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Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2 (Read 10897 times)

Started by Juano16, May 15, 2009, 01:28:30 am
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Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#1  May 15, 2009, 01:28:30 am
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Here is the version 1.7 of soul ninja and the 1.2 for female ninja

IMAGES(screenshot)
Spoiler, click to toggle visibilty

VIDEOS
Spoiler, click to toggle visibilty

ACTUAL BONUS STATE
Spoiler, click to toggle visibilty

TUTORIAL UPDATED
Spoiler, click to toggle visibilty


Download Here
http://juano16.mugenhispania.info/chars.html
Last Edit: June 16, 2009, 12:03:23 am by Juano16
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#2  May 15, 2009, 03:18:53 am
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Will try out the updates now. Also, there a no changes to the stages. Is that right? I just want to make sure because I don't want to download all of them again if they are.
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#3  May 15, 2009, 04:47:50 am
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Will try out the updates now. Also, there a no changes to the stages. Is that right? I just want to make sure because I don't want to download all of them again if they are.

the stages and common not have changes yet
maybe later in other version
but for the stages apply the patch
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#4  May 15, 2009, 06:51:28 pm
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very nice, testing time  ;D
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#5  May 15, 2009, 07:24:43 pm
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Excellennnnnnnnnnnnnnnnnnnnnttttttttttttttttttttt tttttttttt!!!!!!!!!

Vauvvvv  :o Maniacccccc
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#6  May 15, 2009, 07:37:33 pm
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Great stuff Juano!

I myself hadn't updated since version 1.3, and I can see you've implemented A LOT of changes and new things.

Keep up the great work!!!
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#7  May 15, 2009, 08:03:59 pm
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Great stuff Juano!

I myself hadn't updated since version 1.3, and I can see you've implemented A LOT of changes and new things.

Keep up the great work!!!

thanks

the main i want is make him bugless in each version
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#8  May 15, 2009, 09:18:12 pm
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AWESOMENESS!

will you do the humans too?

johnny cage
sonya
jax
etc.....?
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#9  May 15, 2009, 10:39:11 pm
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There seems to be a problem with the update. Whenever I try to do a stage fetality on a stage that's compatible with them, it only brings up the spikes and not the stage fetality itself.

I've only tried this with Soul Ninja and not Female Ninja.
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#10  May 16, 2009, 02:34:33 am
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There seems to be a problem with the update. Whenever I try to do a stage fetality on a stage that's compatible with them, it only brings up the spikes and not the stage fetality itself.

I've only tried this with Soul Ninja and not Female Ninja.

are you sure that stages are compatible?
the compatible stages are in the stages pack, are in the same site of the chars
maybe you use for example a pit 3 stage what you downloaded in other site and you tried to use that, im grong?

AWESOMENESS!

will you do the humans too?

johnny cage
sonya
jax
etc.....?

maybe in the future
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#11  May 16, 2009, 03:15:15 pm
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  • ✯Uh...✯
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Nice character.
Excellent Job

Trying to make a comeback
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#12  May 17, 2009, 04:51:04 am
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say, I wondered if you have made a check when you use other people's MK character's Fatalities on your characters?
cause whenever I used one of MK chun li's fatalities,
here's some screenshots that should explain.

Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#13  May 17, 2009, 10:03:24 am
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another bug i noticed was when rain did his thunder fatality, it wouldn't show the rain wins fataility thing, just the thunder
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#14  May 17, 2009, 10:19:17 am
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are you sure that stages are compatible?
the compatible stages are in the stages pack, are in the same site of the chars
maybe you use for example a pit 3 stage what you downloaded in other site and you tried to use that, im grong?
Its the same stages that i got from the site for the characters. Unless they've received an update too. The anywhere stage fetality is done instead. But if i reset the round with F4, i'm able to do that stage's stage fetality.

Here's what i mean.


When its the second round by normal means and when i try to do the stage fetality, it brings up the one the stage fetality that's used in any stage that isn't compatible with them.


then when i reset the round and do it again, it actually does the stage fetality.

