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Space Odyssey Update 5/14/11 (Read 9177 times)

Started by Insigniawarfare, October 02, 2010, 03:11:23 am
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Space Odyssey Update 5/14/11
#1  October 02, 2010, 03:11:23 am
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Last Edit: May 15, 2011, 01:54:56 am by xX-Nero-Xx
Re: Hi-Res Space Odysey
#2  October 02, 2010, 04:43:59 am
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Actually, yeah it is.
Re: Hi-Res Space Odysey
#3  October 02, 2010, 04:50:38 am
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oh well i thought everyone had hated it but i guess i was wrong so the link still going to be up then
Re: Hi-Res Space Odysey
#4  October 02, 2010, 04:51:31 am
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You're thinking of Rapidshare.
Re: Hi-Res Space Odysey
#5  October 02, 2010, 04:57:52 am
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 --; you should have worked on this stage longer
Re: Hi-Res Space Odysey
#6  October 02, 2010, 05:07:16 am
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To Orochi Gill : yea well thanks now i knw which one
To Profylebryon : you right but i havent really had the time
Re: Hi-Res Space Odysey
#7  October 02, 2010, 04:06:48 pm
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I love it!

You should put more love into this stage tho...
Re: Hi-Res Space Odysey
#8  October 02, 2010, 07:28:44 pm
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To SketchBoy thanks and your right about that oh and my next stage will be faster to load up than this one cause i wont be using cybaster stage tool
Re: Hi-Res Space Odysey
#9  October 02, 2010, 07:44:08 pm
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I like it, It seems good  :sugoi:

GOH

Re: Hi-Res Space Odysey
#10  October 02, 2010, 08:14:34 pm
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That looks sick. Reminds me of MOTVN's stages. Thanks for the release dude.  :sugoi:
Re: Hi-Res Space Odysey
#11  October 02, 2010, 09:45:00 pm
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To Darkgirl: Thanks  :)

To G.Ø.H.: Thanks and i don't know about all that cause some of MOTVN'S stages was way better than mines and he been doing them for a while i just started and im still learning but Thanks again :)
Re: Hi-Res Space Odysey
#12  October 02, 2010, 11:41:56 pm
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That looks sick. Reminds me of MOTVN's stages.
Not quite...
----------------------------------------------------------------------------------------------------------------
-Why are the fire sprites badly cut like that?
-For layers 8, 9, 11 & 12, both sprites 1 & 12 are the same sprite.
Code:
8,1,0,0,3,,A
8,12,0,0,3,,A
Code:
9,1,0,0,3,,A
9,12,0,0,3,,A
Code:
11,1,0,0,3,,A
11,12,0,0,3,,A
Code:
12,1,0,0,3,,A
12,12,0,0,3,,A

Remove sprite 12 for all four layers.

-Animating that aircraft on the middle would've been nice.
-You did put a nice touch animating the lights, but shouldn't the floor reflection lights also be animating?
-Speaking of the floor, I can't  really tell if that's suppose to be water, since I see puddles flowing around in the middle.
-----------------------------------------------------------------------------------------------------------------
Overall, good concept, but the stage really needs a lot of work.

--; you should have worked on this stage longer
He's right you know.
Last Edit: October 02, 2010, 11:45:02 pm by ☆Dissidia☆

GOH

Re: Hi-Res Space Odysey
#13  October 02, 2010, 11:48:29 pm
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Re: Hi-Res Space Odysey
#14  October 03, 2010, 12:29:08 am
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To ☆Dissidia☆ Thanks for pointing this stuff out i may just do a update for it and add something else to the ship and maybe change that fire it depends how much time i have Thanks again :)
Re: Hi-Res Space Odysey
#15  October 03, 2010, 10:38:09 pm
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Odyssey*
Re: Hi-Res Space Odysey
#16  October 04, 2010, 06:23:24 am
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as allready said, the flames are badly cut

still, I can't understand the concept of the flames
exactly, WHY are they there???
Re: Hi-Res Space Odysey
#17  October 10, 2010, 09:25:21 am
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The texture on the ground totally reminds me of Star Wars The Force Unleashed Ultimate Edition textures on PC in full HD mode (1080p). I'm dead serious.

You're either brilliant of TFU ground textures sucked  ::)

BTW is it an original or from a game?
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Last Edit: October 10, 2010, 09:41:18 am by Blade Art
Re: Hi-Res Space Odysey
#18  October 10, 2010, 10:55:12 pm
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Quote
  as allready said, the flames are badly cut

still, I can't understand the concept of the flames
exactly, WHY are they there???

To  Left 4 Dead: i put the flames their because behind the fire is smoke that was already on the image so i decided to put some type of animation in front of it cause i couldnt animate the smoke so thats why the flames are their and the badly cut part of the flames i didnt make the flames i just found a gif image thats why its like that.

Quote
The texture on the ground totally reminds me of Star Wars The Force Unleashed Ultimate Edition textures on PC in full HD mode (1080p). I'm dead serious.

You're either brilliant of TFU ground textures sucked 

BTW is it an original or from a game?


To Blade Art: the image i think is original i found this image online i think some one drew it and its not excatly how it looked i changed it a little but thanks.
Re: Hi-Res Space Odysey
#19  October 16, 2010, 01:50:57 pm
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I have tested the stage for a while and I really like it. The ground textures are really great and it has hi-jump support, all you need.

Very minor thing bothering me: how the blue flames stop horizontally is not very realistic. Also I would have appreciated if it was a tad bit larger.

But overall a very good stage, it is now hosted in in my website at Stages > Originals with credits to you of course.
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Re: Hi-Res Space Odysey
#20  October 16, 2010, 02:47:03 pm
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I guess everything already has been said, so i just wanted to make a suggestion. For the blue fire, there where the edge is a straight cut, perhaps you can place some kind pole on each ends to cover it up. Maybe something that looks like a doorway between the blue plasma barrier, i'm just givin it a name, cause thats what it looks like to me.

Overall its pretty good.

Oh, the height is perfect. I always use Dragon Claw to test stages, he's flying around nicely there.
Re: Hi-Res Space Odysey
#21  October 16, 2010, 06:53:46 pm
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But overall a very good stage, it is now hosted in in my website at Stages > Originals with credits to you of course.

Yeah, let's advertise in someone else's thread with no regard to courtesy!
Re: Hi-Res Space Odysey
#22  November 08, 2010, 09:31:51 pm
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Re: Space Odyssey Update 5/14/11
#23  May 15, 2011, 01:55:28 am
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Update to this stage up top
Re: Space Odyssey Update 5/14/11
#24  May 15, 2011, 02:05:06 am
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That wall should have a reflection on the floor  :P

And if that wall is there, I don't see how you can see the ship reflection in wrong of the wall  o_O
Re: Space Odyssey Update 5/14/11
#25  May 15, 2011, 02:15:41 am
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That wall should have a reflection on the floor  :P

And if that wall is there, I don't see how you can see the ship reflection in wrong of the wall  o_O

Your right about that the wall do need a reflection on the ground but the ship is taller then the wall so only a little of the bottom of the ship reflection you wont see since their is a opening in the middle if you know what i mean.