Spiderman by ZVitor v1.2http://www.mediafire.com/?2zjbmkzjzoyorhttp://www.sendspace.com/file/1ju8jfEnjoy.
- Still infinite priorities and some CLSN gaps, but it's improved since the beta.- Maximum Spider (QCF+2P w/o web) doesn't fully connect most of the time (I forgot to check this, I apologize)- Spider Assault (QCF+2K w/o web) could use a 56 damage decreaseMost feedback I have was in the PM I sent you a while back (I didn't expect it all to be fixed in such a short time). I caught a couple things I didn't catch earlier though.
I didn't have the time to test it yet. I had planned to do it tonight.Anyway, DLing now, feedback later.- You still have bits of Kong's code (in state -2 or -3) for messages such as "First Attack", "Aerial Rave" or "Marvelous". Please remove all of them.- The taunt message shouldn't have any shadow.- Wall crawler definitely needs a timer. I can just hit the opponent once, and then crawl to the top of the stage and wait for the round to finish to win by time over. Having Spiderman fall after 2 to 4 seconds looks like a good deal.- During dodge, he should still have CLSNs to be grabable. Use NotHitBy. Also, it looks a bit misaligned.- Spider Uppercut has a hard time coming out.- Web Pull causes debug flood (changed to invalid action 12201).- The web counter at the bottom of the screen is affected by palFX, which looks strange.- Even though it uses web, I can backdash and forward dash as much as I want in the air. This ruins gameplay a little bit. You could limit it to 3 or 4 subsequent uses IMO.- No super jump 3 buttons shortcut ?- If you're going to use MVC effects, might as well add the MVC hitsparks to the character too.
@Cybaster, thanks.its some important stuffs, right now im working in others wips, thats why i released this early(a friend requested him to one preoject), and then will back to release a 1.3 with feedbacks modes.i like the wall crawler and air dashs, all my chars in roster have superjump, so is not so hard to get him.anyway will set a var to limit air dashs and a timer to wall climb, but a bit more then just 4 seconds.QuoteIf you're going to use MVC effects, might as well add the MVC hitsparks to the character too.im using screenpack effects to hitsparks, im doing that to all my last chars...