Any idea what's making it do that?
Or maybe i need to re-download the stages?
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#15  May 17, 2009, 09:16:36 pm
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say, I wondered if you have made a check when you use other people's MK character's Fatalities on your characters?
cause whenever I used one of MK chun li's fatalities,
here's some screenshots that should explain.
[url=http://img200.imageshack.us/img200/7964/fatalityshowcase.th.png]http://img200.imageshack.us/img200/7964/fatalityshowcase.th.png[/URL]


that only happen with soul ninja/ Female ninja? thats kazmer chunli right? im gonna check it

EDIT: i test and i found the problem, i fixed it
in the download page i put two patches for the chars, download and apply, tell me what happen

the problem was, that chun-li uses for dissapear the char a target bind supercontrol placing the enemy low the screen
but soul ninja and female ninja have a posset for y=0  in his stateno 5150

another bug i noticed was when rain did his thunder fatality, it wouldn't show the rain wins fataility thing, just the thunder

do you press the buttons various times? or you only do the commnad for the fatality 1 time? remember you need to press the buttons

are you sure that stages are compatible?
the compatible stages are in the stages pack, are in the same site of the chars
maybe you use for example a pit 3 stage what you downloaded in other site and you tried to use that, im grong?
Its the same stages that i got from the site for the characters. Unless they've received an update too. The anywhere stage fetality is done instead. But if i reset the round with F4, i'm able to do that stage's stage fetality.

Here's what i mean.

Spoiler, click to toggle visibilty
When its the second round by normal means and when i try to do the stage fetality, it brings up the one the stage fetality that's used in any stage that isn't compatible with them.

Spoiler, click to toggle visibilty
then when i reset the round and do it again, it actually does the stage fetality.

Any idea what's making it do that?
Or maybe i need to re-download the stages?

i not updated the stages yet
maybe your problem is your mugen.cfg config or your fight.def

send me via PM your lifebars, or only tell me the name of them

pd: why you censored the second image?


Last Edit: May 17, 2009, 10:07:20 pm by Juano16
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#16  May 18, 2009, 02:10:00 am
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say, I wondered if you have made a check when you use other people's MK character's Fatalities on your characters?
cause whenever I used one of MK chun li's fatalities,
here's some screenshots that should explain.
[url=http://img200.imageshack.us/img200/7964/fatalityshowcase.th.png]http://img200.imageshack.us/img200/7964/fatalityshowcase.th.png[/URL]


that only happen with soul ninja/ Female ninja? thats kazmer chunli right? im gonna check it

EDIT: i test and i found the problem, i fixed it
in the download page i put two patches for the chars, download and apply, tell me what happen

the problem was, that chun-li uses for dissapear the char a target bind supercontrol placing the enemy low the screen
but soul ninja and female ninja have a posset for y=0  in his stateno 5150

thanks. I'll test out the patches and let you know the results.

edit: the patches worked and now your characters disappears whenever they got a Fatality from Chun li (and I think also Kamzer13's other creations as well).
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#17  May 19, 2009, 11:19:40 am
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do you press the buttons various times? or you only do the commnad for the fatality 1 time? remember you need to press the buttons

i not updated the stages yet
maybe your problem is your mugen.cfg config or your fight.def

send me via PM your lifebars, or only tell me the name of them

pd: why you censored the second image?




Probably. Also i didnt censor the 2nd pic it was the custom bars on the character i was testing it on.

Also the lifebars are the mercury lifebars which comes with a screenpack that was released not too long ago
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#18  May 20, 2009, 02:28:39 am
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do you press the buttons various times? or you only do the commnad for the fatality 1 time? remember you need to press the buttons

i not updated the stages yet
maybe your problem is your mugen.cfg config or your fight.def

send me via PM your lifebars, or only tell me the name of them

pd: why you censored the second image?




Probably. Also i didnt censor the 2nd pic it was the custom bars on the character i was testing it on.

Also the lifebars are the mercury lifebars which comes with a screenpack that was released not too long ago

i download the screenpack and i found that same problem
maybe for the way of start the round, is very fast, for some reason soul and female ninja cant do his work in stageID
im gonna see if i can fix the trouble in with the chars or see if the screenpack need to be modified
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#19  May 21, 2009, 01:59:59 am
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i find the problem
that mercury screenpack, in his lifebars files, the fight.def in the [Round] section appear this line

[mcode]start.waittime = 1[/mcode]

and thats a very short time for start the round, soul ninja need a little more time, try changing for a 30

[mcode]start.waittime = 30[/mcode]

like this should work with no problems

Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#20  May 31, 2009, 09:51:13 am
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i was busy in the last days, but i make some little progress with the chars
in ths video i show some stuffs

Spoiler, click to toggle visibilty

is a new stage made by viteoz and me
also i add the mk shaolin monks fatality themes for female ninja in mka sounds mode and soul ninja in chalemeon mode and team fatalitys

also in dead pool i add the 2 left sounds, the sound when the enemy go out the acid and also the strange "ahwa" sound ant the end when you hold press down
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#21  June 01, 2009, 01:18:58 am
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i make the intro and ending for female ninja
but i not think in a story yet
now is only images

Spoiler, click to toggle visibilty
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#22  June 01, 2009, 05:32:15 pm
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Dude, seriously how many times are you gonna change the name of SubZero's folder? Good character though.

