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Sonic for Super Smash Bros Omega (Read 5015 times)

Started by Shazzo, July 19, 2008, 08:30:49 am
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Sonic for Super Smash Bros Omega
#1  July 19, 2008, 08:30:49 am
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Current projects
SSBO Sonic - 100% - Released
SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars
Last Edit: July 19, 2008, 08:35:16 am by Shazzo
Re: Sonic for Super Smash Bros Omega
#2  July 19, 2008, 06:03:52 pm
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The first character for this project is ready!

http://www.esnips.com/doc/98829874-1b82-4d86-a495-6ce11f1a8950/Sonic-SSBO

Are screenshots really necessary?  :-\

He plays similarly to Sonic legend, but with several key differences. For one, he's chibi.

Oh, and a heads up. He has a special intro against the WIP Mario SSBO.

We'd appreciate some feedback. Enjoy!

Shazzo im sure most people have said this already but i think using CvS Axel as a base isent good (or atleast edit some of the coding)
its not much diffrent from sonic legend execpt you got the Small portrait fixed
i dont get why you have sonic voices from other games
(sonic rush,SSBB,SA2 ect.) id just stay with 1 type of voice from a game
As for now im gonna be planning a WIP but for starters I WOULD NOT be the best since im new to this stuff but ill use Totorials on youtube
Good day.
If I can't be the best, I sure as hell can be the worst.

Re: Sonic for Super Smash Bros Omega
#3  July 20, 2008, 03:13:54 pm
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Screenshots are really necessary.
Re: Sonic for Super Smash Bros Omega
#4  July 20, 2008, 04:00:55 pm
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  • Gradually improving...
    • www.esnips.com/web/ShazzoMugenchars
Yeah, this is a mod of Sonic Legend that I whipped up as a prototype. I'll be using this a template for the next character. I'll put up screens later.
Current projects
SSBO Sonic - 100% - Released
SSBO Mario - 1%
Get my characters at http://www.esnips.com/web/ShazzoMugenchars
Re: Sonic for Super Smash Bros Omega
#5  July 21, 2008, 12:39:55 pm
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- The big portrait is really ugly.
- His vanishing move is a big no no, seeing the CLSNs.
- He has infinite priority on all his moves
- Doing the specials with different buttons always give the same technique, changing speed and damage would give more variety.
- His various vels when he rolls, dashes, etc., don't feel like they would in a sonic game.
Re: Sonic for Super Smash Bros Omega
#6  July 22, 2008, 07:39:02 am
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PLEASE start using KFM as a base.