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Sounds canceling other sounds when using channel -1? (Read 609 times)

Started by -SyN-, December 31, 2010, 09:25:52 pm
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Sounds canceling other sounds when using channel -1?
#1  December 31, 2010, 09:25:52 pm
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In winmugen, I never had this problem. I normally use channel -1 for special sound fx, not voices.
In 1.0, I am having this problem, even if i assigned each sound to its own channel and I know there are more than 20 channels that are free.
I think 31 to be exact, someone here mentioned it.

Anyway Just hoping someone experienced this before and possibly post a solution for this.
Thanks.
Re: Sounds canceling other sounds when using channel -1?
#2  December 31, 2010, 10:30:24 pm
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its easy, delete all "channel = -1" of your PlaySnds, leave it with a freechannel, but remember if you use a stopsnd and use channel = -1 that 'll mute all no defined playsnd channels.

see ya.
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Re: Sounds canceling other sounds when using channel -1?
#3  January 01, 2011, 03:02:39 am
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That doesn't work. It even happens when the sounds are in their own channel.
I guess its just another 1.0 issue......
Re: Sounds canceling other sounds when using channel -1?
#4  January 01, 2011, 01:06:19 pm
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not, you are wrong that happens too with winmugen... if you define the same channel to differents playsnd is obvioulsy that the las playsnd mute the 1st playsnd... maybe using

[mcode]lowpriority = 1[/mcode]

in your Playsnds you could fix that.
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Re: Sounds canceling other sounds when using channel -1?
#5  January 02, 2011, 03:35:46 am
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Again, this only happens in 1.0
In winmugen I never experienced this at all.

I am using the same project in both engines and there is clearly a sound issue . It was even said in the elecbyte forums when I asked the same thing and turns out it was reported as a bug.

Gave each sound its own channel, hitsefd don't use sounds, and added the suggestion you made.
no dice.

2OS

Re: Sounds canceling other sounds when using channel -1?
#6  January 02, 2011, 04:53:51 am
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Sounds canceling other sounds when using channel -1?


In winmugen, I never had this problem

In 1.0, I am having this problem

Yea enough said, seriously


Based on reports from various users, my own tests, and the elecbyte forum, 1.0's sound system is HIGHLY unfinished, don't expect much from it


Reports and test results —


- Some music tracks of any format flat out just don't play [ probably due to it's technical formatting ( which SHOULDN'T MATTER ) ]

- Some chars .SND files don't load [ ^ ]

- ^ This shit results in crashes [ wee ]

- Various playsnd parameters that have anything to do with manipulation of any sort [ EG. Freqmul and Volume ] have ZERO effect

- Apparently, due to your newfound problem, channels are faulty too


Personally speaking, in a nutshell, it's current state is so horrible, that it alone, is actually gluing me to WinMugen

I DO however, have an understanding, that, just like the rest of the engine, it's being fully re-developed, and that takes time, dedication, and tons of effort, which I respect


Really the only thing to do is pray that 1.1's sound system will see much more progress and to wait for it's release, and that your problem will die by having to do absolutely nothing


With all due respect or, whatever, If by any chance any of you fatheaded ""1.0 eliteists"" that STILL say ignorant shit like ""Why would anyone continue to use WinMugen, it's a faulty piece of an unfinished hack and I will never understand why you're sticking to it or why you'd want to when 1.0 is infinitely superior to it in every way"" are reading this, I hope you're taking notes, cos quite frankly, your ignorance, which leads to this sort of arrogance+intolerance for an old engine you've been playing on for YEARS before this, is both atrocious and grotesque, to a point where I'm near disgusted to even remotely acquaint with you at all


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Re: Sounds canceling other sounds when using channel -1?
#7  January 02, 2011, 11:24:29 am
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Omg, It is like you just read into my mind and took the words right out and said it for me!

LOL!

But yeah, Winmugen's random crashing due to trying to read a code that isnt bugged made me try out the 1.0 engine.
During continued development of my project in 1.0, yes the crashing has stopped but the sound bug is so damn retarded, it pushed me back to winmugen.

Oh well. Like you said, we just wait for the future versions and hopefully this will be solved.

-Edit-

Well, after all of this madness, I converted the project back to winmugen standards and used a fresh copy of winmugen, no addtional plugins, etc and apparently that random unexplained crash when a certain element, moment, sequence, etc happens is no longer an issue and best of all, ALL OF MY SOUNDS ARE WORKING AND PLAYING LIKE THEY SHOULD!

Nothing is being overlapped and/or canceled out so I am happy with that.
So I guess this thread can come to a close, but I am pretty sure that a random "somebody" will wanna stress their e-penis theory about 1.0 this, and 1.0 that.

Good day Gentlemen.
Last Edit: January 02, 2011, 12:43:16 pm by -SyN-
Re: Sounds canceling other sounds when using channel -1?
#8  January 03, 2011, 09:11:33 am
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I'm sorry but i dont see this error. im trying but still working fine...

so... let me know if i understand well. You are playing a sound in an not defined channel... i call it channel = -1, well, when you are using other, i mean a new, playsnd again with channel = -1  you say that the first sound is stopped by the second?....  still doesn't happen to me.

maybe try to increase the numbers of channels... im using 16 in my mugen.cfg

[mcode]WavChannels = 16[/mcode]

 :S
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