Gameplay looks kinda hard to do combos, I expected something close to MvC Turn anims looks weird, because you edited the stance, and this anims makes reference to the original stance.And please, change the sparks to something more original
DM said, May 30, 2009, 06:29:35 amGameplay looks kinda hard to do combos, I expected something close to MvC Turn anims looks weird, because you edited the stance, and this anims makes reference to the original stance.And please, change the sparks to something more original combo are really different, morein air, i dont give atention to grounds ones, so he only have fews,i almost change hit sparks to Ishida-Uryuu ones, but this char will be in EoH so i keep thats.Badboy said, May 30, 2009, 06:40:49 amquick question, i don't know, what do i need to press for filling the web-cap. readme.txt or wiki page...D,DF,F,P+K
Quotecombo are really different, morein air, i dont give atention to grounds ones, so he only have fewsYeah, really is easy to do 5~6 hits in aerial rave Nice char man
I like the concept. I love some of the quotes, too. I'll probably be looking at your code for One For JJ as well because that move is interesting. But this is what you get for basing your character off of Kong's works :Feedback- ARGH CVS2 HITSPARKS FFFFFFF- The MvC2 effects look horrible. Please use the ones in my Tron Bonne. (Launcher spark, special wave, super spark, hyper background, hyper combo finish, etc)- Slingshot pose makes no sense, leaning your back and head all the way back like that will result in something very painful upon release if you did that in real life. He should drop his butt and face forward, as if he's sitting in a really low chair while holding the ends of the web- Spider Sting is really hard to do. Make sure its ChangeState is above Web Shot's in the CMD. It also looks pretty jerky with its velocities and its short hitpauses make it look like it doesn't have much impact. - Why is wall crawl Hold FWD? Hold Back for wall crawl makes more sense than FWD- Ceiling crawl most of the time does not stick to the top of the stage, but rather to midair- Faces the same direction regardless of movement during ceiling crawl- Camera moves way to the side when doing the wall crawl from a jump in the middle of the stage- Camera jerks when using LP/MP on the wall crawl- Web meters disappear during hit states?- What the hell is this sound for dash forward/dash back? Spidey is not a robot, so he shouldn't be making mechanical noises when he jumps.- Back dash distance is ridiculous- Holding back during the back dash against the wall results in the grab sound playing but Spidey not sticking to the wall- A lot of the animations on the basic attacks look really jerky, you should recheck them- No whiff sound during s. HP or LP/MP/LK/HK on the wall- You really need to assess your use of hitsounds better. Sometimes a really hard hitsound will play for some of the most harmless looking stuff, but a weak hitsound will play like during a super- Opponent disappears until hit during the air QCF + K (invalid action debug error)- Maximum Spider looks really bad. He should be jumping between various walls, not just sticking to the one nearest to the enemy. Also, the last hit should have a longer hitpause, and possibly a bit of envshake for the feeling of a strong impact.- Can go through the wall during the last hit of Maximum Spider- Spider Assault looks really bad. It looks guessed. Play Spidey in MvC1 or 2 and pause inbetween the hits of the move to see which animations he's in. It also ends in a c. MP, which looks weird, while the real one ends in a flying kick, which looks better.- The background jumps back to the beginning during each swing of Spider Assualt.He needs work, but has potential to be great. Keep working on him.
Let's see...New (cool) stance... √New (cool) Hipers... √New sound... √ (might need update. I find it too low )Personally, I like it a lot. As of now, I have seen 2 things: 1-In one of the intros, it goes (very fast) to the original stance, and the jumps to the new one. Might want to check that.2-I like the sound, but I find it too low.Other than that, I believe it's a very, VERY, good job.I'll let you know if I find something else.Thanks, Zvitor!
