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Spritesheet Expansion Thread (Read 65236 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#121  January 22, 2013, 03:28:56 am
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Re: Spritesheet Expansion Thread
#122  January 22, 2013, 04:24:47 am
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nope

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Re: Spritesheet Expansion Thread
#123  January 22, 2013, 07:02:01 am
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I can't see those images either! wtf!

I will go through and save/upload the images to this thread as soon as I get a chance. there are tons of other pages with good material in them.
Re: Spritesheet Expansion Thread
#124  January 22, 2013, 08:54:11 am
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I already got them , someone uploaded them for me :neutral: Thanks dbdrummer7 and C-G-U!
Re: Spritesheet Expansion Thread
#125  January 31, 2013, 03:31:51 am
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More unused sprites ahoy!

This is an unused Mephisto Super that Blackheart would have had in Marvel Super Heroes vs Street Fighter.




Palette is not correct.
Re: Spritesheet Expansion Thread
#126  January 31, 2013, 03:34:36 am
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I wonder what exactly made em' cut that.
Re: Spritesheet Expansion Thread
#127  January 31, 2013, 04:14:05 am
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That fact that it looks like a boss super!

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Re: Spritesheet Expansion Thread
#128  February 03, 2013, 05:10:25 am
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I am guessing this has already been done before... somewhere, sometime. Fixed SF3 Q's stance.


original; process; fixed
Last Edit: February 04, 2013, 02:17:54 pm by ink
Re: Spritesheet Expansion Thread
#129  February 03, 2013, 05:26:48 am
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Not sure what I'm looking at but cool

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Re: Spritesheet Expansion Thread
#130  February 03, 2013, 05:29:19 am
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haha. Capcom's original sprites for Q's stance have weird dark boxes over top of them.
Re: Spritesheet Expansion Thread
#131  February 03, 2013, 07:04:12 am
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I see it. But you sure that wasnt from whoever ripped the sprites?

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Re: Spritesheet Expansion Thread
#132  February 03, 2013, 07:39:15 am
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I see it. But you sure that wasnt from whoever ripped the sprites?
No, It's during gameplay and everything.

Been sitting on this for a little while. I wanted to clean some small things but haven't found the time. A smoother Classic Demitri.


Working on Dee too. Right now he is a updated Capcom Fighting Evolution Dee but I will be making him his classic size. Still a lot to do on this Dee though...
Last Edit: February 03, 2013, 07:42:27 pm by ink
Re: Spritesheet Expansion Thread
#133  February 03, 2013, 08:06:51 am
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Ah nice! ...and you cleaned up that dark blot on Q's frames? Superb work Ink.
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Re: Spritesheet Expansion Thread
#134  February 04, 2013, 07:43:39 am
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I really don't see any difference in Q's standing animation. I'm looking at them left and right, back and forth. Maybe I'm just looking at it wrong. :-/

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Re: Spritesheet Expansion Thread
#135  February 04, 2013, 07:58:38 am
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I think his eye flash was changed a little...?
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

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Re: Spritesheet Expansion Thread
#136  February 04, 2013, 07:59:48 am
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I don't see any blocks or any difference either.
Re: Spritesheet Expansion Thread
#137  February 04, 2013, 08:54:51 am
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It's nothing major. Just a small detail. Once you notice it, it won't ever go away. :P
Re: Spritesheet Expansion Thread
#138  February 04, 2013, 10:45:19 am
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I've stared at the left and right ones for minutes and I too can't see any difference no matter how hard I look :P
Re: Spritesheet Expansion Thread
#139  February 04, 2013, 10:57:31 am
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I think I saw it... it seems the original have some really weird dark boxes appearing in Q´s right sleeve and right side of hat (darkest areas) in the last two frames. If isn´t that then I don´t know.
Re: Spritesheet Expansion Thread
#140  February 04, 2013, 11:01:28 am
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Look at the left animation for a few seconds, especially his upper body (hat, face, torso, front arm) : you'll see a sort of shadow passing over Q for a frame or two, as if he was getting hidden from the sun or something.
Now look at the right animation : this shadow thing has disappeared (save for the face, but that may be on purpose).

Do I get a cookie (if I'm even right) ? :P