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Sprite palettes mess up after converting char from Mugen Beta to 1.1 (Read 1903 times)

Started by dakidbanks, September 10, 2014, 05:11:38 am
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Sprite palettes mess up after converting char from Mugen Beta to 1.1
#1  September 10, 2014, 05:11:38 am
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Okay anyone know how to fix THIS now? Take this http://www.infinitymugenteam.com/Uploads/AvX/Spiderman.zip for example as thisis 1 of the char's I'm having trouble successfully converting.

As soon as I save the sff from MUGEN BETA to MUGEN 1.1, the palettes are destroyed in game. Someone told me to paste a palette keymap code to the def and once I've done it, the palettes are still messed up. I pasted some state 5900 thing to the cns too and still nothing has been fixed. Is there more to it? I am completely lost
Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#2  September 15, 2014, 06:56:36 am
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did you put the

; Maps character selection buttons to palette numbers.
[Palette Keymap]
x = 0 ;Press button X to select palette 1, etc.
y = 1
z = 2
a = 3
b = 4
c = 5

in the spiderman.def? Make sure you use Fighter Factory 3 to save the sff as 1.1.
           
Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#3  September 15, 2014, 02:38:55 pm
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did you put the

; Maps character selection buttons to palette numbers.
[Palette Keymap]
x = 0 ;Press button X to select palette 1, etc.
y = 1
z = 2
a = 3
b = 4
c = 5

in the spiderman.def? Make sure you use Fighter Factory 3 to save the sff as 1.1.

Yeah I ended up figuring this out after searching various topics. Thanks for responding. I went into 1.1 thinking all I had to do was convert the sff to 1.1 and add the pngs.... had no idea I had to add codes as well and that was the problem.

I now have 28 chars I've done this for.... I got Spidey working but I'm having trouble getting dcat's TMNT chars to work properly. I got Shredder working but the turtles automatically use the default pal that appears in FF3 for some reason. No matter what button I press, it's either the default pal or 1 pal works and that's the default one and every other button I press pals' are messed up.

YC

Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#4  September 17, 2014, 05:52:51 pm
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Sorry to bump this. But how did you get the palettes to work dakidbanks? I'm not getting any character to work, including shredder. I've followed all the instructions including the 5900 state in the cns.
Last Edit: September 17, 2014, 06:01:09 pm by YogaCurry
Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#5  September 17, 2014, 09:34:09 pm
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One thing I've noticed converting characters to 1.0, the pallet will cut off in FF3.
The display of the palette on the right will show the colors down to the last "real" color. So say the character uses 22 colors for everything in the sprite. The next palette somehow displays all 256 colors even though 234 of them are black.
Mugen sees a 22 color palette and a 256 color palette and thinks they dont work together.

The way I fix this is I open the advanced palette editor, copy the colors from the 22 color palette to the empty slots on the right. I use the palette selection slider under the sprite to go to the 256 color palette. I copy the colors from the right back to the left and use "Save as Group/Index" button and save as the 22 palette's number.
Once it's saved FF3 should display the palette as showing 256 colors. Mugen works once that's taken care of.
           
Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#6  September 21, 2014, 06:07:36 pm
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One thing I've noticed converting characters to 1.0, the pallet will cut off in FF3.
The display of the palette on the right will show the colors down to the last "real" color. So say the character uses 22 colors for everything in the sprite. The next palette somehow displays all 256 colors even though 234 of them are black.
Mugen sees a 22 color palette and a 256 color palette and thinks they dont work together.

The way I fix this is I open the advanced palette editor, copy the colors from the 22 color palette to the empty slots on the right. I use the palette selection slider under the sprite to go to the 256 color palette. I copy the colors from the right back to the left and use "Save as Group/Index" button and save as the 22 palette's number.
Once it's saved FF3 should display the palette as showing 256 colors. Mugen works once that's taken care of.

Yeah that's the problem I had.. I just added pal1 to where ever 1,1 started and that fixed everything.

I got all my chars so far converted to 1.1, just waiting on more Legacy ports. Only chars I'm having issues with regarding pals still is Buyog chars like Lobo. The default pal always comes up for some reason
Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#7  October 14, 2014, 03:09:23 pm
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    • eric.gardner.828@gmail.com
One thing I've noticed converting characters to 1.0, the pallet will cut off in FF3.
The display of the palette on the right will show the colors down to the last "real" color. So say the character uses 22 colors for everything in the sprite. The next palette somehow displays all 256 colors even though 234 of them are black.
Mugen sees a 22 color palette and a 256 color palette and thinks they dont work together.

The way I fix this is I open the advanced palette editor, copy the colors from the 22 color palette to the empty slots on the right. I use the palette selection slider under the sprite to go to the 256 color palette. I copy the colors from the right back to the left and use "Save as Group/Index" button and save as the 22 palette's number.
Once it's saved FF3 should display the palette as showing 256 colors. Mugen works once that's taken care of.

I cant figure out how to copy the pallette to the right. The buttons on the right of the palette i want don't do anything..

Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#8  October 15, 2014, 09:55:36 pm
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Select the colors that you need. Use that button to copy the box placement.
Then the button two spots above it will move the colors over.
When you use the slider and you want to move the colors back over to the left, use the top button.
           
Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#9  October 16, 2014, 01:17:01 pm
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    • eric.gardner.828@gmail.com

Select the colors that you need. Use that button to copy the box placement.
Then the button two spots above it will move the colors over.
When you use the slider and you want to move the colors back over to the left, use the top button.

oh it seemed when i picked another color, the first one deselected. is it like drag and select? Maybe i was just not selecting them properly first.
Re: Sprite palettes mess up after converting char from Mugen Beta to 1.1
#10  October 17, 2014, 09:47:41 am
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ctrl+click.
You can use shift+click for the first part. It'll select everything between the two clicks. So hold shift, click while holding shift, continue holding shift, click the second box.
Ctrl+click allows you to select one at a time at any points.

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You can also use the eye dropper to select the colors inside the image and the random squares will highlight. Use "Mask" to be able to see which colors you've already selected.