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SSB4 MUGEN getting it noticed  (Read 712 times)

Started by mugen-spidr, August 12, 2014, 10:55:02 am
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SSB4 MUGEN getting it noticed
#1  August 12, 2014, 10:55:02 am
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hello i recently worked on a mugen game called SSB4 mugen which was just the 1.0 engine with chars from SSB series and some other chars i thought would fit you can find it here: http://gamejolt.com/games/action/ssb4-mugen/30869/
but thats not what im here for im asking for ideas to get it noticed ive tried posting videos on my channel so if you guys have any ideas on how to get it noticed by people on the web im all ears
Re: SSB4 MUGEN getting it noticed
#2  August 12, 2014, 11:18:22 am
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It's going to be hard to get recognition for a compilation, which is what I am assuming this is. In fact it frankly does reflect badly on MUGEN's capabilities as an engine when a bunch of other peoples work is presented as is with no editing to make a uniform system or style.

That said, it's cool you are enjoying peoples stuff and have made yourself a little game out of it. Compilations can be pretty fun, I used to play some of them when I was younger. But if you really want to make it something special, you need to start learning some stuff about how to code. That takes some time and dedication, but so does any dream someone wants to make reality.

You can start by editing the works you've compiled. Look around the code, get to know how it works. You can find all documentation and resources here - http://elecbyte.com/wiki/index.php/Main_Page

If you are able to familiarize yourself with how MUGEN the engine works, you are one set closer to a game. You can get a feel for what works in these chars and what doesnt, and maybe edit them so they have the same sort of stuff. In any MUGEN fullgame, or any fighting game for that matter, you want to have a system so you can balance the gameplay based off of it. Its not gonna work very well if you have someone with sf3 mechanics vs someone with custom cvs in the same game. It ruins any sense of balance you'd want to achieve. You should ask yourself a couple of questions:

1) What kind of system do I want for this gameplay?
2) How can I fit characters to said system?
3) How can I balance characters so that the gameplay is fluid and enjoyable?

With that in mind you should try and make a character in the way you would want it to be in your fullgame, and make it into a template for future characters. You can even try making your own character from scratch, though this does take a lot of dedication. But editing one is fine too. Just remember its someone else work and they should be credited. You should also keep in mind said person developed this character with their ideas in mind, and thats probably not gonna be your fullgame. You have to look at the code, sff, anims and everything to see whats gonna fit and whats not, and edit accordingly.

Here are some resources to get started on MUGEN creation:

http://mugenguild.com/forum/topics/character-creation-tutorial-143344.0.html - MUGEN Character Creation Tutorial by Ryon (Making your own characters is the best way to learn, I have heard.)
http://mugenguild.com/forum/topics/complete-stage-creation-tutorial-104470.0.html - MUGEN Stage Creation Tutorial by Cybaster (maybe you want to make your own stages for your game.)
http://mugenguild.com/forum/topics/the-greatest-hits-character-feedback-99092.0.html - More advanced tips by POTs and others

There are plenty of people here who could be willing to help you develop a fullgame. You should look at some of the stuff people have done and get to know the community, so you can have a great learning experience. Hope you ahve fun and learn, so you can realize your dream and make an actual ssb4 game with the MUGEN engine. Just know it takes time, effort and skill to make something that people want to play- game designs an industry for a reason!

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Tzu

Re: SSB4 MUGEN getting it noticed
#3  August 12, 2014, 11:39:05 am
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Producing is a skill.Some people can create something from nothing with skill and hard work, but they have 0 idea how to compile it into a enjoyable experience.Their are many levels of creation.Their  are two kinds of people in this world.People who grow ,clean and process  meat  and People who take that meat add bread and vegetables and make a sandwich.ONe man is Steve Wozniak and  the other is Steve Jobs.Anyways I love it man i am a fan of good compilations .Keep up good work.ALso Huge Respect to the peoples stuff your used.


