Fixed several issues with the new forklift win animation and made it so its always centered on the screen.Kato: http://www.megaupload.com/?d=9JX5J1PDJim: http://www.megaupload.com/?d=HHHYHF9A
Some quick feedback... - Jim & Kato can move before the round starts... - No shadows on p1 & p2 while barrel/crate hits... - CLSN needs some work! - Suggestion... While Jims Rage theme/Katos Hulk theme, it would be nice to stop any stage bgm for that time - Maybe you can use some better rifle/gun shoot sounds... another suggestionKeep up the work!
Your characters are fucking weird man. At least these guys are slightly less horrible and cluttered as your Castlevania creations.Pros-Insane victory screens-Solid enough gameplay-Dude, Pit Fighter characters!Cons-Why is Kato missing his infamous WEEEEEEE grunt? Or maybe I just didn't notice it.-Dynamite..random cars? What the fuck is going on?-Loud obnoxious Hulk modes are loud and obnoxious.Either way, it is good to see Pit Fighter characters for Mugen. They are the fine line between utter homosexuality and pure manliness.
I liked the Hulk mode... - How about at least a second palette for Jim? - Second win animation for Jim where he doesn´t gets shot?
I think these characters are awesome, I love to see old retro characters. You should make the Masked Warrior, Buzz or even Mad Miles, he was weird. You could even make a stage from the game. Anyway thank you for such awesome characters dxwho!!!
dxwho said, June 11, 2010, 06:37:23 pmAded 1 new "darker" pallet for Jim. I'm having trouble making real pallets for him due to his skin and clothing sharing colors...Also, there is a 50% chance of him not being shot in his win pose.Nice dxwho!"Darker" Jim pallet looks good.Maybe it would be good to "loosen" the command for the Shuriken/Blade throw. It feels very stiff...Something like...Spoiler, click to toggle visibiltyCode: [Command] ;throw Bladename = "QCF_a"command = ~D, DF, F, atime = 12 [Command] ;throw Bladename = "QCF_a"command = ~D, DF, F, ~atime = 12What about Jims "Come on punk!" taunt? Sprites & sounds are in there for it...Nice update! More feedback...Kato & Jim - Can´t hold forward/walk towards p2 and hit "a/light punch"... - Super ultimate isn´t a "real" combo... p2 can get hit by one of the first attacks and then simple block the rest...Jim - Missing some required sprites on Jim??Spoiler, click to toggle visibiltyI have another suggestion...How about a "forklift/fight purse" win animation?Spoiler, click to toggle visibiltyAgain, nice update! IMO it would be nice to have the "Totally Studly!" & "Fight Purse" writing in the win animation, but that´s not really needed...Good work dxwho!Please more!