You anti big-eyes freak OK Coop. At a glance, it looks hot. Pixel by pixel level there might be some details here and there that can be smoothened out, but nothing too drastic. The only thing that still bothers me is the skin palette you're using. First shades look pale browns, and then you put 2 high contrast pinks in there. Also, the shading no longer looks SNK-ish, if that's what you were aiming for, it's ok.
I've started to re-re-remake the sprites for 6II9 (at least the "concept" ones), even if i'm not working in that project atm . . . before i forget how the style would be I should have the playable cast finished in some daysYep, this game is gonna take like 6 years to be made
Impressive. This one's the best yet in my estimation. I'm digging the SNKness here - it's end-credits SNK not in-game SNK. Cool.Skin colour's still a bit drab, though, and his hands need work. But yeah, that's some crazy development.I love the shading myself.
Blind/Niewidomy said, December 30, 2008, 09:14:30 ammake just one colorTried it, and doesn't work, will stick to 2 in-between colorsBlind/Niewidomy said, December 30, 2008, 09:14:30 amlooks little pilow shadedPilowshade never felt so good And thank you very much Street Spriter . . . Now something fresh (minor fixes in KSS) The only thing that kinda worries me is to make a perfect "default" palette for each char (mostly because of the skin, but also i have to be very picky in the light values)cleon1 said, December 30, 2008, 07:24:19 amr u gonna make all the sprites like that robert edit?That's the plan, coming soon before 2020 haha
why dont u just make normal snk (kof) edits i mean those are really good but its insane for one person to do all that work
I've already finished a game -6I9- with (crappy) lowres edits . . . now it's time to move forward. And yes, it's kinda insane, but i have all the time before i die . . . and this is gonna be my masterpiece (at least fan/tribute) so i really don't care how much would take.On the other hand, it would be awesome to have some help, but that's not likely to happen : D
yeah i played your game i like the way u set the life bars and the way u get talkin scenes and the chars move and all plus i also like the end fight when you team up with a another character, loading screens ect was good i know the edits wearnt to good but it was kl I mean I woukld help but i'm not no where as good as you in the hi-res area i dont even know how to make hi-res could you give me some totourials mabey if i get as good as you i would be able to help
Nah, i couldn't stand the idea of force someone to learn something he doesn't know yet just to help me . . . also it'd suck lot of your free time (this hires bitches are taking me a lot to be made). Follow your own way, but maybe we can work in the future. BTW i had no problem in explaining how these sprites are made . . . the concept is simple actually, bad thing is you work with 4 times the amount of pixels than in low res :/Once i finish at least the 8 playable chars i can post somekind of tutorial if you want (hell i can't believe there isn't one single low2high tutorial yet)Now the 5th
Yeah, more like zombie or something like that-actually his story is the same as mukuro, and i'm thinking in adding some moves from him (can't remember what changed his color skin in LB though)Edit:Just noted 1 foot is really gross . . . will fix it later
luv the new sprite actually he was my fav char in the game and yh it would be nice if u could make a totourial that would be kl cos i really want to learn how also would u ever release your chars form your game as public