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Spiral Released by Iwakick (Read 8197 times)

Started by tehdevil, August 30, 2013, 05:59:58 am
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Re: Spiral Released by Iwakick
#21  September 06, 2013, 04:05:57 am
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I'd choose Koldskool's or Luchini's Spiral than this... thing.
Re: Spiral Released by Iwakick
#22  September 06, 2013, 04:08:31 am
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^ Lol ok, keep a shitty and old version of Spiral instead of an overall better version of Spiral. Is all good.
Re: Spiral Released by Iwakick
#23  September 06, 2013, 04:42:41 am
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^ Lol ok, keep a shitty and old version of Spiral instead of an overall better version of Spiral. Is all good.

No, its not an overall better version of Spiral in any aspect. The gameplay in itself is horrible, it doesn't even resemble MvC2, the hypers are overpowered. At least Koldskool's CvS-ish arrange is balanced and have a good gameplay, and Luchini's version plays close to X-men:COTA.
Re: Spiral Released by Iwakick
#24  September 06, 2013, 04:56:46 am
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I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Spiral Released by Iwakick
#25  September 06, 2013, 05:32:33 am
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I can´t agree with Luchini being better (according to you) than this one, I just can´t assimilate that. This one is miles better than Luchini´s even with some inaccuracies. It feels pretty close to MvC2 so I don´t know what you´re saying. Koldskool edit is different since is quite polished thought it still shares some of Luchini´s problems plus a very different gameplay.

Opinions are opinions so whatever.
Re: Spiral Released by Iwakick
#26  September 06, 2013, 05:35:33 am
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Apparently Lord M does not play much Mvc2
Re: Spiral Released by Iwakick
#27  September 06, 2013, 05:52:24 am
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Re: Spiral Released by Iwakick
#28  September 06, 2013, 08:00:01 am
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Yes, because you never cleared it. :mmhmm:
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Spiral Released by Iwakick
#29  September 06, 2013, 06:12:39 pm
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Yes, because you never cleared it. :mmhmm:
If I never cleared the game, then I would have to count to zero. But since I cleared lots of times, I completely lost the count, so I can't count anymore. Do you understand with this explanation, or are you too stupid?
Re: Spiral Released by Iwakick
#30  September 06, 2013, 06:23:40 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Spiral Released by Iwakick
#31  September 06, 2013, 08:48:27 pm
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I'm staying with koldskool... never liked the MVC2 gameplay, I was more of a Kof or Cvs type of guy...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Spiral Released by Iwakick
#32  September 06, 2013, 09:15:57 pm
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^ is ok, btw someone can pester Koldskool that his Spiral edit is missing sound in her heavy punch throw.

BTWx2, someone got to disable at that intro stuff & victory stuff with the X-Men:COTA select and all that shit?? I can´t understand anyhing in the MvsC2_Spiral-AI.cns file.
Re: Spiral Released by Iwakick
#33  September 07, 2013, 02:25:45 am
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There's more problems than just that with my/Luchini's Spiral. There will eventually be updates, but I just moved into a new house and still have a lot to do.
Re: Spiral Released by Iwakick
#34  September 07, 2013, 02:32:29 am
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^ Take your time with everything you need, no rush.
Re: Spiral Released by Iwakick
#35  September 07, 2013, 05:23:58 am
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BTWx2, someone got to disable at that intro stuff & victory stuff with the X-Men:COTA select and all that shit?? I can´t understand anyhing in the MvsC2_Spiral-AI.cns file.
Ctrl+F X-Men COTA
set the value to -1. You still get the win screens on winposes however.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Spiral Released by Iwakick
#36  September 08, 2013, 10:11:07 pm
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i actually love the winposes and intros, but is there any way to disable the strikers permanently?

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Spiral Released by Iwakick
#37  September 09, 2013, 12:04:06 am
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Re: Spiral Released by Iwakick
#38  September 09, 2013, 03:09:02 am
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i actually love the winposes and intros, but is there any way to disable the strikers permanently?
You can toggle them in game. If you are up against her, you gotta toggle control onto her, switch to no assists, and then toggle them off. It appears to be the only way to save yourself from the dreaded Zangief loop.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.