DarkManX_429 W.I.P.S 2009
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#23  June 01, 2009, 08:20:35 pm
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Dude, seriously how many times are you gonna change the name of SubZero's folder? Good character though.

i not change the folder name
in past version says subzeroJUAN, but in the las 2 version i changed it to SoulNinjaJUAN, and i include inside various DEF for each mode, 7 DEF for individual mode, and 1 DEF for soul ninja with all in one
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#24  June 02, 2009, 09:58:32 am
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i make the super move for kitana, she launches various fans
Spoiler, click to toggle visibilty

this isnt finished yet, i think only left the blood
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#25  June 05, 2009, 02:35:04 am
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the previous super also can be done in the air

Spoiler, click to toggle visibilty
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#26  June 07, 2009, 04:54:58 am
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Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#27  June 10, 2009, 02:31:15 am
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i decide also to make deseperation moves
i make 1 for subzero, here some images
Spoiler, click to toggle visibilty
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#28  June 14, 2009, 05:44:44 am
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Very good ones, but i have a few questions:
1- Can i access Chameleon and Ermac?
Because i have tried but only get the other ninjas(Rain,Sub,Scorpion,Reptile,Noob and Smoke)

2- Will you do the Cyrax-Sektor-RobotSmoke AIO (something like "Soul Robot MK3")?
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#29  June 14, 2009, 08:36:03 am
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Very good ones, but i have a few questions:
1- Can i access Chameleon and Ermac?
Because i have tried but only get the other ninjas(Rain,Sub,Scorpion,Reptile,Noob and Smoke)

2- Will you do the Cyrax-Sektor-RobotSmoke AIO (something like "Soul Robot MK3")?

for ermac you need to select the char with the Z button, i see you can acces Rain(he is start+Z)
Spoiler, click to toggle visibilty

and chameleon is a secret mode, you can acces to him in any ninja mode, in the start of some rounds, chameleon appear and give you a clue to unlock him

the robots are a future project, they will be mi last multi-mode char, the next chars will be the other normal mk chars (like johnny cage, rayden,kung lao, etc...)
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#30  June 14, 2009, 08:51:07 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
ah cool, the cyber ninjas should be interesting in Mugen
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#31  June 14, 2009, 09:03:02 pm
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So ermac was z?
Maybe I confused the colors... lol!

With Cham, i only get to see this message: "Who am I?"

Thx for the answers.

suggestion: Why not adding Khameleon to the female soul ninja?
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#32  June 14, 2009, 09:30:31 pm
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So ermac was z?
Maybe I confused the colors... lol!

With Cham, i only get to see this message: "Who am I?"

Thx for the answers.

suggestion: Why not adding Khameleon to the female soul ninja?

there is more menssages,    
Who told you this was easy? maxbeta said "the Nintendo People, Revealed the secrets of mario bros?"

khameleon is already available, also the clues
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#33  June 15, 2009, 08:46:06 pm
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Oh, so Khameleon is available with the Female Ninja? The Readme says its not implemented yet.

I really like your Soul Ninja.  The sprites are very clear and the moves are well done.  My only problem is that their hypers seem really strong and you gave them 9 bars of special.  They could easily kill an opponent with just 3 bars of special :-\

I'll probably just edit them to have 1 or 2 bars though so no big deal.
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#34  June 16, 2009, 12:02:21 am
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Oh, so Khameleon is available with the Female Ninja? The Readme says its not implemented yet.

