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Some restructuring to Dev Resources (Read 1442 times)

Started by Just No Point, September 01, 2013, 01:33:02 am
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Some restructuring to Dev Resources
#1  September 01, 2013, 01:33:02 am
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The Dev Resources boards need some life support.

I have an idea that might help. My idea would require Valodim's assistance. Feel free to suggest your own ideas.

I think we should go ahead and remove the child boards. The "Open Projects" board can be condensed to one thread in either Projects or Releases. Would basically be for people that don't wish to keep working on their creation and will post what they have finished for someone to add to it if they'd like.

Would need the tags like in the release boards. Applicable tags would be "Sprites", "Sounds", and "Resource Requests". Can be filtered like in the release boards.

The stickies across the boards can be either combined, or moved to other boards like Sprite Projects for the CS thread, etc

discuss
Re: Some restructuring to Dev Resources
#2  September 01, 2013, 08:12:44 am
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I like the 'Resource Request' section. Is there a limit a month for it for each member? And if no one answers or replies how long can you bump it?
Re: Some restructuring to Dev Resources
#3  September 01, 2013, 11:12:36 am
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No, there isn't a limit there like in the normal request section.
You can bump 1 year, 3 years after, however long. The reason being that the boards are not very active. Though I'm hoping this restructuring idea might fix that.

Xan

Re: Some restructuring to Dev Resources
#4  September 01, 2013, 11:17:54 am
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Although the one thread a member limit is very loosely enforced as long as the threads aren't on the same page.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Some restructuring to Dev Resources
#5  September 01, 2013, 11:35:22 am
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Is it only exclusive for mugen projects? I've seen some mugen characters who actually originated from beat em ups like the female character in Dungeon Fight and Sakuraka's sailor characters.

There's a few characters I'd like to edit too from beat em up games and converted for both mugen and openbor like some of the bosses from Monster Mauler.

I'm sure characters like these haven't been converted and would be perfect for a tank type boss similar to Onslaught and Apocalypse.
Re: Some restructuring to Dev Resources
#6  September 01, 2013, 05:47:28 pm
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those are good, if the sprite sets can be used for mugen characters anything is valid.