~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- ARGH CVS2 HITSPARKS FFFFFFF- The MvC2 effects look horrible. Please use the ones in my Tron Bonne. (Launcher spark, special wave, super spark, hyper background, hyper combo finish, etc)i already downloaded it, just dont aply becausehe willbe in EoH... but i will add this effects, and later change to EoH..~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Slingshot pose makes no sense, leaning your back and head all the way back like that will result in something very painful upon release if you did that in real life. He should drop his butt and face forward, as if he's sitting in a really low chair while holding the ends of the webi like his pose, i only miss in this move the web effects after release.... will work on that.~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Spider Sting is really hard to do. Make sure its ChangeState is above Web Shot's in the CMD. It also looks pretty jerky with its velocities and its short hitpauses make it look like it doesn't have much impact. i can do that easly, and i play in keyboard, and yea, it is above.~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Why is wall crawl Hold FWD? Hold Back for wall crawl makes more sense than FWDbecause capcom wall jumps are fold fwd, this way u cam jump back and not stay in wall, if i change to hold back, u always will hold in wall.~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Ceiling crawl most of the time does not stick to the top of the stage, but rather to midairi cant make it work, the only way where he stay in right position is if u climb in wall to top~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Faces the same direction regardless of movement during ceiling crawl? alguem traduz plz.~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Camera moves way to the side when doing the wall crawl from a jump in the middle of the stage- Camera jerks when using LP/MP on the wall crawl- Web meters disappear during hit states?dammint i tink i fixed that... i used screenbound, will check again.~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- What the hell is this sound for dash forward/dash back? Spidey is not a robot, so he shouldn't be making mechanical noises when he jumps.- Back dash distance is ridiculous- Holding back during the back dash against the wall results in the grab sound playing but Spidey not sticking to the walllol will check that, the distance is to grab quickly in wall, i like that.~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- A lot of the animations on the basic attacks look really jerky, you should recheck themwhat u mean? the time?~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am-No whiff sound during s. HP or LP/MP/LK/HK on the wall- You really need to assess your use of hitsounds better. Sometimes a really hard hitsound will play for some of the most harmless looking stuff, but a weak hitsound will play like during a superdammint 2, i finished sounds some time ago, i forgot the wall moves, will recheck hitsounds.~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Opponent disappears until hit during the air QCF + K (invalid action debug error)ops... ~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 am- Maximum Spider looks really bad. He should be jumping between various walls, not just sticking to the one nearest to the enemy. Also, the last hit should have a longer hitpause, and possibly a bit of envshake for the feeling of a strong impact.- Can go through the wall during the last hit of Maximum Spider- Spider Assault looks really bad. It looks guessed. Play Spidey in MvC1 or 2 and pause inbetween the hits of the move to see which animations he's in. It also ends in a c. MP, which looks weird, while the real one ends in a flying kick, which looks better.- The background jumps back to the beginning during each swing of Spider Assualt.i made fews mode here, and keep kong moves, because i almost cut this move, but i decide keep for no web moves. ~*Ishida-Uryuu*~ said, May 30, 2009, 06:58:11 amHe needs work, but has potential to be great. Keep working on him. thanks for a extend feedback
DM said, May 30, 2009, 06:29:35 amTurn anims looks weird, because you edited the stance, and this anims makes reference to the original stance.i removed lots of sprites transitions to capcom anim... but i tink i missed somes...
DM said, May 30, 2009, 06:29:35 amGameplay looks kinda hard to do combos, I expected something close to MvC dammint, i checked now, and i removed kong basics combos too...
Hi can anyone tell me how big his file is in mb please its just that my server is very slow so I could just do with knowing this to get an idea of how long it will take me to download him or if I will be able to at all many thanks in advance
he feels better without kong combos,I thinkYou should remove Kong ability to strike downed opponents repeatedly, I can use weak punch up to five times on a fallen opponent, or even combo crouch HK into crouch HK
Iced said, May 30, 2009, 03:34:13 pmhe feels better without kong combos,I thinkYou should remove Kong ability to strike downed opponents repeatedly, I can use weak punch up to five times on a fallen opponent, or even combo crouch HK into crouch HKthanks, will remove that.......i really forgot basic mvc combos, i dont know what happened, it was on in the last video... will check, wait for more feedbacks and an updated release soon...galactus said, May 30, 2009, 03:27:48 pmHi can anyone tell me how big his file is in mb 10 mb
Does he suppose to be able to do normal after special moves?It feel broken.He should be able to shot more web balls in air,like on ground.
