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Soulcalibur: Lost Swords (Read 37818 times)

Started by SNT, September 11, 2013, 08:11:36 am
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Re: Soulcalibur: Lost Swords
#101  April 18, 2014, 06:10:44 pm
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Just like Tekken Revolution, this one should maybe not be taken seriously. Its looking like an experiment made with old ressources.
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Re: Soulcalibur: Lost Swords
#102  April 23, 2014, 11:17:38 am
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I believe this is finally out in the US. It's free so I'm going to give it a shot and fuck yeah Taki.  ;D
Re: Soulcalibur: Lost Swords
#103  April 23, 2014, 02:16:07 pm
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Amazing game. No one can connect to the servers so you can't get past the title screen.
Re: Soulcalibur: Lost Swords
#104  April 23, 2014, 05:09:29 pm
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but that's a good thing , right ?
Re: Soulcalibur: Lost Swords
#105  April 23, 2014, 08:53:34 pm
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Amazing game. No one can connect to the servers so you can't get past the title screen.

I can't even fucking DOWNLOAD the piece of shit. Everytime I do it gives me a stupid download time like 4362 minutes and if I cancel it out my fucking PS3 freezes.
Re: Soulcalibur: Lost Swords
#106  April 23, 2014, 08:58:26 pm
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Easiest game ever. All I do is Press X at the title screen and I've beaten the game.

The error 1098 ending is rather lame though.

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Re: Soulcalibur: Lost Swords
#107  April 23, 2014, 10:40:03 pm
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That's just splendid. It'd be nice to know, that the most important part of an online game would... you know, have online working properly. ::)

Great job Namco.

Strangely this isn't an issue for the JP version.

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Re: Soulcalibur: Lost Swords
#108  April 24, 2014, 02:27:10 am
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I downloaded and installed the full thing, but have yet to fire it up and even if I did so I'm not getting past the menus. I wonder why this went so bad, I don't think Tekken: Revolution had such a hitch.
Re: Soulcalibur: Lost Swords
#109  April 24, 2014, 03:28:31 am
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Probably because such a low budget was given to a game using current-day technology (Namco would've been relentlessly scathed if they did this with a full $60 game). The budget to make this certainly wasn't very high.

Tekken Revolution had design issues when it first launched (no practice mode, couldn't play with stats off, couldn't choose character unlocks). Ridge Racer Driftopia had issues with failed purchases and bugs involving collisions. Can't wait to see what Ace Combat Infinity will be plagued with.

Those ruined the experience of the games; this problem prevents people from playing the damn thing. I believe F2P can be a great thing for gaming, but it's up to the developers to not half-ass the launch and patch afterwards.

     Posted: April 24, 2014, 08:40:17 am
Bandai Namco via Facebook said:
Hello North & South American SoulCalibur Fans,

BANDAI NAMCO Games America Inc. would like to express our appreciation for the excitement and passion that our SoulCalibur fans have displayed for SoulCalibur: Lost Swords. There is currently a technical issue that has delayed the launch of the game and we have been working through this issue all through last night and today to expedite the launch of SoulCalibur: Lost Swords.

We have discovered that the issue requires a resolution across multiple parties and therefore our efforts to remedy the issue is taking longer than anticipated. Currently we are working feverishly with a key partner to implement a solution in the shortest amount of time possible.

We know that this title has been highly anticipated by all of you and we ask for your patience and understanding as we work to get SoulCalibur: Lost Swords up and running as soon as possible. Thank you!

BANDAI NAMCO Games America Inc.
Re: Soulcalibur: Lost Swords
#110  April 24, 2014, 11:20:57 am
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Can't wait to see what Ace Combat Infinity will be plagued with.
Not much, actually. If the beta's to be believed, it's pretty damn fine in terms of functionality. Shockingly enough.
It didn't have as much forced network-based bullshit as Revolution and especially Lost Swords anyway.
Re: Soulcalibur: Lost Swords
#111  April 24, 2014, 12:00:43 pm
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Bandai Namco via Facebook said:
We know that this title has been highly anticipated by all of you
:uhoh:
I don't think I have to tell, what the hell is wrong with that line...
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Re: Soulcalibur: Lost Swords
#112  April 25, 2014, 11:22:59 pm
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The closest I ever made to actually play the damn game was the quest screen, and I can't even get past that. Never seen a game like this hit a snag.

Edit: And now I can't even get to the menu. Quality servers here, folks.
Re: Soulcalibur: Lost Swords
#113  April 26, 2014, 02:41:37 pm
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Does the game seriously have a random item box DLC?
Re: Soulcalibur: Lost Swords
#114  April 26, 2014, 05:51:16 pm
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At least I could play the game a little, wasn't a good experience I felt that most of the time  spent watching menus and loading screens, then I got to the first fight that was a tutorial so it wasn't very fun, after that tutorial I got to a menu again but none of the options of the menu were available at the moment  except the store option so  I couldn't continue playing, really a very weird game.
Re: Soulcalibur: Lost Swords
#115  April 26, 2014, 09:37:39 pm
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Yea, they make you go to the shop somyou earn about microtransactions. Oh and give you one of those premium chrsts which I'm sure will always give you a weapon for your current character in this case.

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Re: Soulcalibur: Lost Swords
#116  April 29, 2014, 11:29:19 pm
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Does the game seriously have a random item box DLC?

A staple of every F2P. At least the better ones allow you to get something like extra goodies or a guaranteed rare thingamabob, even if you don't get the ultra-rare whatsit.
Re: Soulcalibur: Lost Swords
#117  April 30, 2014, 05:24:13 am
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Ugh... What a steaming pile of crap this game is. I've beaten the first two chapters in the prologue and that's it. It won't let me reach the 3rd part without booting me out because the servers are cheaper then a $2 Korean whore.

I'll be happy to get 100% on this game and delete it when I'm done.
Re: Soulcalibur: Lost Swords
#118  April 30, 2014, 05:34:33 am
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Literally everything for this game has been working fine for me. :o
Re: Soulcalibur: Lost Swords
#119  April 30, 2014, 06:25:31 am
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Literally everything for this game has been working fine for me. :o

But, but, but... Ugh. Maybe it's on my end. Maybe it's not. Still, I'm not happy with the way things are going here. I mean, it's been a week and thanks to server issues, I've barely had a chance to play the game.
Re: Soulcalibur: Lost Swords
#120  April 30, 2014, 06:34:56 am
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that's weird, I downloaded it sunday, and the only day i experienced minor server issues was yesterday morning, that's it.