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Spectral Vs. Generation - Earth's Temple (Read 6362 times)

Started by Shwa, August 27, 2010, 09:35:16 pm
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Spectral Vs. Generation - Earth's Temple
#1  August 27, 2010, 09:35:16 pm
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AWWWW HERE IT GOES


  • No longer MUGEN 1.0-exclusive.
  • All important shit is found in the readme.
  • Brown, if you read this, thank you for giving me the motivation to make this. You're awesome!

Get that good stuff by clicking here.


FEEDBACK UP IN THIS BITCH is also required. Thanks in advance~

UPDATE 1:
-Added wide version for all WinMugeners. (DANGIT SWITCH TO 1.0 ALREADY D:)


UPDATE 2:
-Attempted to fix wide version for WinMugeners.
2.5:
-Thanks, Tamez.
Last Edit: August 29, 2010, 04:14:27 pm by Walkin' Tall
Re: Spectral Vs. Generation - Earth's Temple
#2  August 27, 2010, 09:50:17 pm
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Great Work! :D downloading now.
Re: Spectral Vs. Generation - Earth's Temple
#3  August 27, 2010, 11:32:01 pm
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Excellent job on those superb clean rips.  :sugoi:

I play 1.0 in widescreen mode, so I did some adjusting on my end.
Spoiler, click to toggle visibilty

Shadows look purple...but I'm digging it.

I didn't notice anything wrong codewise, so good job on that. Just maybe that sprites 1/15 and 6/15 could be separated into a few smaller sprites to help the engine do less transparency work on bigger resolutions...but whatever, the stage already runs tops.

Thanks for the badass stage.
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Re: Spectral Vs. Generation - Earth's Temple
#4  August 27, 2010, 11:52:18 pm
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Please make that win-mugen happen good sir!
Re: Spectral Vs. Generation - Earth's Temple
#5  August 27, 2010, 11:54:11 pm
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Purple shadows were intentional, Max. They were like that in the game. :D

Please make that win-mugen happen good sir!
GOSHDARNIT you guys can't move to 1.0 can you. .\/.
Fine, I'll get the WIIIIIIDE version made soon.
Re: Spectral Vs. Generation - Earth's Temple
#6  August 28, 2010, 12:41:20 am
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Updated, check first post.
Re: Spectral Vs. Generation - Earth's Temple
#7  August 29, 2010, 05:39:45 am
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Re: Spectral Vs. Generation - Earth's Temple
#8  August 29, 2010, 03:51:15 pm
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Weird. It worked for me when I ran it in Win.
Alright, archive updated. Removed some unnecessary lines.
Miiiiiight work for you guys.
Re: Spectral Vs. Generation - Earth's Temple
#9  August 29, 2010, 03:58:14 pm
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 :stare: You were supposed to add lines. 
Still doesn't work. 
Re: Spectral Vs. Generation - Earth's Temple
#10  August 29, 2010, 04:00:05 pm
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Add? Which ones? I thought removing the 1.0-exclusive lines would make it stop bugging out.
Mind helping out here?
(Ugh I hate WinMugen so much)
Re: Spectral Vs. Generation - Earth's Temple
#11  August 29, 2010, 04:06:51 pm
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The things 1.0 took out, you have to put back in. 
Here you go: 

[mcode][PlayerInfo]
;--- Player 1 ---
 ;Player 1 starting coordinates.
 ;p1startx is typically -70 and p2startx is 70.
 ;p1starty should be 0.
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0;<------------------------------------------------------------------- 
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0;<-------------------------------------------------------------------
p2facing = -1

;--- Common ---
 ;Don't change these values.
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement);<-------------------------------------------------------------------
botbound  =  0     ;Bottom bound;<-------------------------------------------------------------------

[Scaling];<-------------------------------------------------------------------
 ;No need to change these values;<-------------------------------------------------------------------
topz     = 0       ;Top z-coordinate for scaling;<-------------------------------------------------------------------
botz     = 50      ;Bottom z-coordinate for scaling;<-------------------------------------------------------------------
topscale = 1       ;Scale to use at top;<-------------------------------------------------------------------
botscale = 1.2     ;Scale to use at bottom;<-------------------------------------------------------------------[/mcode]


I'm going to bed now. 
Later, I'll post on the kinda useless stuff you did on your animations, and I'll actually check the stage for errors. 
Re: Spectral Vs. Generation - Earth's Temple
#12  August 29, 2010, 04:11:00 pm
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...I didn't even have those lines in the 1.0 version.
That's because they aren't required now. In fact, they are for the most part unused and quite redundant in the first place. And for some reason, it ran fine on my Win.