many thanks zvitor much appreciated cheers downloading cant wait to test him he looks great and I love his red and blue colours he looks just like the 90s cartoon version which is Awesome as far as I am concerned because that is my favourite version of him personally nice one zvitor
I recorded a video review of ZVitor's Spiderman in action.http://www.youtube.com/watch?v=dNg3DN2nynQThe video will show off all of his special and hyper moves, either in watch mode where you will see his AI put on a good show, or in training mode for an even better look.In training mode, you will also see a very extensive look at most of his wallcrawling abilities.The video also has annotations dotted throughout it, and when you double click the video to go to the actual YouTube link, you will see a more detailed discussion.Here is the feedback portion of that discussion:This is an awesome character to play with, but there are quite a few small problems with him currently. The worst problem is that on occasion with the Ultimate Web Throw, Mugen will freeze and crash with a fatal error. Spider Sense can at times slow down Spidey, and sometimes it is not always slowing the opponent. Plus, can lead to some overpowering moments, so maybe it should be shortened in time a little. The Web Bullets need more limits on them, as you can basically kill your opponent by emptying a clip. They either need a cap on number of consecutive shots, or make them cost more web...or both. I'd personally like to see another couple frames of animation in the Web Pull kick move. And as I said before, I wish he had a different position for the Sling Shot move, one with his eye on the opponent. The Maximum Spider hyper seems like it does not move the opponent around enough to me. Finally, I think his AI needs some more tweaking for two reasons. One, Seth Z's version basically kicks this Spiderman's butt, so wish they were a little closer in competition wise. And secondly, the most unique thing about this character is his wallcrawling ability, and the AI does not utilize it very well, if at all. Again, all those things are mostly minor, as you will absolutely love to play with this character. He has already jumped to near the top of that line when it comes to playing with him. Thanks again ZVitor!
I think that reloading web should be triggered by pressing start. D, DF, F, K+P is too complicated when you are in fight. Great character, man. Keep it up.
hi man, this char is really much better than my old one. I think the only problem is his standing, it's kinda weird.but anyway, great work!
kevinmaccioly said, May 31, 2009, 11:57:27 pmhi man, this char is really much better than my old one. I think the only problem is his standing, it's kinda weird.but anyway, great work!working on that righ tnow ....stance fix, first attempt.-more taller-less dancerfast feedback plz.
Going to second what Badboy said as I like it too nice one zvitor also heard about the upcoming update as I was still trying to download your first release of him because the Download keeps clicking off at the early kb stages for some reason please tell us what his file size is for his next release thats all I ask and looking forward to it personally
zvitor said, June 01, 2009, 02:40:45 amkevinmaccioly said, May 31, 2009, 11:57:27 pmhi man, this char is really much better than my old one. I think the only problem is his standing, it's kinda weird.but anyway, great work!working on that righ tnow ....stance fix, first attempt.-more taller-less dancerfast feedback plz.http://img190.imageshack.us/img190/6388/tester.gifI'm digging it. Maybe you could animate his hands a bit.....
zvitor said, June 01, 2009, 02:40:45 amstance fix, first attempt.http://img190.imageshack.us/img190/6388/tester.gifTons better, but you need to fix how that left leg animates...it gets really skinny at one point and shouldn't really flex at all like it does.Other than that, AMAZING work on this Spidey...it is really cool.
Spiderman v1.1http://bmtbr.wordpress.comThis update should be later, but i made a big mistake, one day before first release i started to make AI, kong AI use lots of variables, so i deleted all to make my own, but this vars are the same from combo system... so one day before release spiderman lost all default combos.... thats why he need a fast update.... and i hope everyone enjoy his air combos with specials link...thanks for all feedbacks and sugestions, it help a lot.
Great update, and most of the things I addressed were adjusted, as well as the combo system that other people mentioned.