I really like your Soul Ninja.  The sprites are very clear and the moves are well done.  My only problem is that their hypers seem really strong and you gave them 9 bars of special.  They could easily kill an opponent with just 3 bars of special :-\

I'll probably just edit them to have 1 or 2 bars though so no big deal.

but you can use only 2 supercancels
how much you think the damage should be?

and khameleon is available in this version 1.2 of female ninja
make sure you have the last version disponible


EDIT: here is a video of a test of the desesperation moves test
http://www.youtube.com/watch?v=L_RpMNyr5Pc
Last Edit: June 16, 2009, 12:41:51 am by Juano16
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#35  June 17, 2009, 03:35:16 am
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Well one thing that makes them overpowered is that half the ninjas have an immobilizing attack.  So if you if you fall for a spear you're not just getting uppercutted but you're getting a hyper for 1/3 of your life.  The SNK example that comes to mind is Foxy.  She's got that stunning needle attack but if you use a super afterwards it's for about half damage.  I say you should add a damage dampener for if you combo or immobolize before starting a super.  Regardless you should probably cut the damage a bit because 3 bars worth of supers can do over 1000 dmg alone...

Oh, also the chip damage on Reptile's hyper is pretty huge.  There's probably some other examples but I can tell you're trying to balance because their attack is set to 60 by default.  I had to tone down Mike Olbrecht's characters myself.

Also do you plan to add ice clone or ice shower to Sub Zero's arsenal?  Just wondering
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#36  June 17, 2009, 06:12:11 am
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Well one thing that makes them overpowered is that half the ninjas have an immobilizing attack.  So if you if you fall for a spear you're not just getting uppercutted but you're getting a hyper for 1/3 of your life.  The SNK example that comes to mind is Foxy.  She's got that stunning needle attack but if you use a super afterwards it's for about half damage.  I say you should add a damage dampener for if you combo or immobolize before starting a super.  Regardless you should probably cut the damage a bit because 3 bars worth of supers can do over 1000 dmg alone...

Oh, also the chip damage on Reptile's hyper is pretty huge.  There's probably some other examples but I can tell you're trying to balance because their attack is set to 60 by default.  I had to tone down Mike Olbrecht's characters myself.

Also do you plan to add ice clone or ice shower to Sub Zero's arsenal?  Just wondering

for the damage try using this patch
http://juano16.mugenhispania.info/chars.html
in soul ninja where says Patch 1.71, apply and try again

and the subzero attacks,mmmm i think no, because he already have much attacks
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#37  June 17, 2009, 04:27:52 pm
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  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Hey Juano,

Nice to see you always have room for improvement on these already awesome MK creations.

I would like to discuss two stages that I want to make "Fatality Enabled" with your characters.

Check your PM later today.

Cheers!
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#38  June 19, 2009, 07:49:31 pm
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Thanks a lot Juano your characters are really excellent. 

I'm looking forward to the cyber ninjas and anyone else you're planning on. 

Kabal is awesome...Just throwing it out there :P
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#39  June 21, 2009, 02:40:34 am
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  • WRRRRRYYYYYYYYYYYY
i notice that noob saibot got only one fatality and not the right one
i dont recall noob saibot going in sumbody and exploding that was smokes

you could make him throw ninja stars like in deception

of tele slam fatality and from Trilogy

or that fatality in MK4 when he kicks him opponets in diffrent body parts(Reiko fatality)

other than that awsome character
WHO SAID TALKING TO YOU SELF IS CRAZY
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#40  June 21, 2009, 06:03:24 am
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i notice that noob saibot got only one fatality and not the right one
i dont recall noob saibot going in sumbody and exploding that was smokes

you could make him throw ninja stars like in deception

of tele slam fatality and from Trilogy

or that fatality in MK4 when he kicks him opponets in diffrent body parts(Reiko fatality)

other than that awsome character

the teleport slam fatality from trilogy, i not like it

the stars fatality, for the trows needs edits, and im not a expert editor, the other opcion is use the scorpion trw sprites, but that will see simple

the mk4 needs sprites for each personal mutilation, i want to avoid create masive custom anims, actually are much of them for soul ninja y female ninja


i think in a fatality with shadows, something that eat the enemy
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#41  June 21, 2009, 11:48:00 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
I might have a solution to do his kick fatality from MK4

noob does a roundhouse kick that makes the opponent's upper body explode leaving the lower body intact while a shower of guts hits the ground, on a non custom sprited char the kick simply makes the char explode
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#42  June 21, 2009, 10:09:47 pm
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I might have a solution to do his kick fatality from MK4

noob does a roundhouse kick that makes the opponent's upper body explode leaving the lower body intact while a shower of guts hits the ground, on a non custom sprited char the kick simply makes the char explode

thats a good idea
im gonna see if i make it
Re: Soul Ninja Mk2 v1.7 & Female Ninja Umk3 v1.2
#43  June 22, 2009, 10:18:33 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
cool

if I get anymore ideas I'll let you know