Ah well, laters. Archive updated.
Last Edit: August 29, 2010, 04:27:26 pm by Walkin' Tall
Re: Spectral Vs. Generation - Earth's Temple
#13  August 29, 2010, 04:42:39 pm
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Thanks!

Working fine now in WinMugen...
Re: Spectral Vs. Generation - Earth's Temple
#14  September 03, 2010, 02:46:46 pm
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I finally had a bit of time to look at the stage in more detail.  Just some small stuff. 

---
[mcode]boundleft = -286
boundright = 286[/mcode]

These go up to -288,288. 


---
[mcode][BG Sky]
type = normal
spriteno = 0,0
start = -448,-96
delta = .7,.64
mask = 1[/mcode]

While I realize that your 0 color doesn't actually show up in your sprite 0,0, it's just not a good idea to be in the habit of masking the furthest back item in your stage.  So just a heads up. 


---
You have "mask = 1" on your animations. 
There's not really any reason to do this, because animations are always masked. 

Once anim is chosen as the type, transparency is controlled by the action list. 
Doesn't really make a difference.  Saves you some typing.   ;P


---
[mcode][BG Entry]
type = normal
spriteno = 0,1
start = -448,-96
delta = .9,.96
mask = 1[/mcode]

I find it kind of odd that you used .9 for the x delta, but chose .96 for the y delta. 
Using .9 on the y delta here will show more of the sprite on higher jumps, and still won't break the stage. 
Re: Spectral Vs. Generation - Earth's Temple
#15  September 03, 2010, 03:25:15 pm
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Quote
GOSHDARNIT you guys can't move to 1.0 can you. .\/

People will move when it become stable. Its far away from it and its getter even far away.
Re: Spectral Vs. Generation - Earth's Temple
#16  September 03, 2010, 03:28:53 pm
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Re: Spectral Vs. Generation - Earth's Temple
#17  September 03, 2010, 06:04:07 pm
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If anything, it's the fact that a fair amount of older content does not work. Stability with 1.0's not the issue.
Re: Spectral Vs. Generation - Earth's Temple
#18  September 03, 2010, 06:13:17 pm
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Re: Spectral Vs. Generation - Earth's Temple
#19  September 03, 2010, 06:50:40 pm
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If anything, it's the fact that a fair amount of older content does not work. Stability with 1.0's not the issue.
Bimmy. It already supports EVERYTHING.
And Ilu, it's already tons more stable than WinMugen since RC5.
Seriously, it's like people are still at RC2 or something.

I find it kind of odd that you used .9 for the x delta, but chose .96 for the y delta.
It's how it looks like in the game. Considering the temple entrance is stuck to the main BG but has some looseness on the y delta while it had considerable changes to horizontal changes, I took the chance to take guesswork (hasn't failed me so far) and it turned out actually quite faithful.
I'm surprised you didn't mention y deltas for the borders. Those were rather tricky to get used to.
I couldn't get the deltas completely accurate since the source had you starting somewhere NOT at the center and it was pretty awkward, while you were still able to gather all of the 996px width on a 448x224 res.
So obviously, some liberties in adaptation were taken in the making of this stage. The more you know~
Re: Spectral Vs. Generation - Earth's Temple
#20  September 03, 2010, 06:59:58 pm
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The reason I chose to look at that one delta is because it looked a tiny bit different from the crap youtube vid I found to try and compare the stage to the source. 