Ps: I been noticing people getting emo because people are editing their stuff with out their permission.I will say this go make something completely original like dragon claw,I am sure all the Sprites most of you creators use will have some game company developer rolling in their eyes.If u wanna be mad at people for using your stuff you should make sure you arent doing the same.

how many completely orginal characters do you have in your own mugen ( or screen pack ) today.Internet is to be open and free.For people who asking for commission on an original product is fine to some extent.People who are expecting donation for things which aren't original.Just sad.

Also about my edit of warzone.Everthing i edited in that screen  had nothing to do with him.All menu art  and small port of marvel,capcom and snk characters.People need to grow up.
Last Edit: August 12, 2014, 11:56:59 am by Tzu
Re: SSB4 MUGEN getting it noticed
#4  August 12, 2014, 12:22:46 pm
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I dont know why you are trying to derail the thread to be about you and edits or whats the speech about warzone about.
I suggest dropping it.
Nobody gives a bum about compilations since 2007, they are just not something that a release and dev forum is interested in. That said, a new creator can still learn a lot by editing content and eventually grow to become an actual content creator ,  so i hope to see further more complex edits and eventually stuff of your own mugen-spidr
Re: SSB4 MUGEN getting it noticed
#5  August 12, 2014, 12:40:51 pm
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Tzu, you seem to forget that creation takes time. Commissions, like getting paid for your job, are the accepting of compensation for the time doing something. It doesn't matter what. Regardless of the sprites used, you also forget that some people who are "stealing" from other creators are mostly stealing code. Now, code is an expression of one's ability to produce their own thoughts and ideas into an end product. Someone who steals that is just plain lazy to learn how to do something themselves. That's where most of the backlash comes from. It is those who steal who are being childish, not those who mention it. Of course there are exception, as there are with anything.

Did you forget? Creation takes inspiration as well. In essence, you're always stealing someone else's ideas. It's you choice to make them better or to just copy them as they are. It's one's right to get upset about that. One's time and effort being just taken and used for an unintended purpose. Also, the game companies could care less, considering they're getting paid. Mugen creators don't. It's a hobby mostly, but one that still takes a lot of time. Tensions can become high as a result, and it's perfectly normal. So, I ask that you please stop spouting nonsense. All you've mentioned is that you edited someone else. You're guilty and don't really know what true creation is yourself, since what you're doing is not completely original... given you follow your own logic, that is.

I'm not going to touch on why compilations get so much hate. It's been said before, many times. Umezono did a very well job of explaining it too. He's 100% correct.

-[Все слова это только слова.]-

Tzu

Re: SSB4 MUGEN getting it noticed
#6  August 18, 2014, 06:37:15 pm
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I understand but, Saying compilation don't take time and energy .I cant agree with that.Making portraits and mixing music all day long is very time consuming and making something entertaining is another story .I agree the one which takes more effort should get more respect.What you guys are implying is that compilation should get 0 respect or acknowledgement.I find you guy should be encouraging it because the more people give a damm  about compilation the more the will give to well made characters,screen packs and stages.

When people change their mentality ,mugen will be alot more enjoy for everyone  and people may even begin to take these characters screen packs and stages serious.When this happens all the really good mugen makers may  find the time  they invested, to be worth it and not leave or take down their stuff.More love that goes around the less hate  is effective.
Re: SSB4 MUGEN getting it noticed
#7  August 18, 2014, 06:46:21 pm
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I understand but, Saying compilation don't take time and energy .I cant agree with that.Making portraits and mixing music all day long is very time consuming and making something entertaining is another story .I agree the one which takes more effort should get more respect.What you guys are implying is that compilation should get 0 respect or acknowledgement.I find you guy should be encouraging it because the more people give a damm  about compilation the more the will give to well made characters,screen packs and stages.

When people change their mentality ,mugen will be alot more enjoy for everyone  and people may even begin to take these characters screen packs and stages serious.When this happens all the really good mugen makers may  find the time  they invested, to be worth it and not leave or take down their stuff.More love that goes around the less hate  is effective.

