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Special LieDead Animation on Final Round (Read 759 times)

Started by dimension_w, November 28, 2007, 08:18:48 pm
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Special LieDead Animation on Final Round
#1  November 28, 2007, 08:18:48 pm
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Greetings guys. Like with chars such as Sevil Nahte / Vega. They have special lie dead animations that only show on the final round once defeated. (In Vegas case he explodes in a skull like dust cloud).
I was wondering I wish to could code a lie dead animation that doesn't play every round. Only when he's  ultimately defeated on the final round. Here's my chars death anim.

Any help with what needs to be coded?
Re: Special LieDead Animation on Final Round
#2  November 28, 2007, 08:20:46 pm
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Re: Special LieDead Animation on Final Round
#3  November 28, 2007, 08:39:58 pm
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I've tried putting in. Without any extra info I've assumed you're pointing me towards these entries...

- 5150 opt  LieDead (final round)

Optional Hit Up animations (see Note 5):

- 5156 opt  LieDead (final round)

Optional Hit Up-Diagonal animations (see Note 6):

- 5157 opt  LieDead (final round)

I tried naming my Begin Action No: for my animation with all these and no result.. no  melting animation plays on the final round or any round.
Re: Special LieDead Animation on Final Round
#4  November 28, 2007, 08:40:51 pm
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Also the matchover trigger (trigger1 = matchover = 1) and the lie down state is usually 5150 ;)

Like this (using anim 777 as an example):

[State 5150, End]
type = changeanim
trigger1 = anim != 777 ;Stops anim sticking
trigger1 = matchover = 1 ;final round
trigger1 = time = 0
value = 777

Not an expert with mugen but it might help
Re: Special LieDead Animation on Final Round
#5  November 28, 2007, 08:51:29 pm
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Thanks Leech. Works a charm.  Just need to add a sound to it and its perfect.