55)*0.371) < var(47)-1,0,ifelse(var(47) >=2,var(47)-1,0))+var(36), var(33)+2
postype  = back
bindtime = -1
supermovetime = 9999999999[/mcode]
何故諦める必要がある? 何を迷うことがある奪い取れ。今は悪魔が微笑む時代なんだ。
Last Edit: February 17, 2011, 04:38:39 pm by 主マイク

GT

Re: Help with debug message
#2  February 16, 2011, 09:23:15 pm
  • *****
  • Don't fuck with me, Jack!
    • USA
Ahh, truncated intergers.... :grrr:

You get this message when you use a decimal value where an integer should be. Give me a moment, and I'll look through your code.

Edit : Well, the only thing that I could find that could be causing this problem is this
[mcode]pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16), var(36)+7, var(36)+7+var(16)), var(33)+11[/mcode]

I'm not sure if pos can use decimal values.

Edit 2 :
Docs said:
pos = x_pos, y_pos (int)
Nope, it can't.

Someone tell me I answered this correctly.
Yeah Titiln, in fact, You Made Him
Last Edit: February 16, 2011, 09:30:41 pm by GT Yzan

2OS

Re: Help with debug message
#3  February 16, 2011, 11:29:36 pm
  • ****
  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
Int = Integer Only

Float = Integer and / or Decimal


You answered correctly, but provided no direct solution.




Try this, Floor or Ceil the ENTIRE expression for position axis x, instead of JUST the decimal expression. For all Explods, and ModifyExplods


Examples —

pos      = ifelse(var(36)+7+floor(var(54)*0.043) < var(36)+7+var(16), var(36)+7, var(36)+7+var(16)), var(33)+11

pos      = ifelse(floor(var(36)+7+var(54)*0.043 < var(36)+7+var(16), var(36)+7, var(36)+7+var(16))), var(33)+11


pos      = ifelse(ceil(var(55)*0.371) < var(47)-1,0,ifelse(var(47) >=2,var(47)-1,0))+var(36), var(33)+2

pos      = ifelse(ceil(var(55)*0.371 < var(47)-1,0,ifelse(var(47) >=2,var(47)-1,0))+var(36)), var(33)+2


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Last Edit: February 16, 2011, 11:48:02 pm by 2OS
Re: Help with debug message
#4  February 17, 2011, 03:34:00 pm
  • ***
  • 見ろ! これが執念の力だ!
    • Somalia
Thank you, both of you. Your advices have been put to good use.
何故諦める必要がある? 何を迷うことがある奪い取れ。今は悪魔が微笑む時代なんだ。