It's that most compilations are nothing more than just some characters put together. If a compilation has been given a full re-working so that the characters are balanced and put effort it, it will show. You can't speak for everyone with your statement there. The only thing being implied is that a lack of effort will be noticed and most likely ignored or responded to negatively. In most cases there's only hate when it's justified. Of course there's the occasional user who's out of line, but the majority of responses are based on effort. People will even respond to things they don't really care that much about or like even if the effort is there. Do you see now?

-[Все слова это только слова.]-
Re: SSB4 MUGEN getting it noticed
#8  August 18, 2014, 07:17:51 pm
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Did you forget? Creation takes inspiration as well. In essence, you're always stealing someone else's ideas. It's you choice to make them better or to just copy them as they are. It's one's right to get upset about that. One's time and effort being just taken and used for an unintended purpose.

Good artists borrow. Great artists steal.

I understand but, saying compilation don't take time and energy. I cant agree with that.

It depends on how you spend actual time and energy; that's more of an individual opinion and view. No matter what you're doing, it's an effort. Creating a character and combining multiple sources for a compilation both require effort, sure. But there's a distinct difference of effort between coding something from scratch and simply pooling resources together. I wouldn't get the two confused.

Making portraits and mixing music all day long is very time consuming and making something entertaining is another story.I agree the one which takes more effort should get more respect.What you guys are implying is that compilation should get 0 respect or acknowledgement.I find you guy should be encouraging it because the more people give a damm  about compilation the more the will give to well made characters,screen packs and stages.

Making portraits could be as time consuming as coding a stage or pooling sprites for attack set 200 of a character. Trust me when I say quality takes time, but that speaks from making something from scratch or restoring color-lossy pixels on an indexed portrait that went from 1,000's of colors to 256. I spent about 20+ hours on a Thanos portrait conversion, and that was just as involving as refitting all of BrokenMugen's main menu .PCX images to fit 640x480's resolution criteria.

To me, it sounds like you're looking for the same amonut of credit for compiling something as someone would get from making something from scratch. I see you argument, but just as what was said above, compilations (while fun) won't get the same amount of credit as something that was compiled from scratch. People will look at, say, Sean Altly's Shades of Manhattan under a different light as opposed to your SSB compilation. Sean's work is a compilation of his own work from scratch as opposed to your effort of mish-mashing different elements all together to form your personal compilation.

When people change their mentality, Mugen will be a lot more enjoy for everyone  and people may even begin to take these characters screen packs and stages serious.

People do take this stuff seriously. Look at the amount of replies authors get when it comes to bug finding or beta testing. You're looking for feedback to your own compilation. We have a couple of sections for that known as screenshots and roster showcases.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: SSB4 MUGEN getting it noticed
#9  August 18, 2014, 07:34:19 pm
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@Saikoro, Just one thing to add: Tzu's not the OP. :XD: You make all good points though. It's all very much relatable information for anyone really.

-[Все слова это только слова.]-
Re: SSB4 MUGEN getting it noticed
#10  August 18, 2014, 07:36:23 pm
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@Saikoro, Just one thing to add: Tzu's not the OP. :XD: You make all good points though. It's all very much relatable information for anyone really.

:omg:

I didn't quote up high enough. But I think you guys get my gist.

This is what happens when you're at work multitasking between reading and working with field technicians at the same time. :woeh:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: SSB4 MUGEN getting it noticed
#11  August 18, 2014, 10:18:22 pm
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  • i will meditate and then write a really epic post
  • jai ho
    • Skype - executivepetrel
    • kawaiikings.net
What you guys are implying is that compilation should get 0 respect or acknowledgement.
not what i was implying at all, i dont think people should dismiss screenpacks. sadly most people do, this is fact and you cant easily change that.
Kawaii Kingdom (visit our forums
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youtube
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●
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