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Spec Ops: G project (Read 7169 times)

Started by O Ilusionista, April 29, 2011, 08:37:02 pm
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Re: Spec Ops: G project
#21  April 30, 2011, 06:24:15 pm
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Very cool character but, no big port and yeah fx visuals could look smoother without the clashing of thier styles.
Re: Spec Ops: G project
#22  April 30, 2011, 07:08:03 pm
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Yes, it doesn't has a big portrait because we don't have anyone to make one, sadly.
Re: Spec Ops: G project
#23  April 30, 2011, 08:07:26 pm
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Yes, it doesn't has a big portrait because we don't have anyone to make one, sadly.
its basicaly a gill with less hair... I'm just gonna edit gill's hair from one of his portrais and tadaaa!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Spec Ops: G project
#24  April 30, 2011, 08:26:05 pm
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- Amorphic CLSNs when walking (minor).
- No need for envshake on his jumps.
- FX clash a lot.
- With some strict timing, a mix of DP+K and QCF+K can cause an infinite.
- I'm still not a fan of the damage system.
- Sounds seem to be a bit low quality.
- No large portrait.
- Air Buster Wolf looks kind of funky with the mirroring.
- It's hard to combo into his launcher given the pushback on his crouch basics.

It's alright, though I thought it would be a bit better. I'm not a fan of the 3 button level 3 commands either.
Re: Spec Ops: G project
#25  April 30, 2011, 08:31:54 pm
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Yes, it doesn't has a big portrait because we don't have anyone to make one, sadly.
its basicaly a gill with less hair... I'm just gonna edit gill's hair from one of his portrais and tadaaa!

Its need to be on MVC style.

- Amorphic CLSNs when walking (minor).
- No need for envshake on his jumps.
- FX clash a lot.
- With some strict timing, a mix of DP+K and QCF+K can cause an infinite.
- I'm still not a fan of the damage system.
- Sounds seem to be a bit low quality.
- No large portrait.
- Air Buster Wolf looks kind of funky with the mirroring.
- It's hard to combo into his launcher given the pushback on his crouch basics.

It's alright, though I thought it would be a bit better. I'm not a fan of the 3 button level 3 commands either.

Thanx.
About the 3 buttons, neither I'm not a fan of it.
Re: Spec Ops: G project
#26  April 30, 2011, 08:35:42 pm
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I dunno why Ethan keeps using it. I know I shouldn't be complaining, but 3 buttons is not really an option for a keyboard
Re: Spec Ops: G project
#27  April 30, 2011, 08:38:31 pm
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I already spoken with him, for change it to QCFQCF+X, QCFQCF+Y (lvl2) and QCFQCF+Z (lvl3) but he said that the hypers aren't the same to have the same command.
Re: Spec Ops: G project
#28  April 30, 2011, 08:42:29 pm
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You have QC+2button for level 1s, and QCx2+button for level 2s.

Why not QCx2+2button?
Re: Spec Ops: G project
#29  April 30, 2011, 08:44:22 pm
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hum, you have a point here. QCFx2+2buttons would be better than 3 buttons
Re: Spec Ops: G project
#30  May 01, 2011, 11:30:11 pm
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Here's little something for everyone:



 :sugoi:


hum, you have a point here. QCFx2+2buttons would be better than 3 buttons
I for example can't perform 3 buttons commands cuz my keyboard won't let me do it. I'm pretty sure I'm not the only one with that problem.

Last Edit: May 01, 2011, 11:41:48 pm by Psycho Krusher
Re: Spec Ops: G project
#31  May 05, 2011, 08:02:57 pm
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i got this
Re: Spec Ops: G project
#32  May 06, 2011, 07:12:50 pm
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I..woah, how do I keep missing things like this?! Looks awesome man!
Re: Spec Ops: G project
#33  May 07, 2011, 08:26:20 pm
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Re: Spec Ops: G project
#34  May 07, 2011, 09:32:29 pm
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If I may make a suggestion, Ethan might want to redraw the FX so they have some sort of uniform style. It looks....kinda wacky now.
Re: Spec Ops: G project
#35  May 20, 2011, 09:30:01 pm
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