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Spritesheet Expansion Thread (Read 65219 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#401  August 12, 2014, 07:12:07 pm
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Re: Spritesheet Expansion Thread
#402  August 16, 2014, 03:29:32 am
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  • Because Card Fighters Clash 2 wasn't quite as good
It's been a year and I completely forgot this tread existed; back then I wanted tu upload these but had work distracting me from doing so... Anyway here's some edits I did for Molddred's God Ken. These were my firsts spriting attemps 5 years ago, so please don't be rough ^_^U























It's unlikely that I re-edit any of these anims so feel free to mess with them as you like (Unlike Molddred's God Ken these are open source). Many of these are not even mine so sorry if I didn't give some deserved credit... speaking of which, it's always nice to do if you ever use some of theres :3
Re: Spritesheet Expansion Thread
#403  August 16, 2014, 03:52:23 am
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SO MANY ANIMATIONS... SO MANY
quote yourself?
Spoiler, click to toggle visibilty
Re: Spritesheet Expansion Thread
#404  August 16, 2014, 04:02:13 am
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  • Because Card Fighters Clash 2 wasn't quite as good
Mistake  :ninja:
Re: Spritesheet Expansion Thread
#405  August 16, 2014, 04:47:57 am
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Wow a Ken goldmine!!!
Re: Spritesheet Expansion Thread
#406  August 16, 2014, 12:44:49 pm
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SON OF A!!
I have waaay too much stuff going down to start in on a Ken. But if there was ever anything more tempting I havent seen it!
So many possibilities with those. You could have directionals with random animations!
           
Re: Spritesheet Expansion Thread
#407  August 17, 2014, 10:41:16 pm
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  • ^First attempt ain't so bad......
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Air Shoryuken (Vs series)



The feet are terribly shaded.
Re: Spritesheet Expansion Thread
#408  August 28, 2014, 07:27:29 pm
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  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/


An update to Zonk Knuckle. Doesn't mimic the SF4 movement, but gets the job done. As always, my work isn't on the level of the pros of this forum, but feel free to modify if you wish.
Re: Spritesheet Expansion Thread
#409  September 22, 2014, 02:46:03 am
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Edited this out of Dhalsim
Spoiler, click to toggle visibilty
i think the last frame's shoulder needs more work...
Spoiler, click to toggle visibilty
Re: Spritesheet Expansion Thread
#410  September 26, 2014, 11:35:30 pm
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Terry Bogard's Neo Max converted to snk kof sprites compliments of sean altly


Re: Spritesheet Expansion Thread
#411  October 01, 2014, 09:15:04 am
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  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/




SF4 Sagat anims by Fido
Re: Spritesheet Expansion Thread
#412  October 01, 2014, 12:53:39 pm
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Terry walking animation done by Sean Altly, commissioned by Thagr8test:

Re: Spritesheet Expansion Thread
#413  October 16, 2014, 03:05:43 am
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these was done by "Callmemra" from deviantart

]
Re: Spritesheet Expansion Thread
#414  October 16, 2014, 04:50:56 am
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That was done by our own rolento. I commissioned it.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Spritesheet Expansion Thread
#415  October 16, 2014, 10:17:45 am
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It's the same person ;) Call Me Mr. A   reads a bit better though.
Re: Spritesheet Expansion Thread
#416  October 16, 2014, 12:51:37 pm
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Re: Spritesheet Expansion Thread
#417  November 15, 2014, 07:08:17 pm
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nice sprite can i request some sprites her??
Re: Spritesheet Expansion Thread
#418  November 15, 2014, 07:46:04 pm
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No. Thats what the other thread is for.
Re: Spritesheet Expansion Thread
#419  November 21, 2014, 05:39:15 pm
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I got a few rough Sagat edits to share the first one was a sprite I tried to show to Ghost killer for his SF3 Sagat project,
His SF4 crouching.medium kick I don't think he will be using it, but I bet someone somewhere will want to use this with
some editing.



The second one is a sprite animation i made a while back a slight edit to his Hard kick, now it doesn't animate any
more fluidly then the original, but I the ending animation is now edited to look more like a his leg is actually retracting,
rather then simple reverse of frames like in the base game.
 


Re: Spritesheet Expansion Thread
#420  December 03, 2014, 03:02:05 am
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Hopefully this isn't breaking a double post rule as the last post is 11 days old, But I have made even more Sagat edits I'd like to share with everyone.

-SF4 crouching light punch-


-More fluid crouching light medium punch-


- standing hard punch edit-  (Hard to notice but there is one frame added)


-More Fluid Crouching hard punch-