sgn15 said, August 14, 2011, 06:29:06 amkenshinx0, did you meant it like this?[State 0, AngleDraw]type = AngleDrawtrigger1 = parent,time = [106,145];animelemtime(22) >= 0;value = 0scale = time/30, time/30persistent = 1[State 0, AngleDraw]type = AngleDrawtrigger1 = parent,time = [146,195];animelemtime(22) >= 50;value = 0scale = 1,1persistent = 1[State 0, AngleDraw]type = AngleDrawtrigger1 = parent,time = [196,245];animelemtime(22) >= 90;value = 0scale = 1 + cos(time*1.5)*1, 1 + cos(time*1.5)*1;30/time,30/timepersistent = 1i tried many values for both a and b, the effect is the same (its like "wobbling or heatbeat effect" by increasing and decreasing continuously until it destroyself)i think cosine is not for this?p.s.i like math but not really these angle stuff in mathso i tried using sine and tangent instead of cosine but same formulai think tangent is more appropriate for decreasingbut i still havent made it to work perfectly to my choice, im still testing using several values for a and band i notice the increasing angledraw doesnt work or is too fast, i might change the scale formula there tooso for increasing angledraw, i just inverse the decreasing formula? by inverse i meant raising to exponent -1 (or 1 over the whole formula)Well in order to work with cosine properly, you need to stop triggering right when the curve gets to the bottom or lowest point on the curve. But, since this is confusing for you, let's use Cyanide's variable method.