I wanted to see if there was more image available that wasn't being shown due to the y delta, and there was.  .9 shows all of it, but .96 doesn't.  So that's why I brought it up.  Just seemed odd. 

Again, youtube vid quality wasn't so great, and I know companies sometimes have extra sprites we never see behind layers also, so if it's that's how it was then coolness. 


edit: 
It already supports EVERYTHING.

They added in support for WinMugen Plus hi-res screenpacks?  Why didn't someone tell me?!

Anyway, I don't use 1.0.  Why? 
Because it doesn't display colors correctly.  That's my reason. 
Last Edit: September 03, 2010, 07:11:32 pm by Tamez
Re: Spectral Vs. Generation - Earth's Temple
#21  September 03, 2010, 07:14:08 pm
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They added in support for WinMugen Plus hi-res screenpacks?  Why didn't someone tell me?!
...uh, it doesn't.
Well, it does, but it requires your work for it.
Such as scaling everything in the character select screen by half, since 1.0 now supports scale lines for everything.
Should take 5 minutes at the most for something like Sword Dancer's GGXX screenpack.
Re: Spectral Vs. Generation - Earth's Temple
#22  September 03, 2010, 07:27:53 pm
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Re: Spectral Vs. Generation - Earth's Temple
#23  September 03, 2010, 08:04:49 pm
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It should, yes.
I myself don't know how, but I've seen it done in the Elecbyte forums once on a 320x240 setup.
Re: Spectral Vs. Generation - Earth's Temple
#24  September 03, 2010, 08:47:43 pm
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320x240 defeats the purpose. 
For me, the whole reason to use a hi-res screenpack is that the small portraits are easier to see so it looks nicer. 

Switch over only to lose resolution and color quality? 

I respect your decision to like it, but 1.0 is just not worth it to me. 
Re: Spectral Vs. Generation - Earth's Temple
#25  September 03, 2010, 08:56:43 pm
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Uh, you know WinMugen Plus is on the 320x240 standard, right?
And that 1.0's look functions on your screen size and not internal restriction like Win, which is what Plus basically got; a res boost?
Spoiler: lo-res pack running in 640x480 hurr (click to see content)
srs nigga now you jus bein silly
This would look like shit in Win if you ran it in 640x480 because the ports would be twice as small and smudged up, and you'd need to resize the sprites in order to make it look okay in Plus, which is pretty stupid and unnecessary.

It's like you never even tried it.

And losing color quality? How did that happen?
Last Edit: September 03, 2010, 09:02:34 pm by Walkin' Tall
Not being sarcastic.
#26  September 03, 2010, 09:27:01 pm
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Professor, please explain further the possibilities of 1.0, I'm looking for reasons to move to 1.0, but I'm unsure about it. Will my CCI and WLS charas work? Will I experience slowdowns?
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Re: Spectral Vs. Generation - Earth's Temple
#27  September 03, 2010, 09:28:36 pm
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And losing color quality? How did that happen?

1.0 does not display color correctly. 

Let's use your own stage here as an example: 


Look at the top right of the image.  The circled part is what we will be comparing.  The statue's eye. 

The top left part of the images is the statue with an image taken via the print screen button using mugen 1.0. 
Color pick the eye and you'll find the values are: 
140,227,231

The top middle is the same part of the stage, taken with F12 in mugen 1.0. 
Color pick the eye and you'll find the values are: 
139,226,230

Not quite the same, right? 

The bottom is your actual sprite shown in fighter factory.  Values?
136,224,224

Mugen 1.0 will never show colors for what they actually are. 
WinMugen Plus does. 

Now, when you F12 in WMP, the colors get messed up, just like in 1.0.  But when you are actually playing at least the colors are right. 
Re: Spectral Vs. Generation - Earth's Temple
#28  September 03, 2010, 09:41:12 pm
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That's just how the renderer acts. As long as the difference isn't even remotely noticeable to the human eye, is it really something to complain about? :/
Re: Spectral Vs. Generation - Earth's Temple
#29  September 03, 2010, 09:46:26 pm
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The example was used just to make sure if you were to check, the same color was easy to select. 

