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SS6 Senna by Suigin released 1/19/12  (Read 2499 times)

Started by Phantom Blood, January 19, 2012, 06:54:29 pm
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SS6 Senna by Suigin released 1/19/12
#1  January 19, 2012, 06:54:29 pm
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Re: SS6 Senna by Suigin released 1/19/12
#2  January 19, 2012, 07:26:16 pm
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Whats the source game?
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Re: SS6 Senna by Suigin released 1/19/12
#3  January 19, 2012, 07:32:06 pm
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Big Bang Beat, but i get she plays a la Samurai Showdown on this version?
Re: SS6 Senna by Suigin released 1/19/12
#4  January 19, 2012, 07:38:35 pm
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Well, if we interpret SS6 as Samurai Shodown 6, then yes, she's supposed to use SS6 gameplay.
Re: SS6 Senna by Suigin released 1/19/12
#5  January 19, 2012, 08:23:30 pm
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Sorry, but where is the download link????


Thanks!!!
Re: SS6 Senna by Suigin released 1/19/12
#6  January 19, 2012, 09:52:20 pm
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You see that huge icon impossible to miss at the right part of the website, saying Uploader? Click there.
Re: SS6 Senna by Suigin released 1/19/12
#7  January 20, 2012, 03:15:16 am
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is she good/bad/worse?


i have second thought of dling it...
Re: SS6 Senna by Suigin released 1/19/12
#8  January 20, 2012, 05:32:06 am
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She is abysmal...

- The groove mechanics are coded very badly and they done so wrong.
- She can crouch while running. Suigin can't even get the basic workings of movement in Samurai Shodown correctly.
- Why is it that every really bad character sinks into the goddamn floor when they land in a fall. This is not even the only case of bad sprite alignment either.
- Combine that with how some of her animations look and I can't help myself but to read peedy9199 after the first S in Suigin's name instead of the uigin.
- Her sluggishness and heavy feeling combined with her fierce slashes doing stupidly high damage (Even moreso than the original Samurai Shodown games) that she shares with Suigin's other pieces of crap gives me the impression that he thinks everyone in Samurai Shodown is Zankuro but awful.
- Her moves are so vanilla...
- Oh my god her Zetsumei Ougi. Suigin has one of the worst senses of ouch factor and visual presentation I have seen in all of MUGEN.

All between this guy, Tightriam, Ainotenshi, Misao, Ali, Mugeni, Masquer, Mikenuko, every single one of Rimururu (Except for Moomaster) and Iroha's fans and more I don't want to remember I really hate my fellow Samurai Shodown fans in this community.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Last Edit: January 20, 2012, 06:13:45 am by Alpa-San

JDM

Re: SS6 Senna by Suigin released 1/19/12
#9  January 20, 2012, 09:39:26 am
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Re: SS6 Senna by Suigin released 1/19/12
#10  January 20, 2012, 02:18:33 pm
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yea i agree Ali's SS chars are decent
Re: SS6 Senna by Suigin released 1/19/12
#11  January 20, 2012, 05:44:25 pm
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-Derp-

How do I extract the character since it's a .dgc file? .___.
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Re: SS6 Senna by Suigin released 1/19/12
#12  January 20, 2012, 05:46:36 pm
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I made this sig. :ninja:

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Re: SS6 Senna by Suigin released 1/19/12
#13  January 20, 2012, 06:26:44 pm
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...That would help Dx

Thanks :)
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Re: SS6 Senna by Suigin released 1/19/12
#14  January 20, 2012, 08:44:25 pm
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Ali

Wait, what's wrong with Ali? From what I hear, he's actually decent.
They seemed decent at first, but their flaws continued to annoy me before I finally declared Ali to be terrible.

- They can crouch while running
- Ali did the blood explods very wrong
- He sometimes halfasses throw/custom state moves.
- His Bust Nakoruru screws up her positions when she's riding Shikururu
- Mizuki's Zetsumei Ougi is really halfassed (I mean the opponent doesn't even slowly levitate up and down).
- A second consecutive fierce slash combination does not cause knock down which breaks Concentration One.
- The Zetsumei Ougi win quote screens don't fill the whole screen. It's not hard to scale the explod you know.
- Genjuro is misaligned when he lands from his DP which causes me to be paranoid about the alignment of his other characters.
- Moo pointed out several crucial inaccuracies with Mina. Moo knows his Mina people. I think Mizuki and I know Gaoh is off in a few areas.
- And more I probably don't want to remember after the time I deleted his stuff in disgust.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Last Edit: January 20, 2012, 08:48:08 pm by Alpa-San
Re: SS6 Senna by Suigin released 1/19/12
#15  January 20, 2012, 09:17:03 pm
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Re: SS6 Senna by Suigin released 1/19/12
#16  January 21, 2012, 05:05:20 am
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WHY!?

They could have given me BBBR Senna, but NO!

Aside being SS, it's horribly done. <_<
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Re: SS6 Senna by Suigin released 1/19/12
#17  January 21, 2012, 05:13:02 am
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seemed like an interesting idea doing a Senna with SS gameplay considering she's a sword wielder but her is horribly inplemented, doesn't play like SS6 at all  :(

Also too bad Roque never finished his Mina, thought Ali seems decent despite some inaccuracies