YesNoOk
avatar

Special Intros? (Read 205 times)

Started by Erroratu, January 27, 2013, 04:44:07 pm
Share this topic:
Special Intros?
#1  January 27, 2013, 04:44:07 pm
  • *****
  • The guy that does the dirty work.
    • Bosnia and Herzegovina
    • lukijan1@hotmail.com

  • Online
How do you make a special intro against a character?
I know you have to use a trigger that will, if the characters name is right,start an animation/intro,and if else start a normal intro,but how?
How does the code go?
Re: Special Intros?
#2  January 27, 2013, 04:58:24 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
You answered your own question.
Re: Special Intros?
#3  January 27, 2013, 07:06:15 pm
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
Basically what you just said.

trigger1 = p2name = "character".

or you can do it this way.

trigger1 = enemynear, name = "characters"
trigger1 = enemynear, authorname = ''author"

"You must defeat my flaming
dragon punch to stand a chance."
Re: Special Intros?
#4  January 27, 2013, 07:18:18 pm
  • *****
  • The guy that does the dirty work.
    • Bosnia and Herzegovina
    • lukijan1@hotmail.com

  • Online
So i just code a normal intro,that will be triggered by p2name?
Sounds easy enough,ill give it a shot.