The whole way I found this out was because my eye noticed the difference on a stage I was making, compared to the source game. 

1.1 will be a different story.  But I see no reason to bother moving to 1.0 in the mean time. 
Re: Spectral Vs. Generation - Earth's Temple
#30  September 03, 2010, 09:47:03 pm
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Actually, yes, it does matter...



Did you report this, Tamez?
Re: Spectral Vs. Generation - Earth's Temple
#31  September 03, 2010, 09:51:09 pm
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I'd rather have my game slightly darker than crash every time i try to play it.
Re: Spectral Vs. Generation - Earth's Temple
#32  September 03, 2010, 10:02:48 pm
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If it's crashing every time then something you put in is so bad that even Winmugen is rejecting it
Re: Spectral Vs. Generation - Earth's Temple
#33  September 03, 2010, 10:02:56 pm
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Actually, yes, it does matter...



Did you report this, Tamez?

No, because 1.1 will display all colors correctly.  That's what we are all after anyway. 
However, Jesuszilla, if you feel like reporting it, feel free to use my image and quote my post. 
I won't be deleting the pic or anything. 



I'd rather have my game slightly darker than crash every time i try to play it.

I always hear this, but honestly, I don't have this problem. 
I go three or four arcade runs usually when I play too, so you'd think I'd get it all the time. 

Here a simul survival mode GLB and I did: 
http://i273.photobucket.com/albums/jj236/TamezMugen/Co-OpSurvival53.png

54 fights?  4 characters each time?  And he had some less than quality characters in there too. 
Re: Spectral Vs. Generation - Earth's Temple
#34  September 03, 2010, 10:47:52 pm
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The crashing often occurst because of music. Winmugen crashes because it had some problem reading a MP3 and bugs the sound before closing with an error. At least, that's what I have experienced.
Re: Spectral Vs. Generation - Earth's Temple
#35  September 03, 2010, 11:04:01 pm
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Off-topic, but...

Quote
And Ilu, it's already tons more stable than WinMugen since RC5.
Seriously, it's like people are still at RC2 or something.

No, I use the latest release.

This is my opinion. you can agree or not (or even write "..." and making jokes), but it is still my opinion.
For me, each new feature of 1.0 brings a lot of bad things (more than good things).

And it will bring even more. Last time I checked Elecbyte`s forum, they were into...zoom. Sorry, but zoom? This is really SO important over to fix bugs?
For some people, yes. For some others, like me, no. There are so many things that could be done before something so...less important like zoom.

But this is just my opinion, as I already stated.

I won`t be switching to 1.0 until I see it is really fixed.
Re: Spectral Vs. Generation - Earth's Temple
#36  September 03, 2010, 11:07:12 pm
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If it's crashing every time then something you put in is so bad that even Winmugen is rejecting it

It's not relative to the characters themselves

The crashing often occurst because of music. Winmugen crashes because it had some problem reading a MP3 and bugs the sound before closing with an error. At least, that's what I have experienced.

I'm pretty sure this is about it. Mugen will glitch up then crash.
Re: Spectral Vs. Generation - Earth's Temple
#37  September 03, 2010, 11:09:48 pm
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Re: Spectral Vs. Generation - Earth's Temple
#38  September 03, 2010, 11:59:51 pm
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Off-topic, but...

Quote
And Ilu, it's already tons more stable than WinMugen since RC5.
Seriously, it's like people are still at RC2 or something.

No, I use the latest release.

This is my opinion. you can agree or not (or even write "..." and making jokes), but it is still my opinion.
For me, each new feature of 1.0 brings a lot of bad things (more than good things).

And it will bring even more. Last time I checked Elecbyte`s forum, they were into...zoom. Sorry, but zoom? This is really SO important over to fix bugs?
For some people, yes. For some others, like me, no. There are so many things that could be done before something so...less important like zoom.

But this is just my opinion, as I already stated.

I won`t be switching to 1.0 until I see it is really fixed.

You don't even have 1.1 to know what all they fixed. Cause its a ton of bug fixes + zoom :U And before you ask, yes I do have it.
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