YesNoOk
avatar

Spritesheet Expansion Thread (Read 65234 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
Share this topic:
Re: Spritesheet Expansion Thread
#381  June 09, 2014, 06:48:44 am
  • ****

  • Online
Quick lousy edit I made for my Akuma:

A frame from the SF2 close standing medium punch animation that both Ryu and Ken have but for some reason Akuma didn't.
Re: Spritesheet Expansion Thread
#382  June 10, 2014, 06:02:13 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

A dodge I made for Charlie as a tiny commission, based off Kyosuke's dodge
Spoiler, click to toggle visibilty
Can't promise the colors are all correct, the spritesheet I collected of Charlie has all kinds of palette issues.
Re: Spritesheet Expansion Thread
#383  June 10, 2014, 09:14:44 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
That looks really cool.
Son, the last thing you'll realize you need is what you've already got.
Re: Spritesheet Expansion Thread
#384  June 13, 2014, 11:17:07 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/


Beta dash anim for Cody.
Re: Spritesheet Expansion Thread
#385  June 14, 2014, 07:11:14 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

I edited this a little, I don't know if it's an improvement of the animation, but the pants are colored better now at least.
Re: Spritesheet Expansion Thread
#386  June 15, 2014, 12:53:06 am
  • *****
  • Screenpack Maker EX
Cool man!
Re: Spritesheet Expansion Thread
#387  June 20, 2014, 10:10:51 pm
  • ***
    • USA
An air block for Gouken SFIV style. I figure these are important to have for my character. Other people might find them a little useful.

They could be better obviously. Might have to tighten them up later.
They're for "Gouken SSF4" by  Orbinaut.

Kyosuke's dodge is such a good move. Might have to implement it for Charlie.
           
Last Edit: June 20, 2014, 10:23:19 pm by Odb718
Re: Spritesheet Expansion Thread
#388  June 23, 2014, 02:49:32 am
  • **
    • Portugal
    • segasonic5@gmail.com
    • fastflashmugen.wordpress.com
Air Hadouken Cvs style, I used the sprites in P.O.T.S Ryu


God damn it, an entire generation pumping gas, waiting tables; slaves with white collars. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. We're the middle children of history, man. No purpose or place. We have no Great War. No Great Depression. Our Great War's a spiritual war... our Great Depression is our lives. We've all been raised on television to believe that one day we'd all be millionaires, and movie gods, and rock stars. But we won't. And we're slowly learning that fact. And we're very, very pissed off. ~Tyler Durden; Fight Club
Re: Spritesheet Expansion Thread
#389  June 27, 2014, 02:57:25 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/

Re: Spritesheet Expansion Thread
#390  July 15, 2014, 06:19:25 am
  • ***
    • USA
Made some Blanka frames. His moves are all the same so why not make more of the same??   
 
 
 

These add a different look to his basics. I've only seen either a quick and slow version of the same poke kick/punch move for light/medium attacks. Now my Blanka has directionals!
           
Re: Spritesheet Expansion Thread
#391  July 15, 2014, 11:04:23 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
My Cody has a dash made by a friend if you want to add it. They didnt want to be credited, but it has a knife version too. Im stealing those Blanka frames someday

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Spritesheet Expansion Thread
#392  July 15, 2014, 08:18:44 pm
  • ******
  • [E]
    • Mexico
Made some Blanka frames. His moves are all the same so why not make more of the same??   
 
 
 

These add a different look to his basics. I've only seen either a quick and slow version of the same poke kick/punch move for light/medium attacks. Now my Blanka has directionals!
now this is an interesting idea, thanks.
Re: Spritesheet Expansion Thread
#393  July 29, 2014, 01:28:40 pm
  • ***
    • USA
MOAR!!
I just found this character... and didnt like the lack of this sprite...



I changed it from an open hand to a closed fist. Not the greatest, but going from fist to palm to fist in the middle of a move... uhuh.nope.
It's to be used in "succesful attempt" Anim 1203, Animelem 5/8 of
name = "Ermac"
displayname = "Ermac"
mugenversion = 1.0
author = "Slenderman/ SeanAltly"

Might make more sprites for this Ermac. I cant stand 4 basic attack chars. <_<
I know he's MK so I let it slide :P
           
Re: Spritesheet Expansion Thread
#394  July 30, 2014, 06:28:17 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly
The reason is goes fist > palm > fist is because that animation was intended to be the grab attempt.
Son, the last thing you'll realize you need is what you've already got.
Re: Spritesheet Expansion Thread
#395  July 31, 2014, 03:34:04 am
  • ****
  • I'm behind you!!!
I pretty much used it as the force push. it was sposed to be a placeholder animation which I still may replace later.


Join at...    http://stormex.webs.com/
Re: Spritesheet Expansion Thread
#396  July 31, 2014, 11:07:42 am
  • ***
    • USA
Dont get me wrong guys. I love the character. I just thought the force slam would look better with it as a closed fist. IMO it does.
The grab attempt looks good and slenderman was smart to use it as the slam.  I think it looks good at the end of the grab attempt. It looks like he actually grasps P2. I havent changed the actual animation for the slam. I just used FF3 to double the sprite and edited it in FF3. when I scroll through the sprites, the animation basically plays.

As I mentioned I'm doing some editing on Ermac. I think I'm going to make him 6 buttons. I'll post any frankensprites I make here. Maybe as a small SFF too.

I think I can get a lot more animations by adjusting a few arm positions and leg positions for you guys.
Like, I think the image I posted would also work for a good body-hook punch with the proper sprites in front and behind it.
           
Re: Spritesheet Expansion Thread
#397  August 10, 2014, 06:58:56 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Re: Spritesheet Expansion Thread
#398  August 11, 2014, 08:03:08 am
  • ***
    • USA
So I talked about this for a while with Sean Altly & SlenderMan.


Too many to host individually so I made this!!

The images arent organized at all... the way I made each sprite was inside of VirtuallTeck's Fighter Factory 3. I'd double the sprite that kinda looked like a good base and expanded it and edited it. So if I made an edit of say sprite 250,4 and wanted it to be 600, it was named 600,4 or if I double that sprite it ended up 600,40 or 600,44. I think maybe sprite 600_1 maybe a duplicate of an original sprite. Not sure. The sprite list in the image WILL NOT be the order of the SFF I linked!!
Obviously they're not cropped either...
The sprites arent that good. But hey, they work for what I want.  I'll probably end up making even more. But I have another project I'm handling the sprites on that deserves more attention.
           
Last Edit: August 11, 2014, 08:19:15 am by Odb718
Re: Spritesheet Expansion Thread
#399  August 11, 2014, 10:45:48 am
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Mega doesn't work in Italy. (yes, it's true :()
Can you put a new link please?

Last Edit: August 11, 2014, 11:12:36 am by Alex Sinigaglia
Re: Spritesheet Expansion Thread
#400  August 12, 2014, 11:31:44 am
  • ***
    • USA
Sorry about the mega link not working for you. I've hosted it here.