Hi sorry about this but can someone who has managed to download him send him to my email please as I am having constant trouble downloading this character for some reason my sever seems to be a bit faulty or funny about what it downloads I am usually fine but just certain characters like this one seem to be a real struggle for my server sometimes and it is really annoying when it starts playing up so it will be much appreciated if someone can just send him to my email as that always works and well ok my email is mikejulialee@aol.comand many thanks in advance to anyone who can help me with this as I really looking forward to trying him out he looks great in my opinion also much appreciated cheers
- Please remove all the occurences of Kong's code concerning first attack, danger, combos etc. (everything under "; ====Screenpack Combo Messages and Score control ======= " in state-2). Of course, you can keep this for EoH, but it clashes with some screenpacks since it's using stuff from fightfx.sff.- You should put a limiter on standing MP to avoid chars who cannot air guard to be looped into a possible infinite once you launch them. Since they recover, they should have a chance to attack, but you never know.- No limiter on wall crawler makes dad sad. I can punch the opponent then crawl on the wall and on the ceiling and wait for the round to finish.- Speaking of which, if you win the round by time over crawling on the ceiling (and I suppose holding on a web by pressing D), Mugen just blocks for a few seconds and goes to the next round.- The quote (when pressing start) shouldn't have any shadow.- Shouldn't Spider Uppercut have the usual F,D,DF+p motion ?- Web throw misses at short distance.- The custom CLSNs given to the opponent during web throw are not fantastic. First, they shouldn't have a gap in them.- web pull returns a debug message : "changed ot invalid action 1220"- Web during Sling shot would be nicer without shadows.- How do I perform Web Fist and Slide ??? Readme typo, or do the commands clash with other specials ?- The rotation during Web Throw hyper is really slow.- Is it me, or does the super background loop very badly ?- Maybe you could remove lifebars and foreground elements during "One for J.J."- I don't like how the super portrait disappears instead of translating towards the border of the screen.This character has very big potential : nice sprite edits, completely new moves which make sense, pretty good gameplay. You definitively have a winner here if you continue updating it to achieve "perfection".
for slide or web fist, back forward punch or kick.The background stuff and all those animations ( like the "super jump" one ) should really be removed, his JJ attack should also be signaled as super throws to be unblockable on close range, thus hitting better characters with super armor.
God's Anger said, June 03, 2009, 09:58:23 am- Please remove all the occurences of Kong's code concerning first attack, danger, combos etc. (everything under "; ====Screenpack Combo Messages and Score control ======= " in state-2). Of course, you can keep this for EoH, but it clashes with some screenpacks since it's using stuff from fightfx.sff.- You should put a limiter on standing MP to avoid chars who cannot air guard to be looped into a possible infinite once you launch them. Since they recover, they should have a chance to attack, but you never know.- No limiter on wall crawler makes dad sad. I can punch the opponent then crawl on the wall and on the ceiling and wait for the round to finish.- Speaking of which, if you win the round by time over crawling on the ceiling (and I suppose holding on a web by pressing D), Mugen just blocks for a few seconds and goes to the next round.- The quote (when pressing start) shouldn't have any shadow.- Shouldn't Spider Uppercut have the usual F,D,DF+p motion ?- Web throw misses at short distance.- The custom CLSNs given to the opponent during web throw are not fantastic. First, they shouldn't have a gap in them.- web pull returns a debug message : "changed ot invalid action 1220"- Web during Sling shot would be nicer without shadows.- How do I perform Web Fist and Slide ??? Readme typo, or do the commands clash with other specials ?- The rotation during Web Throw hyper is really slow.- Is it me, or does the super background loop very badly ?- Maybe you could remove lifebars and foreground elements during "One for J.J."- I don't like how the super portrait disappears instead of translating towards the border of the screen.This character has very big potential : nice sprite edits, completely new moves which make sense, pretty good gameplay. You definitively have a winner here if you continue updating it to achieve "perfection". ;Spider uppercutcommand = ~D, F, DF, z (ops, lol will fix that.....)....dammint i forget to add time to wall climb... i got this feedback before release, but forget to add to my missing.txtthanks for another feedbacks, i dont try perfection in my chars, but this is so far my best one so will update until not perfect (a least for me) .... and i will release a version without EoH effects too. for now i will take a break, but in future i will back to him.
Still havent managed to download him no thanks to my pathetic setup which keeps clicking off somewhere between 5kb and 6kb for some annoying reason its driving me mad to be honest so can anyone help as I just cant seem to download him myself and I have been trying to ever since his release but no luck sigh anyway just in case there is anyone who is caring and willing enough to help me with this my email is mikejulialee@aol.com this way always works for me I only wish I could email new characters to myself instead of downloading them so I didnt have to ask oh well anyway many thanks in advance to anyone who can help Nevermind I have him now cheers ZVitor and I agree with what a lot of other people have said BEST SPIDERMAN EVER!!! well done ZVitor
...A great char!!!I think is better for this char use ( or have ) his old spider bullet that make that the enemy can't move...that special is very common for the char spidermanSorry for my english